Jump to content

Airwaves Man

Developer
  • Posts

    596
  • Joined

  • Last visited

  • Days Won

    58

Reputation Activity

  1. Like
    Airwaves Man reacted to oldmatechoc in Parachute "Hack" fix   
    Message me if you'd like a new version.
  2. Thanks
    Airwaves Man reacted to oldmatechoc in null   
  3. Haha
    Airwaves Man got a reaction from oldmatechoc in null   
    Haha same what I thought. -nologs should disabled for client and for server
  4. Haha
    Airwaves Man got a reaction from Relentless in null   
    Haha same what I thought. -nologs should disabled for client and for server
  5. Haha
    Airwaves Man reacted to oldmatechoc in null   
    bahahahahahahaha can i blame lack of sleep? @A Man @DAmNRelentless
  6. Like
    Airwaves Man got a reaction from oldmatechoc in null   
    You could add in your post that -nologs has to be deactivated.
  7. Like
    Airwaves Man got a reaction from totis in be script.txt   
    I had the same issues like you. I found out something.
     
    2.. kick: #27 "65 execVM 'scripts\deployanything\addons\bike\deploy.sqf';" 2.. exception= !="65 execVM 'scripts\\deployanything\\addons\\bike\\deploy.sqf';" Your exception is correct. But one of your exceptions from above have a problem. Like this one:
    !"scripts\deployanything\addons\bike\" The wrong part on this exception is the last \" that is why you have to put a \ infront of of every \. The Last \" will break all other exceptions because battleye thinks it is just a " not the end of the exception. I have asked a long time ago the question if it matters to put infront of every \ another \ and yes it matters but only if you have a line like that from above.
    Thats what I found out and after that everything with my filters is great. You can test it when you put your new exception as the first exception of your #27 line.
  8. Like
    Airwaves Man got a reaction from juandayz in be script.txt   
    I had the same issues like you. I found out something.
     
    2.. kick: #27 "65 execVM 'scripts\deployanything\addons\bike\deploy.sqf';" 2.. exception= !="65 execVM 'scripts\\deployanything\\addons\\bike\\deploy.sqf';" Your exception is correct. But one of your exceptions from above have a problem. Like this one:
    !"scripts\deployanything\addons\bike\" The wrong part on this exception is the last \" that is why you have to put a \ infront of of every \. The Last \" will break all other exceptions because battleye thinks it is just a " not the end of the exception. I have asked a long time ago the question if it matters to put infront of every \ another \ and yes it matters but only if you have a line like that from above.
    Thats what I found out and after that everything with my filters is great. You can test it when you put your new exception as the first exception of your #27 line.
  9. Thanks
    Airwaves Man reacted to salival in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  10. Like
    Airwaves Man got a reaction from juandayz in Connection issues   
    @BetterDeadThanZed
    Hey, I had a similar problem long time ago. It sounds weird but it was a relation between infistar and Battleye. I took the normal epoch filters and used them with battleye and infistar + many custom scripts. As I had no plan about battleye filters I did no notice that every second the script.txt log grows about 500kbs that causes the massive pings and lags in my situation. Disable battleye as a test and check the size of your logs.
  11. Like
    Airwaves Man got a reaction from BetterDeadThanZed in Connection issues   
    @BetterDeadThanZed
    Hey, I had a similar problem long time ago. It sounds weird but it was a relation between infistar and Battleye. I took the normal epoch filters and used them with battleye and infistar + many custom scripts. As I had no plan about battleye filters I did no notice that every second the script.txt log grows about 500kbs that causes the massive pings and lags in my situation. Disable battleye as a test and check the size of your logs.
  12. Thanks
    Airwaves Man got a reaction from Bricktop in DZAI/DZMS/WAI 1.0.6   
    @Bricktop
    You can stop the fast body clearing with that entry in theDZMSAIKilled.sqf :
    Add that over the remove launcher code block.
    _unit setVariable ["bodyName","unknown",false];
     
  13. Like
    Airwaves Man got a reaction from salival in DZAI/DZMS/WAI 1.0.6   
    @Bricktop
    You can stop the fast body clearing with that entry in theDZMSAIKilled.sqf :
    Add that over the remove launcher code block.
    _unit setVariable ["bodyName","unknown",false];
     
  14. Thanks
    Airwaves Man got a reaction from Bricktop in [RELEASE] Advanced Alchemical Crafting v3.3 UPDATED for 1.0.6.1   
    Hey, you can increase the chance that loot spawns in the zombie_generate.sqf
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/zombie_generate.sqf#L93
  15. Like
    Airwaves Man got a reaction from looter809 in communal Bans.txt   
    This are my own bans and not duplicated with a ban from a list in this topic:
     
  16. Thanks
    Airwaves Man got a reaction from salival in Epoch 1.0.6.1 Coins?   
    Here we go:
     
  17. Like
    Airwaves Man reacted to Cherdenko in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Edit: now using internal image with worst resolution of the century
    Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it

    Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
    So like a 2 days ago i remembered something i wanted to do for a long time.
    A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
    And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
    The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
    If you have any suggestions, questions, critics,whatever comment below.
    and if you're interested in testing alsl comment here or just write me a private message.
    With luv from Moskow(or Germany)
    Cher
     
  18. Like
    Airwaves Man reacted to salival in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    Hi guys,
    I pushed a commit to add localization support, thanks to @A Manreminding me to do it, to be honest it should have been there ages ago, sorry about that!
    If you want to submit me some localizations, feel free.
    https://github.com/oiad/ZSC/commit/28aa0e98bb0807d5cdb054f1ea32ce80074c3c36
    Cheers
  19. Like
    Airwaves Man got a reaction from Sp4rkY in Epoch 1.0.6.1 Bugs   
    First of all, stop being that rude to a person who  answers one of your questions. If you want that we listen to you treat everybody with respect here. We are a community and so we should speak to each other.
    Second, the bugs you are describe are not really bugs at all. The freeze in side chat is something that the server admins can advoid by disable the the voice in side chat restriction. It is up to the admins. I agree with you that the freezing is annoying that is why I have it disabled. The zombie path finding is a problem since the DayZ Mod was released and it will be updated in every release again and again. In Epoch 1.0.6.2 there are some changes to the zombie fsm too. We are working on that and the DayZ Mod Devs aswell.
    If you find some other bugs, please post them here:
    https://github.com/EpochModTeam/DayZ-Epoch/issues
    And look before posting in the new 1.0.6.2 changelog. Perhaps we have fixed a bug you noticed already:
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt
  20. Haha
    Airwaves Man reacted to juandayz in Epoch 1.0.6.1 Bugs   
    I found another bug. Everytime i ask "anyone in cherno?" I die. Maybe devs are using player setdammage 1; when u chat this words?
  21. Like
    Airwaves Man got a reaction from salival in Epoch 1.0.6.1 Bugs   
    First of all, stop being that rude to a person who  answers one of your questions. If you want that we listen to you treat everybody with respect here. We are a community and so we should speak to each other.
    Second, the bugs you are describe are not really bugs at all. The freeze in side chat is something that the server admins can advoid by disable the the voice in side chat restriction. It is up to the admins. I agree with you that the freezing is annoying that is why I have it disabled. The zombie path finding is a problem since the DayZ Mod was released and it will be updated in every release again and again. In Epoch 1.0.6.2 there are some changes to the zombie fsm too. We are working on that and the DayZ Mod Devs aswell.
    If you find some other bugs, please post them here:
    https://github.com/EpochModTeam/DayZ-Epoch/issues
    And look before posting in the new 1.0.6.2 changelog. Perhaps we have fixed a bug you noticed already:
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt
  22. Like
    Airwaves Man got a reaction from juandayz in Epoch 1.0.6.1 Bugs   
    First of all, stop being that rude to a person who  answers one of your questions. If you want that we listen to you treat everybody with respect here. We are a community and so we should speak to each other.
    Second, the bugs you are describe are not really bugs at all. The freeze in side chat is something that the server admins can advoid by disable the the voice in side chat restriction. It is up to the admins. I agree with you that the freezing is annoying that is why I have it disabled. The zombie path finding is a problem since the DayZ Mod was released and it will be updated in every release again and again. In Epoch 1.0.6.2 there are some changes to the zombie fsm too. We are working on that and the DayZ Mod Devs aswell.
    If you find some other bugs, please post them here:
    https://github.com/EpochModTeam/DayZ-Epoch/issues
    And look before posting in the new 1.0.6.2 changelog. Perhaps we have fixed a bug you noticed already:
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt
  23. Like
    Airwaves Man reacted to icomrade in Pointless Freeze   
    it prevents duping, and cheating to leave the mission/combat log with ArmA cheats. Just rebind your zoom out button to something else, like back on your mouse
    https://community.bistudio.com/wiki/ArmA:_Cheats
  24. Like
    Airwaves Man got a reaction from BennyD101 in Vehicle Cleanup   
    @BennyD101 That's what you searching for:
     
  25. Like
    Airwaves Man reacted to BigEgg in Script.txt and " \   
    This tool: http://bem.themeq.xyz/ - formats it correctly and so does the other one, however, I don't believe it is necessary in some cases or at all. However, that tool has never caused me in formatting issues.
×
×
  • Create New...