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Brian Soanes

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  1. Like
    Brian Soanes got a reaction from Ghostrider-GRG in MGT Epoch Altis   
    Have added dancing using !dance and !dancing, type !stop to stop dancing as it loops forever, perfect for a dance competition, which we have going on on our Discord https://discord.gg/6s55Qk7
  2. Thanks
    Brian Soanes reacted to Vistor in Ignatz Epoch Altis - UNDER NEW OWNERSHIP   
    Ignatz Epoch
    Ignatz Epoch has been transferred to new ownership, therefore I (the new owner) want to let people know there are changes happening on Ignatz and it would be awesome if people can come check those changes out. 
    To list a few of the changed features:
     Increased loot spawn in city and military areas added high-end vehicle spawns increased view distance 2500 up from 1200 increased number of spawn points increased number of building parts to 300 max Got rid of auto vehicle deletion at base spots Allow menu level 2 to be purchased with crypto increased missions adding SEM which has convoys and bandit camps increased loot at missions  Craft quad without materials This is just a few of the changes that have happened to the server, many more are planned, but will come in due time. Please come have a look!
    IP Address: 176.57.141.174:2302
    Discord: Ignatz Discord
  3. Like
    Brian Soanes got a reaction from He-Man in MGT Epoch Altis   
    Added: Advanced Urban Rappelling
  4. Like
    Brian Soanes got a reaction from waynewr in Dayz Epoch (2019)   
    MusTanG08/20/2019
        Postponed til 2020. IRL has caused a few of us major time delays over the course of 2019. My IRL delays were work travel during end of Q1 into end of Q2. I wont disclose anyone else's reasons or situations since those are personal matters they can share if they would like. I am working hard since my return and am getting us access to every constant in game right now, and some nice touches we added along the way for various on/off toggles.
  5. Thanks
    Brian Soanes reacted to Vistor in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    If you haven't fixed this issue yet, I found a solution. Go to tradermenu.sqf and comment out ALL the log calls such as "//diag_log format["%1",_x];" AND change 
    TO
    Hope this helos.
  6. Thanks
    Brian Soanes reacted to Vistor in MGT Epoch Altis   
    Features
    Black Market Traders with every in-game item available for purchase
    Loot++
    Spawn Cars++
    BLCKEagles Mission
    Cap Points
    WAI Mission (customised by DB)
    Militarized 
    Cinder bases are indestructible
    friendly staff and players willing to help
    Contact DLC items
    R3F Towing/Lifting/Loading
    Players are genuinely listened to and changes are implemented quickly
    500 part base limit
    FPS++
    Spawn and pack quad/jetski through dyna menu
    Battleye and infiSTAR protected
     
    Reduced weapon recoil and sway
     
    Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC)
     
    Halvs spawn select system
     
    Vehicles stay locked for 24 hours
     
    JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed
    New traders
    Custom Safezones
    Pay check system
    Remote garage door opener
    Vehicle flip option
    Virtual Garage
    Incoming missile warning
    Safe hacking
    Adjustable view distance via dyna menu
     
     
    Server IP: 164.132.207.106:2302
     
  7. Thanks
    Brian Soanes reacted to Helion4 in Dayz Epoch (2019)   
  8. Haha
    Brian Soanes got a reaction from axeman in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    It's not April 1st yet 
  9. Like
    Brian Soanes reacted to Grahame in Global Mobilization - Cold War Germany   
    I assume so yes. I know one thing though, these particular assets will never be added to any of my servers!
  10. Like
    Brian Soanes reacted to Grahame in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    So... Epoch 1.3 added the beautiful Teleport Booths and you use Halv's Spawn scripts? Well, I have some good news for you... you can easily modify things to make it so that when you enter the booth the spawn screens come up automatically - no more scroll wheel or having replacement iPad screens that always seem to fall over 
    Okay, the following assumes that you have Halv's spawn scripts installed in addons/halv_spawn in your mission file. Amend the instructions where appropriate if you put it somewhere else...
    First, alter the following line in addons/halv_spawn/init.sqf from: 
    _deletedefaultteleporters = true; to:
    _deletedefaultteleporters = false; Next, comment these two lines in addons/halv_spawn/spawndialog.sqf:
    //{_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); //diag_log format["[halv_spawn] addAction added to %1",HALV_senddeftele]; Finally, replace the contents of epoch_code/compile/EPOCH_EnterBuilding.sqf with this:
    /* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch request teleport Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_EnterBuilding.sqf */ if !(isNull _this) then{ //[player,_this,Epoch_personalToken] remoteExec ["EPOCH_server_teleportPlayer",2]; [] execVM "addons\halv_spawn\opendialog.sqf"; }; And you are done. Repack and upload the mission file and when you enter the TP booth the spawn screens will magically appear!
  11. Like
    Brian Soanes reacted to vbawol in A3 Epoch v1.3 Update   
    Arma 3 Epoch 1.3 has been released!

    Server Files:
    https://github.com/EpochModTeam/Epoch/releases

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/996/files

    Release Notes:
    https://epochmod.com/forum/topic/45400-a3-epoch-v13-update/

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files:
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
  12. Thanks
    Brian Soanes reacted to Helion4 in A3 Epoch v1.3 Update   
    Thursday 31 Jan will be the date of the update.

    This update has seen us focus on adding some ported Vehicles, Weapons & Backpacks.
    Those of you that played Arma 2 & DayZ Epoch will recognize some of the included content.
    As well as adding more content, we have improved many things, and also fixed some others, some highlights of the update also include:-
    The E-pad Tablet, can be used for server hosts to add custom scripts, server info and even supports html - some apps are included by default (see github changelog) Suicide option with animation Rusty textures for some vanilla A3 Vehicles Admin Menu - you can now 'Search All' configs when spawning objects Loot Rebalance - improvements to the logic of the loot spawner. Jail wall & lockable jail door models are now included in the base building object selection As always, please visit the Epoch discord or post here on the forum if you have suggestions, ideas and requests for further updates.
    To view a more detailed Changelog visit - Changelog - GitHub
    Enjoy Epoch 1.3

     
  13. Thanks
    Brian Soanes reacted to vbawol in Seeking collaborators to make Epoch Mod for DayZ Standalone   
    The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone.
    The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place.
    If you want to become a Collaborator on the project you must:
    Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own.  Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features:
    Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames.
     
    Join our Discord:  https://discord.gg/p35Rr2P
  14. Like
    Brian Soanes got a reaction from He-Man in arma3 1.86 update   
    It's an error with the Arma 3 update, hopefully resolved soon.
  15. Like
    Brian Soanes got a reaction from Sneer in arma3 1.86 update   
    It's an error with the Arma 3 update, hopefully resolved soon.
  16. Haha
    Brian Soanes got a reaction from vbawol in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    It's not April 1st yet 
  17. Like
    Brian Soanes got a reaction from Ghostrider-GRG in Unlock vehicles left in trader over restart   
    To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo

    In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
    Find
    if (_allowDamage) then { Just above that, add this
    A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  18. Like
    Brian Soanes reacted to Mat43 in Anyone able to Make a mod for a fee?   
    That could work. what is respect though? As in humanity?
  19. Like
    Brian Soanes got a reaction from Grahame in Unlock vehicles left in trader over restart   
    To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo

    In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
    Find
    if (_allowDamage) then { Just above that, add this
    A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  20. Like
    Brian Soanes got a reaction from Helion4 in Unlock vehicles left in trader over restart   
    To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo

    In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
    Find
    if (_allowDamage) then { Just above that, add this
    A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  21. Like
    Brian Soanes got a reaction from Kenobi in Unlock vehicles left in trader over restart   
    To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo

    In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
    Find
    if (_allowDamage) then { Just above that, add this
    A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  22. Thanks
    Brian Soanes reacted to vbawol in Epoch 1.1 Release Changelog   
    Arma 3 Epoch 1.1 has been released!
    Server Files:
    https://github.com/EpochModTeam/Epoch/archive/1.1.0.1195.zip
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/969/files
    Client Files
    https://github.com/EpochModTeam/EpochCore/releases/download/1.1.0.1194/Epoch_Client_1.1.0.0.zip
    Changelog:
    Added
    Plant Spawner: vehicle object for sunflower. @Helion4 MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man Make Trader more configurable in epochconfig.hpp @he-man Added Examples for Batchfiles to control Server Restarts @DirtySanchez default pops for "center" marker @awol More map supports @awol Lighter is needed to imflame fires @DirtySanchez FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez Rope is needed for SlingLoad (get back on release) @DirtySanchez R3F compatibility for SlingLoad @DirtySanchez Hints while using Vehicle Repair (MultiGun) @he-man Config to completely disable Simulation for BaseParts (if not needed) @he-man Made Radiation configureable by cfgepochclient.hpp @raymix Hints for lock / unlock Vehicles / Storages @he-man Nuisance multiplicator in cfgepochclient.hpp @he-man Reduce rads over time at cost of immunity @raymix Wearable Male & Female wearable full radiation suit @Helion4 December seasonal items (Santa hat / Snowman) @Helion4 Autorun function (suggested by Ghostrider) @he-man Default Key is "W" You can change the key in EPOCH ESC Menu If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it If your legs are broken, you get a hint "can not autorun - legs are broken" If the terrain is too steep, you only walk in AutoRun Inside Water, you can not Autorun Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man Power Sword @helion Fixed
    False BE kicks since Arma 3 1.80 update. Nightlight now also follow players inside Vehicles @he-man Fixed fault disabled DynamicDebris @morgoth0 SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0 Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man Base Storages could be deleted if near Loot containers were auto-deleted @he-man Some Tarp Loot was spawned under the Floor @he-man Reworked wall check by getting out of Vehicles @he-man Garden Plot had no physical ground @Helion4 Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man Changed
    RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol SnapPoints for Building objects (especially full / half / quarter Floors) @he-man Some performance tweaks Inventory will be opened automatically, if "you found something" @awol EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez Traders will no longer refill sold magazines @he-man Magazines will automatic be repacked in Trader First the trader offers full magazines If no full magazine is available, the Trader offer the last not full magazine Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty) You also get a Tooltip, how much bullets left in magazine The prices are calculated by the left bullets in the magazine Increased snap-distance for Foundations (much easier to find snap positions) @he-man Reworked and added EPOCH Vehicle Classes @he-man Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor Hatchback >= lvl2 will no longer stuck in forests Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH" Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH" The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH" Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit) Added Door-Animations to some Vehicles by GetIn / GetOut
  23. Thanks
    Brian Soanes got a reaction from Bricktop in Sun Glare On Chernarus   
    Change the date https://community.bistudio.com/wiki/setDate
  24. Like
    Brian Soanes got a reaction from Petite in L@@king for Namalsk scripts/map addons   
    Yes, they're in the mission file on my server!
  25. Thanks
    Brian Soanes got a reaction from _Lance_ in Let's see your basic.cfg!   
    I run this basic.cfg on KoTH with 80 players, Exile with 60 players and Epoch with 60 players
     
    language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=15728640; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.005; MinErrorToSendNear=0.04; MaxCustomFileSize=0;  
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