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Posts posted by creativv
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When you change max vehicle config variable to 1000 . Your dynamic_vehicle server sided also should have a 1001 one in total numbers behind the class names of how many per vehicle are allowed to spawn in . Btw I wouldn't advise 1000 vehicles it will rek your load fps so bad
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On Tuesday, June 14, 2016 at 11:41 AM, Shawn said:
1) I'm not too sure what you mean, but if you want to change the humanity required to access either hero or bandit trader, it is in fn_selfActions.sqf:
Find and edit this part to your liking.
if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); };
2) If you want to edit humanity based on who kills who, here is a link I found:
3) For changing humanity when you kill a zombie, go into dayz_code\compile\local_eventKill.sqf and copy it to your mission pbo.
Then of course change the path to local_eventKill in your compiles.sqf
You can now edit it to your liking, for example:
private ["_zed","_killer","_kills","_array","_type","_humanity"]; _array = _this select 0; _zed = _array select 0; _killer = _array select 1; _type = _this select 1; if (local _zed) then { _kills = _killer getVariable[_type,0]; _killer setVariable[_type,(_kills + 1),true]; _humanity = _killer getVariable["humanity",0]; _humanity = _humanity + 25; _killer setVariable["humanity",_humanity,true]; _coinReward = _killer getVariable["cashMoney",0]; _killer setVariable["cashMoney",(_coinReward + 50),true]; };
This local_eventKill.sqf will give 25 humanity, but also 50 coins as a reward for each zombie kill.
4) Blood Bag - copy dayz_code\medical\transfusion.sqf to the mission pbo, and change the path in compiles.sqf
Then in transfusion.sqf, find
[player,100] call player_humanityChange;
And change the 100 to whatever.
The rest is pretty much the same, i'm sure i've given enough information for you to do the rest yourself :)
I need some questions to before I get answers !! :-p
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If you can kiwi add me on steam will be a bit easier to help .
I will be on again tomorrow.
You can pm it to me
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I will never do slow zeds I've always refused that. They are so lame .
Alsoit's defeats their purpose I always hunt people and I find their locations by a agro zeds . You need normal zeds in dayz .
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Your welcome .
Just out of curiosity how do you search for variables or functions if you need them with notepad++ ?
Cause this was a 3 second search to find the variables in dayz_code
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To be honest most people will never join those stock epoch survival servers anymore due to dayz standalone .
Most people who play dayz standalone join A2 or A3 because it is a running simulator .
They all wants guns when they spawn in and they want to select where they can spawn just for a single reason , its more fun then walking around searching for a can of food .
Dont think a server without these things survive for a long time people are spoiled i Always refused to add groupmanagement and spawnselection but server stayed empty .....
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Give more memory in windows
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That code is way outdated mate and you know it :)
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Pro_Speedy is correct , it all comes down to your maxvehicles config variable in init.sqf and your settings in dynamic vehicle list .
The classname of the vehicle is in there with a number behind it , the number tells the server how many of that specific vehicle are allowed to spawn in .
That does not mean it will actually spawn in 3 of that vehicle if it says 3 , the server will select random untill it hits the maxallowed vehicles in your config variable in init.sqf
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Hello Rus ,
What you could do , since i think using same marker makes it overwrite the existing one .
Make a few markers with different names and then do BIS_fnc_selectRandom ??
But i am not sure tbh :)
Have to sort this one out to today or tomorr because i use carepackeges for the event server that i am creating
When i know more i'll let you know , prob starting on it tonight .
Cheers
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This can be such a variaty of things , rpt logs would be nice .
Maybe client and server .
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This is from axe melee damage but generally you can see what does the part .
[_unit] spawn {_unit = _this select 0;"you have been knocked out" call dayz_rollingMessages;[_unit,0.01] call fnc_usec_damageUnconscious;_unit setVariable ["NORRN_unconscious", true, true];r_player_timeout = 20 + round(random 60);r_player_unconscious = true;player setVariable["medForceUpdate",true,true];player setVariable ["unconsciousTime", r_player_timeout, true];}; -
4 hours ago, Shak said:
Hi,
I'm running a small private server for some friends and myself.
Occasionally we like to do stupid shit like AC130 fights, so I've created a menu for myself to spawn random stuff, like a C130 with sidewinders and a GAU8 etc.
To make these vehicles not disapear when somebody gets into them, I've removed this code form the init\server_functions.sqf
server_checkHackers = {
if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
DZE_DYN_HackerCheck = true;
{
if (!((isNil "_x") || {(isNull _x)})) then {
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && !(_x getVariable["SAR_protect",false]) && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1)) then {
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
(vehicle _x) setDamage 1;
_x setDamage 1;
sleep 0.25;
};
};
sleep 0.001;
} count allUnits;
DZE_DYN_HackerCheck = nil;
};Problem is, that spams the rpt with this error.
20:35:11 Error Undefined variable in expression: server_checkhackers 20:35:14 Error in expression <[] spawn server_checkHackers; [] spawn server_cle> 20:35:14 Error position: <server_checkHackers; [] spawn server_cle> 20:35:14 Error Undefined variable in expression: server_checkhackers 20:35:17 Error in expression <[] spawn server_checkHackers; [] spawn server_cle> 20:35:17 Error position: <server_checkHackers; [] spawn server_cle> 20:35:17 Error Undefined variable in expression: server_checkhackers 20:35:20 Error in expression <[] spawn server_checkHackers; [] spawn server_cle> 20:35:20 Error position: <server_checkHackers; [] spawn server_cle> 20:35:20 Error Undefined variable in expression: server_checkhackers 20:35:23 Error in expression <[] spawn server_checkHackers; [] spawn server_cle>
In system\server_cleanup.fsm there is this code
/*%FSM</STATE>*/
/*%FSM<STATE "group_cleanup">*/
class group_cleanup
{
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n
"[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};So my question is, how do I edit the server cleanup to not spam the rpt? Any help would be appreciated.
Thanks.
Instead of removing it completely replace it with this .
server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; DZE_DYN_HackerCheck = nil; };
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On Sunday, May 29, 2016 at 0:15 PM, killerkiwi said:
thanks dude keep that in mind working on a few scripts try my best to add thatin but like to make it look like i done more work with it
What raymix means , it's more optimized like that so will be faster , cleaner and create less burden on the engine . Making code large and big does not let it look like you did more work . It's actually only creating more work for the server . But indeed good people are still sharing nice work .
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Shawn , you linked the wrong one .
There is one for A3 and one for A2
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Maybe use the force disconnect from a certain anithack make it do it to all players at 2 min warning
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You guys do realise he is talking about A2 right ?
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Make sure you download 64bit if your server is 64bit instead of 32bit
- Visual C++ Redistributable Packages for Visual Studio 2013, http://www.microsoft.com/en-us/download/details.aspx?id=40784 (x86 is for 32 Bit.)
- Visual C++ Redistributable Packages for Visual Studio 2010, http://www.microsoft.com/en-us/download/details.aspx?id=5555
Bunker only for Heroes
in Scripting
Posted
If you can make a variable wich detects if the player is inside the bunker or outside the bunker you can make it even more neat .
Then you could make one section of code for both in and out with just one check for humanity .
Or use same script for in and out if thats possible , havent seen the scripts so cant tell but if they are simular you could try that .
Just a suggestion though .