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Posts posted by creativv
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On 12-5-2016 at 0:37 PM, DarkMonk69 said:
Hi creativv,
Thanks for the reply, I'm sure going to give those files a try.
Thanks Guys!
Dont forget to search for some fixes and anti coin dupes wich can be found on the forums to .
Goodluck
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Why not use this as a base for your server and then start adding stuff .
Single currency is working here and Cfgtraders are pre-done
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Yeah just dont allow people to bank at the same time it will put a stop to it
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For Cen's custom gui its "ATD_Hud.h"
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12 hours ago, DangerRuss said:
If I want to remove a box I do so by removing it in the rules_init and the rules.hpp? For example
//(_finddialog displayCtrl 1103) ctrlSetText format["%1",_rule4text];
//class slk_rules4: slkRscStructuredText //{ // idc = 1103; // text = ""; //--- ToDo: Localize; // x = 0.226719 * safezoneW + safezoneX; // y = 0.6078 * safezoneH + safezoneY; // w = 0.546562 * safezoneW; // h = 0.066 * safezoneH; //};
?
for hpp Russ
Do
/*class slk_rules4: slkRscStructuredText
{
idc = 1103;
text = ""; //--- ToDo: Localize;
x = 0.226719 * safezoneW + safezoneX;
y = 0.6078 * safezoneH + safezoneY;
w = 0.546562 * safezoneW;
h = 0.066 * safezoneH;
};*/ -
8 hours ago, pr0dukt said:
Give credit where due. You did not make this.
Like just about everything he "released"
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Allot of GSP's do it , so far the 3 GPS's we've been with all provided the same service .
Allthough one does it for free with one click installations.
To be honest there arent that many A2OA epoch servers out there anymore and little to no people willing to put the efford in unless it is one click install .
Made so easy for some , its actually keep the amount of servers a bit up but when it comes to mixing up mods they need to get into adding scripts themselves anyway .
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Very True what Buck0 says , i even run traderzones from clients in compact sqf file size , but traders themselves from server side .
Nowadays people have better pc's so if you can offload it please do .
Since most filesizes for custom buildings sometimes are huge you might want to look into ebaydayz's compact sqf .
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10 hours ago, DangerRuss said:
Do you mind pm'ing me or OP and explain how they're doing this? I have only seen it through spectating but Im not actually sure how they're doing. The only thing I see is that they are able to deposit money without losing money, and then withdraw that money which effectively doubles their current money. Then they repeat.
Is it Always in pairs or also players alone sometimes ?
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You can fix this by not allowing a player to deposit when another player is near . But it can also promote trolling .
9 hours ago, DangerRuss said:I'd be interested in finding a fix for a dupe that I witness all of the time. It's very similar to this
but instead of players duping coins with each other, they're able to do it at the banker. They deposit the exact same amount of money they have on their person, and instead of getting rid of the coins it just adds that amount to the bank, so they then have double. They repeat the process and very quickly have max coins. It seems that they need a vehicle nearby for some reason.
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He is trying to force update on characters so no gear will be lost etc.
Coins also has some issue's with when players dont logg off in time they are gone from the character_data .
When players do disconnect in time , the disconnecting will force an update of the character to the database .
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So far getting AI on the headless has not been a succes for me
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2 hours ago, Phail said:
My server restart looks like this. It seems to work quite well. Run from BEC to restart the server.
@echo off
echo.
echo KILL arma2oaserver.exe
set serverkill="C:\DayZ"
cd /d %serverkill%
taskkill /im arma2oaserver.exe
echo.
echo Kill Bec.exe
set beckill="C:\DayZ\BEC"
cd /d %beckill%
taskkill /im bec.exeStart C:\Dayz\instance_24_Napf\rotate_logs.bat
start C:DayZ\Dayzbackup\dayzbackup.bat
timeout 10
echo.
echo Starting Dayz Server
:: start the server..
set dayzpath="C:\DayZ"
cd /d %dayzpath%
start "" "DayZ_Epoch_instance_24_Napf.bat"
echo.
echo Starting Bec
timeout 30
:: start bec
set becpath="C:\DayZ\BEC"
cd /d %becpath%
start "" "bec.exe" -f Config.cfg
echo.
echo Server Started 100%cls
@exit
And the C:DayZ\Dayzbackup\dayzbackup.bat looks like this.
REM [at] echo off
for /f "skip=1 tokens=1-6" %%G in ('WMIC Path Win32_LocalTime Get Day^,Hour^,Minute^,Month^,Second^,Year /Format:table') do (
if "%%~L"=="" goto s_done
set _yyyy=%%L
set _mm=00%%J
set _dd=00%%G
set _hour=00%%H
set _minute=00%%I
)
:s_doneset _mm=%_mm:~-2%
set _dd=%_dd:~-2%
set _hour=%_hour:~-2%
set _minute=%_minute:~-2%set _isodate=%_mm%-%_dd%-%_yyyy%.%_hour%-%_minute%
"C:\xampp\mysql\bin\mysqldump" -u root -r "C:\DayZ\Dayzbackup\dayz_epoch.%_isodate%.sql" dayz_epoch
We are not discussing server restarts but the ability to trigger in game scripts with bec . Other then that your restarts look pretty good mate
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There is a serious issue with this , on our server if 2 players leave the safezone one has 10 seconds headstart on the other when his godmode ends then shoots the player with godmode still running , the player with godmode will die .
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Will put it on live server and test it if the situation doesnt come up in 3 days i will send you a message that its working .
Thank you very much for the fast reply
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Sorry to revive this ebay but from out of the blue after working for ages my players are getting this to
Error in expression <e = player isKindOf "PZombie_VB";
_go = dayzPlayerLogin2 select 2;
} else {
wait>
Error position: <dayzPlayerLogin2 select 2;
} else {
wait>
Error Undefined variable in expression: dayzplayerlogin2
File mpmissions\__CUR_MP.chernarus\spawn\start.sqf, line 16
Error in expression <se {PVCDZ_plr_Login2 select 2};
};if (_go) then {
enableEnvironment false;
0 f>
Error position: <_go) then {
enableEnvironment false;
0 f>
Error Undefined variable in expression: _go
File mpmissions\__CUR_MP.chernarus\spawn\start.sqf, line 23I have step 6 done and it worked for months
Its spawning them on the map at the coast with no inventory .
Then when server restarts everything is working fine again
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On Monday, February 01, 2016 at 5:28 PM, Donnovan said:
Linux,
This is a nice solution, but if for some reason you need to restart the server outside the normal restart times, this solution will not work.
To be honest it will not work for one restart after that it will go back on schedule . That's seems better then nothing . If it works 95% off the time is better then 0%
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But then again it depends on wich mods your running running , your not giving allot of details
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Seems like an issue in server_updateobject mate
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For me personally i reverted back to Legacy for my server files , this way the med boxes work fine for us .
Seen other people put stuff for infistar into BAF boxes .
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Would i turn off normal zeds ?
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[RESOURCE] A collection of Anti-Dupes
in A2: Epoch Mods (1.0.5.1)
Posted
Allrighty then , you talk about cleaner code you forgot to remove your old code wich is not being used anymore ...
" if (_InTrd == 1) exitWith { cutText ["Other Player is busy, please wait.", "PLAIN DOWN"]; }; "
Other then that we never have anyone griefing players with banks on a full 50 slot server so.....
It works just fine but your way works nice to mate :)