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creativv

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Posts posted by creativv

  1. Allrighty then , you talk about cleaner code you forgot to remove your old code wich is not being used anymore ...

     

     "  if (_InTrd == 1) exitWith { cutText ["Other Player is busy, please wait.", "PLAIN DOWN"]; };  "

    Other then that we never have anyone griefing players with banks on a full 50 slot server so.....

    It works just fine but your way works nice to mate :)

  2. On ‎12‎-‎5‎-‎2016 at 0:37 PM, DarkMonk69 said:

    Hi creativv,

     

    Thanks for the reply, I'm sure going to give those files a try. 

     

    Thanks Guys!

    Dont forget to search for some fixes and anti coin dupes wich can be found on the forums to .

    Goodluck

  3. 12 hours ago, DangerRuss said:

    If I want to remove a box I do so by removing it in the rules_init and the rules.hpp? For example

    
    
    //(_finddialog displayCtrl 1103) ctrlSetText format["%1",_rule4text];
    
    
    //class slk_rules4: slkRscStructuredText
    //{
    //	idc = 1103;
    //	text = ""; //--- ToDo: Localize;
    //	x = 0.226719 * safezoneW + safezoneX;
    //	y = 0.6078 * safezoneH + safezoneY;
    //	w = 0.546562 * safezoneW;
    //	h = 0.066 * safezoneH;
    //};

    ?

    for hpp Russ

    Do

     

    /*class slk_rules4: slkRscStructuredText
    {
    idc = 1103;
    text = ""; //--- ToDo: Localize;
    x = 0.226719 * safezoneW + safezoneX;
    y = 0.6078 * safezoneH + safezoneY;
    w = 0.546562 * safezoneW;
    h = 0.066 * safezoneH;
    };*/

  4. Allot of GSP's do it , so far the 3 GPS's we've been with all provided the same service .

    Allthough one does it for free with one click installations.

    To be honest there arent that many A2OA epoch servers out there anymore and little to no people willing to put the efford in unless it is one click install .

    Made so easy for some , its actually keep the amount of servers a bit up but when it comes to mixing up mods they need to get into adding scripts themselves anyway .

  5. Very True what Buck0 says , i even run traderzones from clients in compact sqf file size , but traders themselves from server side .

    Nowadays people have better pc's so if you can offload it please do .

    Since most filesizes for custom buildings sometimes are huge you might want to look into ebaydayz's compact sqf .

  6. 10 hours ago, DangerRuss said:

    Do you mind pm'ing me or OP and explain how they're doing this? I have only seen it through spectating but Im not actually sure how they're doing. The only thing I see is that they are able to deposit money without losing money, and then withdraw that money which effectively doubles their current money. Then they repeat.

     

    Is it Always in pairs or also players alone sometimes ?

  7. You can fix this by not allowing a player to deposit when another player is near . But it can also promote trolling . 

    9 hours ago, DangerRuss said:

    I'd be interested in finding a fix for a dupe that I witness all of the time. It's very similar to this

     

    but instead of players duping coins with each other, they're able to do it at the banker. They deposit the exact same amount of money they have on their person, and instead of getting rid of the coins it just adds that amount to the bank, so they then have double. They repeat the process and very quickly have max coins.  It seems that they need a vehicle nearby for some reason.

     

  8. 2 hours ago, Phail said:

    My server restart looks like this. It seems to work quite well. Run from BEC to restart the server.

    @echo off
    echo.
    echo KILL arma2oaserver.exe
    set serverkill="C:\DayZ"
    cd /d %serverkill%
    taskkill /im arma2oaserver.exe
    echo.
    echo Kill Bec.exe
    set beckill="C:\DayZ\BEC"
    cd /d %beckill%
    taskkill /im bec.exe

    Start  C:\Dayz\instance_24_Napf\rotate_logs.bat

    start  C:DayZ\Dayzbackup\dayzbackup.bat

    timeout 10

    echo.
    echo Starting Dayz Server
    :: start the server..
    set dayzpath="C:\DayZ"
    cd /d %dayzpath%
    start "" "DayZ_Epoch_instance_24_Napf.bat"
    echo.
    echo Starting Bec
    timeout 30
    :: start bec
    set becpath="C:\DayZ\BEC"
    cd /d %becpath%
    start "" "bec.exe" -f Config.cfg
    echo.
    echo Server Started 100%

    cls

    @exit

     

    And the  C:DayZ\Dayzbackup\dayzbackup.bat  looks like this.

     

    REM [at] echo off

    for /f "skip=1 tokens=1-6" %%G in ('WMIC Path Win32_LocalTime Get Day^,Hour^,Minute^,Month^,Second^,Year /Format:table') do (
      if "%%~L"=="" goto s_done
      set _yyyy=%%L
      set _mm=00%%J
      set _dd=00%%G
      set _hour=00%%H
      set _minute=00%%I
    )
    :s_done

    set _mm=%_mm:~-2%
    set _dd=%_dd:~-2%
    set _hour=%_hour:~-2%
    set _minute=%_minute:~-2%

    set _isodate=%_mm%-%_dd%-%_yyyy%.%_hour%-%_minute%

    "C:\xampp\mysql\bin\mysqldump" -u root -r "C:\DayZ\Dayzbackup\dayz_epoch.%_isodate%.sql" dayz_epoch

    We are not discussing server restarts but the ability to trigger in game scripts with bec . Other then that your restarts look pretty good mate 

  9. Sorry to revive this ebay but from out of the blue after working for ages my players are getting this to

    Error in expression <e = player isKindOf "PZombie_VB";
    _go = dayzPlayerLogin2 select 2;
    } else {
    wait>
      Error position: <dayzPlayerLogin2 select 2;
    } else {
    wait>
      Error Undefined variable in expression: dayzplayerlogin2
    File mpmissions\__CUR_MP.chernarus\spawn\start.sqf, line 16
    Error in expression <se {PVCDZ_plr_Login2 select 2};
    };

    if (_go) then {
    enableEnvironment false;
    0 f>
      Error position: <_go) then {
    enableEnvironment false;
    0 f>
      Error Undefined variable in expression: _go
    File mpmissions\__CUR_MP.chernarus\spawn\start.sqf, line 23

     

    I have step 6 done and it worked for months

     

    Its spawning them on the map at the coast with no inventory .

    Then when server restarts everything is working fine again

  10. On Monday, February 01, 2016 at 5:28 PM, Donnovan said:

    Linux,

    This is a nice solution, but if for some reason you need to restart the server outside the normal restart times, this solution will not work.

    To be honest it will not work for one restart after that it will go back on schedule . That's seems better then nothing . If it works 95% off the time is better then 0%

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