Matijs
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Matijs got a reaction from Linux in [TUTORIAL] How to install an overpoch server & custom loot tables
Hello,
this video shows you how to install an overpoch server:
and this one how to add custom loot tables:
Greetings,
Matijs
PS: question, am I not allowed to make a topic about overpoch? I'm not sure why my previous post got removed, because this will only bring more people to epoch?
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Matijs reacted to Brian Soanes in Karma
I would think its similar to the humanity system.
We can mark this as solved now?
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Matijs got a reaction from Brian Soanes in Karma
Hello everyone,
I was wondering what the plan is with this Karma system? Anyone knows what it is or does?
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Matijs got a reaction from Brian Soanes in [SAVAGES.NU] Overpoch Taviana [www.savages.nu]
We've hit 20 players in the first 4 days! Lets try to reach 30+ this week.
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Matijs got a reaction from Brian Soanes in [SAVAGES.NU] Overpoch Taviana [www.savages.nu]
After a very long break from epoch, me (the original DeadZ owner) and Naminis (an admin on DeadZ) have decided to make our good old Overpoch Taviana server running again!
Not only this server is running the good old scripts from before, but also some newer things!
FEATURES
Taviana Map
Custom Loot System (+ alot of loot)
Trader Safezones
Missions:
- Sector B
- AI Missions
- Capture Missions
- Vehicle Missions
- ...
Earplugs
Lock Picking
Black Market Trader
Nametags
Realistic Health System
Destructable Frequency Jammers
SUPPORTED MODS
We support AllInArmaTerrainPack Lite & Enhanced Movement as an optional mod.
HOW TO DOWNLOAD
Download using A3Launcher
or
Download all required mods manually:
Epoch
All In Arma Terrain Pack
Taviana A3
Mas Weapons
Mas Vehicles
launch your game with these mods in order.
HOW TO PLAY
A3Launcher: Search for "savages.nu"
Manually: Launch the game with the mods in order like above, then either filter for "savages" or hit Remote and type the following IP: server.savages.nu:2502
REPORT BUGS / SUGGESTIONS
If you would like to suggest something or if you find any sort of bugs that you want to report.
Go on to our forum and post it under this section: http://savages.nu/forum/index.php?/forums/forum/5-general-discussion/
SERVER INFO
IP: server.savages.nu:2502
Website: http://www.savages.nu/
Forum: http://www.savages.nu/forum
Teamspeak: ts.savages.nu
SERVER SPECS
CPU: Intel Xeon E3 1225v2
Freq.: 3.2 GHz+
RAM: 16GB
Drive: 2x2TB SATA
RAID: Soft
ADMIN APPLICATIONS
<< apply here >>
GAMETRACKER
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Matijs reacted to DirtySanchez in Eww
It looks like they chose to update the forums to remove signatures.
At least I removed mine friday to not have any problems.
There must have been tons of exile servers I the signatures
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Matijs reacted to CrazyCorky in What map would you like supported officially ?
Esseker in my opinion isn't as beautiful as people make it out to be. The terrain in places is very low quality and the grass+trees are less than desirable. The only thing it has going for it is that it's post apocalyptic feel to it.
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Matijs reacted to Brian Soanes in [Resolved] Error in expression - Client files -Client rpt
20:29:33 Error in expression <talArmor + _uniformArmor; _finalArmor = linearConversion [0,EPOCH_MAX_ARMOR sele> 20:29:33 Error position: <linearConversion [0,EPOCH_MAX_ARMOR sele> 20:29:33 Error Type Any, expected Number 20:29:33 File x\addons\a3_epoch_code\compile\inventory\EPOCH_refeshUI.sqf, line 20 -
Matijs reacted to Richie in Any changes in how the portals work?
No problem, to save anyone else looking the clone room gets the location from the respawn_west location in the mission.sqm, the portals are offset from that there, all maps now use the following :
N [-0.286865,8.17383,-10.3098] S [-0.415527,-7.05298,-10.3098] E [13.5127,0.410156,-10.3098] W [-14.4316,0.112793,-10.3098] -
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Matijs reacted to maca134 in Epoch - Is there any future for this mod?
This is what happens when you have a small team and refuse to let anyone else help... I also presume, the drive has died off abit too.
Awol, get the mod on GitHub and let others help you push the mod further.
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Matijs reacted to WhiteDeath in Epoch - Is there any future for this mod?
Ok so i'm sure I am like everyone else who plays this mod and I am currently thinking.....What the hell is going on?
The bugs and lack of even forum activity lately really brings into question about any future with this mod.
With the imminent arrival of the so called "New Epoch" by a different team I may just have to go play that instead if nothing changes.
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Matijs got a reaction from Darth_Rogue in Random Spawn Script
This might be not the way to do this, but I dont reallly care, because it works.
This script was made for a server to be able to have random spawns. (Spawn points given by the administrator.)
Make a script called spawnpoints.sqf:
if (isNil "inSpawnPoint") then { inSpawnPoint = false; }; while {true} do { waitUntil { inSpawnPoint }; titleText [format["Entering Spawn Point."],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; thePlayer = vehicle player; _spawnpointsarray = [ [1745,2107,0.1], [2737,1980,0.1], [3663,2130,0.1], [4109,2317,0.1], [4813,2086,0.1], [5825,2023,0.1], [6357,2082,0.1], [7198,2533,0.1], [7226,2187,0.1], [8045,2835,0.1], [8577,2320,0.1], [9286,1902,0.1], [9840,1786,0.1], [10466,1886,0.1], [10243,1576,0.1], [10857,2275,0.1], [11939,3402,0.1], [11105,3009,0.1], [13509,6166,0.1], [13081,7804,0.1], [12940,9326,0.1], [13170,10292,0.1] ]; systemChat "[DeadZ] Selecting spawn point..."; _selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray; sleep 1; systemChat "[DeadZ] Spawn point selected. Spawning..."; sleep 1; thePlayer setPos _selectspawnpoint; waitUntil { !inSpawnPoint }; titleText [format["Exiting Spawn Point. Have fun."],"PLAIN DOWN"]; titleFadeOut 4; }; In the init.sqf add this: if (!isDedicated) then { [] execVM "spawnpoints.sqf"; }; In your mission sqm, create a sensor called SPAWNPOINT like this: class Sensors { items=1; class Item0 { position[]={6325.6772,0,7807.7412}; //Spawnpoint coords (same as respawn_west & east) activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT"; expCond="(player distance SPAWNPOINT) < 50;"; expActiv="inSpawnPoint = true;"; expDesactiv="inSpawnPoint = false;"; class Effects { }; }; }; And it should spawn you automaticaly after 2 seconds randomly. Also you need to remove your portals, or place them -x in the ground.
Tell me if you like it.
This is very nooby, but it works, so no hate.
EDIT: I think you can remove the sleep 1;, im not sure about this, I just added it in for safety, so the player is definetaly going to a new location.
Greetings,
Matijs
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Matijs reacted to Brian Soanes in [EVENT] Server Hosters Meeting - Outcome
We already do, it's called Skype
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Matijs reacted to maca134 in [suggestion] Database
Not stumped, just know a lost cause when I see one.
Redis is really not fit for this purpose but whatever. I have tried to make a reasonable and serious case and you come back with a flippant response :( shame.
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Matijs reacted to Brian Soanes in Unknown Version - Battle Eye Kicks Me - Is it 3.0.1?
You can join official servers from Arma 3 Launcher, I really don't see what this has to do with servers running leaked files? How many versions of 0301 client files are there?
Using your analogy, no one should download BEC from your signature link then? :D
Released now
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Matijs got a reaction from Twenny Wan in Unknown Version - Battle Eye Kicks Me - Is it 3.0.1?
Definitely dont use epoch launcher, its a virus!
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