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Kenobi reacted to vbawol in ARMA 1.64 Update Issues
Working on filter updates for addweaponcargo:
Full file: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/sc/BattlEye/addweaponcargo.txt
This is certainly not completed but should cover most of the cfgweapons you have already reported. If you guys can test this and report back with any more kicks I will continue to update this and then release a new build.
Also, @Kenobi , @Carcus , and @ScaRR about the issue with false auto bans since Arma 1.64. I found out that this was actually due to Arma changing the way they handle double quotes and I have a fix ready to test.
Changes: https://github.com/EpochModTeam/Epoch/commit/e35c64c69d09168e2f2eb63e4181ce5f3ab14263
repacked epoch_server.pbo PBO > https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/@epochhive/addons/epoch_server.pbo?raw=true
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Kenobi got a reaction from KPABATOK in Bought vehicles spawning inside buildings and exploding/killing player
He-Man come up with this feature into future release of epoch for fix this issue I think :-)
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Kenobi got a reaction from Sp4rkY in ESVP - Extended Safezones with Vehicle Protection
It looks very usefull, thank you very much. Good job.
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Kenobi reacted to Sp4rkY in ESVP - Extended Safezones with Vehicle Protection
Title: SPK_ESVP
Author: Sp4rkY (Github)
Description: Extended Safezones with Vehicle Protection for Arma 3 Epoch
Version: 0.9
Required: Arma 3 1.66+ / Epoch 0.4+
Credits: IT07 (Thx for many brain) (Github)
|V.I.P.| CH!LL3R (Thx for thoughts & testing!)
DOWNLOAD & INSTALL INSTRUCTIONS:
>>> >> > CLICK ME < << <<<
Edit by EpochMod - 2019-11-08:
There came some issues up with the Arma 1.96 update.
Unfortunately @Sp4rkY currently seems to be not active here, so we have added a pull request for his GitHub files.
So if you want to use this addon, check / add this changes:
https://github.com/SPKcoding/A3_Epoch_ESVP/pull/2/files
FEATURES:
* Fully customizable
* Works with all maps
* Works for players and vehicles
* No more `"ProtectionZone_Invisible_F"` is needed (usually found in map config in a3_epoch_server_settings.pbo)
* Fired bullets will automatically be deleted in safezones
* (optional) Teleport players out of safezones after restart
* (optional) Teleport players away from the parking place (if used) after restart
* Protection from idiots trying to drive over other players (including traders)
* Check vehicle ownership of bought vehicles
* (optional) Teleport vehicles out of safezones at server restart to:
- (optional) a given distance from the respective safezone
- (optional) a static parking place (you can use your own map addition and define as many parking lots you want)
* (optional) Restricted vehicle´s access in safezones (only the owner(s) can enter the vehicle)
* (optional) Restricted vehicle´s gear-access in safezones (only the owner(s) can access the vehicle´s inventory)
* (optional) Protection for lifted vehicle´s
- If using this feature, there will be also a check for the owner, so stealing is not possible
* (optional) Unlock teleported vehicles
* 2 ways of info messages (depends on if vehicle protection is used or not)
* (optional) Vehicle Access Menu:
- "Refresh" button to update the player-list while menu is open
- "Registered" listing to see which players are added to your vehicle
- "Clear" button to remove the added players
* (optional) restrict access to driver seat for primary vehicle owner
* slingload check for bought vehicles (you can not steal cars or ships)
* (optional) info messages for prohibited lifting
* (optional) Prevent spawning of antagonists (UAV, Sappers, Snakes, Cultists) in safezones
* (optional) Allow/disallow to chop/sledge/chainsaw anything in safezones
* (optional) Feature to set map markers directly from this script (no need to define them anywhere else)
* If using the "vehicle teleporting WITHOUT Parking Place" - function:
- the vehicles get teleported to a random position within the given radius out of the safezones
* If using the "vehicle teleporting WITH Parking Place" - function, it will works like this:
- server restarts, vehicles in safezones will be teleported to a parking place
- vehicles which are present at the parking place are getting teleported to a random location on the map, new vehicles (in safezones) are ported to the parking place
* If the respective safezone contains water, ships are treated like this:
- if ships are located at water surface, they gets teleported close to the safezone´s shore at given radius
- if ships are located at terrain surface because of lifting or simliar, they gets ported random at the maps shore
* If not using "vehicle teleporting" - function, remaining vehicles in safezones are indestructible after restart
* Debug option for better determine errors (client & server)
Enjoy this stuff and have fun!
cheers
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Kenobi got a reaction from zxbutchxz in Easy Kill feed/messages w/study & bury body function (Beta)
Hello,
Thank you for reworking this script.
I have Issue.
For Admins with epochAH work OK but not for non admin players.
I added this to security_checks.h. If I was killed and respawn, still banned me for EH: Killed 2, what can be wrong? Thank you.
My settings:
_folder = "addons\messages\";
//========================================
_HALV_KillFeedsideChat = false; //note that sideChat only shows if more than one player is on the server (not that it matters much)
_HALV_KillFeedglobalChat = false;
_HALV_KillFeedsystemChat = false;
_HALV_KillFeedtitleText = false;
_HALV_KillFeedcutText = false;
_HALV_KillFeedhint = false;
_HALV_KillFeedhintSilent = false;
_HALV_KillFeeddynamictext = true;
//this is to allow killfeed for players killed by anything that is not a player (sometimes a player is apparently not a player, so i leave this as an option for now)
_HALV_KillFeed_AI = false;
//=======================================
_enablestudybody = true;
_enableburybody = false;
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Kenobi got a reaction from Sordukan in [RELEASE] Status Bar With Icons & Server FPS display v1.36
Simply you can try to modify some atributes in statusbar.hpp:
BTW: He-Mans optional function to on or off hud caused slightly additional spaces between each icons and text. I don't know why..
class statusBarText {
idc = 55555;
x = 0.2 * safezoneW + safezoneX; Start position of statusbar from left of the screen ( input between 0-1)
y = 0.94 * safezoneH + safezoneY; Start position of statusbar from top of the screen ( input between 0-1)
w = 0.7 * safezoneW; Size of statusbar background
h = 0.0330033 * safezoneH; Size of statusbar background
shadow = 1;
colorBackground[] = { 0, 0, 0, 0 }; // make the last number in the array 0 to get rid of the background I set background OFF
font = "PuristaSemibold";
size = "0.022 * safezoneH"; Size of statusbar icons and text
type = 13;
style = 2;
text="loading player stats ...";
class Attributes {
align="left"; I set align to left
color = "#ffffff";//#5fe60c
};
};
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Kenobi got a reaction from KPABATOK in 0.3.6 Safes & Lockboxes - Cannot always open
It is true, but after restart they stop working
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Kenobi reacted to He-Man in [RELEASE] Status Bar With Icons & Server FPS display v1.36
try this to switch on / off with the right shift key:
http://pastebin.com/4DWjyUg0
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Kenobi got a reaction from He-Man in On 0.3.5.0 after restart all lockboxes and safes are open
Indeed, Infistar problem, need update.
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Kenobi got a reaction from Brian Soanes in On 0.3.5.0 after restart all lockboxes and safes are open
Indeed, Infistar problem, need update.
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Kenobi got a reaction from ALANDRO in A3EAI - Roaming/Vehicle AI Patrols - Discontinued
Github source is dead. Please, can anybody share source package? Ty.
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Kenobi reacted to Nemaconz in Sapper-Free Bases
The bloodsucker lives! (well by lives I mean he is now moving around and performing his animations correctly)
http://i.imgur.com/n0Yraik.jpg
http://i.imgur.com/CVj4COG.jpg
Still got a lot of kinks to work out, this thing was poorly designed and I'm just not talented enough to rebuild the entire thing from scratch but it'll do the job there is no doubt about that. When the time comes, I'm gonna need to work with a more experienced scripter than myself, that sound issue is going to be the death of me but I'll cross that bridge when I come to it. More updates to come.
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Kenobi reacted to IT07 in [UPGRADED DEC2017][scarCODE] Virtual Garage System by IT07
@kenobi: that is because you need the global.hpp too. Include it before you include the hpp_VGS stuff. The global.hpp is in the same scarCODE scriptbundle on GitHub.
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Kenobi got a reaction from SadBoy1981 in [Release] ZHB - Zupa's Hud & Builder. V1.2
Not in this place. Color change you must do in ZHud.hpp and not in ZHudBuilder.hpp. Try like that:
Color change for each text placed over icons in bottom placement, you must find all idc from 3300 to 3307 and add color definition like that:
class ZZHUD_ICONTEXT1000: ZHUD_STRTEXT
{
idc = 3300;
x = 0.2525 * safezoneW + safezoneX;
y = 0.915 * safezoneH + safezoneY;
w = 0.0515625 * safezoneW;
h = 0.055 * safezoneH;
class Attributes {
align = "center";
valign = "bottom";
color = "#ff0000";
};
};
I changed for example to red only three idc's and it works.
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Kenobi got a reaction from SteYou2014 in [Release] Lootspawner, configurable building loot system
Yes, Cameltoe posted solution for this on 14 April in this thread.
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Kenobi got a reaction from Richie in 0.3.0.4 (Build 1) wallet
@epochhive\addons\a3_epoch_server_settings\configs\security\security_checks.h
class limits {
playerCrypto = 25000;
};
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Kenobi got a reaction from vbawol in 0.3.0.4 (Build 1) wallet
@epochhive\addons\a3_epoch_server_settings\configs\security\security_checks.h
class limits {
playerCrypto = 25000;
};
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Kenobi got a reaction from ReDBaroN in [HowTo] Redis DB Trader Cleanup
Hello, DB = 0 from epochserver.ini is wrong. U must change to NA123, which is default if you not change it.
Look for InstanceID in epochserver.ini
local valuelist = redis.call('keys', 'AI_ITEMS:NA123:*') is what u need :-)
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Kenobi got a reaction from ReDBaroN in [HowTo] Redis DB Trader Cleanup
You are welcome. I am glad to help you :-)