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Georgie

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Posts posted by Georgie

  1. You can't go through life by getting other to do things for you! Look at tutorials, others work, and check some of the following links, it will pay off buddy! :D

     

    https://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2

    https://anzins.files.wordpress.com/2013/06/arma2sqfscriptingguide.pdf

     

    Any questions/problems can be spoken about on here. Don't be afraid to ask.

    However I am willing to help you as much as I can so I added you on steam, but I cant do everything!

  2. Hey!

    The problem I am having is when I walk up to a trader and try to access the scroll menu to trade, I cant. I can scroll and give money to the trader :P So scroll is working, however there is no trader menu option. I have zoomed in, aimed in everything.. but that isn't it.

     

    This appeared to happen after installing Zupa's coin system.

     

    I am currently only running the following mods as I am currently developing and starting my server:

    Snap pro

    Refuel/Rearm/Repair

    Coins

     

    I have a custom fn_selfActions, compiles.sqf and variables.sqf

     

    I would greatly appreciate it if anyone could help me with this problem please!

  3. Hey there!

    So i recently installed Zupa's coin system and switched to Config based traders at the same time. However none of the traders now work. No menu pops up for any trader and to be honest there are a few places it could be, but I have no idea what is causing it...

     

    I was wondering if anybody on here would have some sort of idea to what is causing this, and help me resolve this! :wacko:  :wacko:

     

    Thanks guys!

     

    -Georgie  :D

    As I said in the start of the post; none of the traders now work. No menu pops up for any trader :)

  4. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    

    this has something to do with your overwatch files, thats why

     

    Yeah... That has been there for a while and had no effect on my server. My traders were working when this was appearing. This isn't the problem but thankyou.

  5. Could you please post your RPT log?

     
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:11 Server error: Player without identity Georgie (id 780539645)
    16:52:18 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    16:52:25 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    16:52:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    16:52:25 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    16:52:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    16:52:34 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    16:52:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    16:52:36 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    16:52:36 "DayZ Epoch: MPframework inited"
    16:52:37 "infiSTAR.de - Waiting for BIS_fnc_init..."
    16:52:41 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:52:41 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    16:53:21 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    16:53:21 Warning Message: Script low_admins.sqf not found
    16:53:21 Warning Message: Script normal_admins.sqf not found
    16:53:21 Warning Message: Script super_admins.sqf not found
    16:53:21 Warning Message: Script blacklist.sqf not found
    16:53:21 "infiSTAR.de - iproductVersion: 08-04-2015-v1401 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    16:53:21 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    16:53:21 "infiSTAR.de - _simple: i3j5t8c0J3e6J3N1J5j7S"
    16:53:21 "infiSTAR.de - _dialogIds: g1t3K4D1D2u4N8K8c7x5r"
    16:53:21 "infiSTAR.de - _badtxts: t1N4N4D2t4K8T2j6a5j4c"
    16:53:21 "infiSTAR.de - _randvar1: g1N6c8m1x3x2r3E7K5E7J"
    16:53:21 "infiSTAR.de - _randvar2: e3U4K2T1e8m2N6U6J5F6E"
    16:53:21 "infiSTAR.de - _randvar0: c8J5t8J3c2F1T7E1r3k2e"
    16:53:21 "infiSTAR.de - _randvar3: c0J2r4i4F2D3S1j7j6K7N2T"
    16:53:21 "infiSTAR.de - _randvar4: i1N8u9x1a5J7Q5m2Z7u7Z"
    16:53:21 "infiSTAR.de - _randvar5: a2m1T4t7a0e6K8k9m5x9U"
    16:53:21 "infiSTAR.de - _randvar6: s7j4x8J5T7F9i5T8j6i6c"
    16:53:21 "infiSTAR.de - _randvar8: z8F5F0e4a1j5t3U8j3i4k"
    16:53:21 "infiSTAR.de - _randvar11: i6K3T4E5F2j8T3t2N1Q0t"
    16:53:21 "infiSTAR.de - _randvar12: u3t3a5K1u1J7T2k5D3r8Z5c1U"
    16:53:21 "infiSTAR.de - _randvar13: f5J3F4e7x8j0j1T8k1T"
    16:53:21 "infiSTAR.de - _randvar19: n7j9K5x8c6D4S4k7T2k7T8T"
    16:53:21 "infiSTAR.de - _randvar20: d1m6u3K6J1c1T2i3J2S8k7J"
    16:53:21 "infiSTAR.de - _randvar21: j5m7U2N8J7a1c1U8N8i5i"
    16:53:21 "infiSTAR.de - _randvar27: h7m3j5x5t4x8r9J6T2Q2t7j6F"
    16:53:21 "infiSTAR.de - _randvar26: s4Z0j6r6N5T1J3D5t6T4U"
    16:53:21 "infiSTAR.de - _randvar25: l4e6E1k8T8Q4j1D3k8j5e"
    16:53:21 "infiSTAR.de - _randvar28: y5T3t6N3c1E7D4J7K5m1F"
    16:53:21 "infiSTAR.de - _randvar29: f4D7T7Q6T8U1N1j0N7e1T7T"
    16:53:21 "infiSTAR.de - _randvar30: p2k1T6i6S6T5x2F9a1N9F3m"
    16:53:21 "infiSTAR.de - _randvar31: h8J1x5S3t8t6E8i2N3T"
    16:53:21 "infiSTAR.de - _randvar32: s4T0N1S4E1x3u7u5E4N2F1r"
    16:53:21 "infiSTAR.de - _randvar33: b5t0T8E0x2x5k3N8E7S4S4T"
    16:53:21 "infiSTAR.de - _randvar34: o6x6T4E6D7J9j1J6K6k4k"
    16:53:21 "infiSTAR.de - _randvar35: w1t4S9e7T3T5N9T2j1e5Q"
    16:53:21 "infiSTAR.de - _randvar36: c2Q7r6K8r8u7T5i9J8u8k9S"
    16:53:21 "infiSTAR.de - _randvar37: b6N2N7K1N7e7e3T3x8c3i"
    16:53:21 "infiSTAR.de - _randvar38: c6x5x1Z4U6D1S7j2m8k1t5N"
    16:53:21 "infiSTAR.de - _randvar39: v2m4e7k9Q7N7j8r7T3j7T2c8T"
    16:53:21 "infiSTAR.de - _randvar40: d7S8N3Q4x7J0r5x7m4J0K"
    16:53:21 "infiSTAR.de - _fnc_handlerandvar10: r2e1N6E4N9x9j3N4t9x1D4x8a"
    16:53:21 "infiSTAR.de - _remark: f3K6u8D0j1N1k8c2U1i1T5E"
    16:53:21 "infiSTAR.de - _AHpos: v5c4t8Q9N3D9Q6K6F9r8t7E"
    16:53:21 "infiSTAR.de - _loadedcheckpos: z3j8N1T3c4F8j7U7D0r5E"
    16:53:21 "infiSTAR.de - _loadedchecktime: m2j8t6K1e6N1E5T1t3u7U4N"
    16:53:21 "infiSTAR.de - _MenuChecksRunningx: w6i3i1e5i8N0i2i2N1Z5j3t"
    16:53:21 "infiSTAR.de - _oneachframe: a8F7r5F3e5T9T6T5N2N"
    16:53:21 "infiSTAR.de - _bigpubvar: q4N1k1T7D2a6N2S3j3Q"
    16:53:21 "infiSTAR.de - _anotherloop: e4K5K2c5c8a9x7t2k7J1m1u"
    16:53:21 "infiSTAR.de - _clientoncetwo: n6E5D5N9Q6c7x4E2k0r8x4D2a"
    16:53:21 "infiSTAR.de - _lastUnlock: g6T4D3J7t4i8K1S7N2j"
    16:53:21 "infiSTAR.de - _AdminReqCheck: l6T6K1J3S6c4j4t5k5u3D0U"
    16:53:21 "infiSTAR.de - _antidupeCheckVar: m5k3i4K7j4N2D5t9T2x6D"
    16:53:21 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_j2c8N3N2Q4J6x3r1u8Q"
    16:53:21 "infiSTAR.de - _antidupePVResVar: PVAHR_0_n2J2T8c2j5F1x1J5a8a7N4x"
    16:53:21 "infiSTAR.de - _randvar13810: PVAHR_0_n8J5x3N3N5Q8K1a3T2t"
    16:53:22 "<infiSTAR.de> Locality of unit B 1-1-A:2(FunctionsManager) transfered to Client."
    16:53:22 "<infiSTAR.de> Locality of unit B 1-1-A:1 (Georgie) REMOTE(Survivor1_DZ) transfered to Client."
    16:53:22 "<infiSTAR.de> Locality of unit B 1-1-A:2(FunctionsManager) transfered to Client."
    16:53:22 "infiSTAR.de - AntiHack LOADED!"
    16:53:22 "infiSTAR.de - CREATING AdminMenu"
    16:53:22 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    16:53:22 "infiSTAR.de - AntiHack FULLY LOADED"
    16:53:22 "Res3tting B!S effects..."
    16:53:23 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    16:53:25 "HIVE: Starting"
    16:53:25 "HIVE: trying to get objects"
    16:53:25 "HIVE: found 301 objects"
    16:53:25 "HIVE: Commence Object Streaming..."
    16:53:26 "HIVE: got 0 Epoch Objects and 301 Vehicles"
    16:53:28 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    16:53:28 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    16:53:28 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    16:53:28 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    16:53:29 "infiSTAR.de - Player-Log: Georgie(76561198067579412) - 0h 07min | ******ADMIN******"
    16:53:37 "HIVE: Vehicle Spawn limit reached!"
    16:53:37 "HIVE: Spawning # of Debris: 500"
    16:53:37 "HIVE: Spawning # of Ammo Boxes: 3"
    16:53:37 "HIVE: Spawning # of Veins: 50"
    16:53:37 "Total Number of spawn locations 5"
    16:53:38 "EPOCH EVENTS INIT"
    16:53:39 "DEBUG: Too many at [12740.3,8406.25]"
    16:53:46 "DEBUG VEIN: Too many objects at [3547.45,9395.65]"
    16:53:46 "DEBUG VEIN: Too many objects at [3079.67,6905.62]"
    16:53:46 "DEBUG VEIN: Too many objects at [4838.5,7478.18]"
    16:53:52 "TIME SYNC: Local Time set to [2013,8,3,10,53]"
    16:53:53 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Georgie) REMOTE,"76561198067579412"]"
    16:53:53 "infiSTAR.de ******ADMIN-LOGIN******: Georgie(76561198067579412)"
    16:53:53 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Georgie) REMOTE,"76561198067579412"]"
    16:57:00 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    17:00:04 "RUNNING EVENT: crash_spawner on [2015,4,23,11,0]"
    17:02:00 "TIME SYNC: Local Time set to [2013,8,3,11,2]"
    17:02:46 "infiSTAR.de PlayerDisconnected: _uid: 76561198067579412   _name: Georgie"
    17:02:46 "get: STRING (76561198067579412), sent: STRING (76561198067579412)"
    17:02:46 "DISCONNECT: Georgie (76561198067579412) Object: B 1-1-B:1 (Georgie) REMOTE, _characterID: 6 at loc [5414.97,5622,0.00149536]"
    17:02:46 Client: Remote object 3:9 not found
    
  6. Hey there!

    So i recently installed Zupa's coin system and switched to Config based traders at the same time. However none of the traders now work. No menu pops up for any trader and to be honest there are a few places it could be, but I have no idea what is causing it...

     

    I was wondering if anybody on here would have some sort of idea to what is causing this, and help me resolve this! :wacko:  :wacko:

     

    Thanks guys!

     

    -Georgie  :D

  7. Hey!

    Me and a friend have started work on a new server. We have high expectations for the server and we look forward to hopefully making the best server we can. However there are only 2 of us, only one of which can develop (me) and I am no expert. So, i thought I would ask on here if there is anyone that would be willing to spend time helping to develop the server alongside me! :D

     

    Our server is Overpoch Chernarus and we are with GTXGaming.

     

    Im not going to make an application form or anything but I would appreciate it if you could make a small post about the experience you have had with scripting and why you want to come to this community and become a member of the development team. Links to your own work (if you have any) would be cool aswell!

     

    I will choose some people I think are suitable and invite you to TS To get a more detailed idea of your experience and discuss what we expect.

     

    Thankyou!

     

    -Georgie

  8. I have just finished installing Zupa's Currency System and I seem to now get this error. When logging in I get stuck on the loading screen, with a number on the bottom right. I can still hear myself walk around and stuff, I am totally puzzled to what the problem is, I have no idea.

     

    If you could help that would be great :)

     

    Thanks

    -George

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