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TheDanius

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  1. Like
    TheDanius reacted to vbawol in The road to 0.3.0   
    Thanks Tobias! I am Working hard to get 0.3 ready for testing, full changelogs will be posted soon.
  2. Like
    TheDanius reacted to Axle in Update video done by Dan.   
    https://www.youtube.com/watch?v=TZjTm-cIO8I
  3. Like
    TheDanius reacted to axeman in This mod is weak   
    As we are having a steam hours competition, just checked mine and am at 2208 hours for Arma 3, 1% of that is actual play time. I wouldn't want to imagine what Awol is up to but he is more than likely on for a guiness world record of hours logged..
     
    We are re-creating the dayZ Epoch Mod, from scratch, in Arma 3 to make Epoch. It does take time.. We hear your comments about the mod as it is in it's current stage and we do read all feedback, positive and negative (thanks for your compliments on A2 Epoch btw).
     
    From my perspective, we are solely trying to concentrate on getting a base for the mod to work from at this stage, this is not a finished product by a long shot. If you liked dayZ Epoch then stick around because it's the same people, with the same aims and the same idea for good gameplay.
     
    As for hiding files, all will be revealed at the release. Is there a single thing that is stopping people from adding their own missions and mods that will work alongside Epoch ? If so, I don't see it. I wouldn't need to disable / cripple a well thought out server structure to create my own mod ! I would ask myself do I want 100 player servers or do I want my server full of unmanaged AI sucking up all the server CPU ?
     
    And yes I agree, satchel charges are a problem.. Which will be dealt with, just not with a blunt instrument..
     
    Reading the OP (3 posts the wiser) and vibe, clearly with an axe to grind, why are you coming here trolling and trying to get a rise out of us ? Good on Macca, I have no doubt he is talented, I have followed his work since the opendayz.net days and have a lot of respect, you're preaching to the converted mate..
     
    The fact that he can take code that has had many many hours put into it and then add something does not make a new Mod, from scratch.. It also doesn't mean, as he can add whatever bauble makes you happy, that your shiny won't be added further down the line anyway when we get the time to start adding in the niceties.
     
    We will add them and we talk a lot about what everyone wants, based on this forum, twitch feedback, twitter etc. etc. We Do Listen, so calm down and thanks for your feedback..
     
  4. Like
    TheDanius reacted to vetka in Arma 3 Epoch Screenshots   
  5. Like
    TheDanius reacted to pr0dukt in When will vehciles be locakable?   
    base locks, lockbox locks, garage door locks all stay locked until someone within the group ID they are saved to, unlocks them. so there is absolutely no reason why you should be getting any vehicles stolen from you if you know how to build. 
     
    the half hour locks prevent the ridiculous clutter of locked vehicles all over the open map that no one can access to, or ever have access to because the owner decided to switch server, or quit. I fucking hated that in Arma 2 overpoch, with its idiotic key system. So this is a welcome change. its long enough to lock up when you are raiding, or doing runs, but still possible to retrieve the vehicle as a new player if its been abandoned.
  6. Like
    TheDanius reacted to waynewr in Loose all krypto on death   
    And Pushing "w" moves character forward.
  7. Like
    TheDanius reacted to Tobias Solem in A plea to the Epoch developers   
    There's Epoch designed by the developers.
     
    And then there's Epoch, modified and made into a Call of Duty-clone made by many clueless people, who fortunately in most cases end up with empty servers once people start figuring out that what they thought they wanted really wasn't what they wanted.
  8. Like
    TheDanius got a reaction from Home Sweet Home in Question about the Radios   
    Radio quartz replaces the side chat, at least by default. The way I like to think about it is that if you want to talk to people who are outside of your group, you need to find a functional radio.
  9. Like
    TheDanius got a reaction from Chainsaw Squirrel in D'oh: Killing Traders and Paper Rules for Pussies   
    Look!! A survival Tipi!!
     

  10. Like
    TheDanius reacted to JohnyMST in Teleport spawn won't work!!!   
    So few days ago I visited nearby petrol station in my town and came across your teleport "holes". Tried to use them but nothing happened.
    Anyone with the same issues?
     
     
     

     
     
     
    :D  now seriously, I was pretty shocked when I've seen those on the ground haha.
    It got me confused as I just left home after playing Epoch and the first thing I see... is something really similar to what is in the game :D
     
    Now devs, tell me which one of you steal that idea from an Irish Petrol Station?  :lol:  :lol: 
  11. Like
    TheDanius reacted to Pasi in Getting banned because we destroyed a base   
    You'd think most servers would enjoy having clans on, to wage war upon. At least I would.
    Me and my team also like to try and find bases that we can claim as ours, does that make us griefers, people who are only there to bust shit up? I don't think so. It's just a way of playing the game.
    But I suppose there are people like you, who'd most likely enjoy a PvE server rather than PvP.
  12. Like
    TheDanius reacted to BetterDeadThanZed in Bases indestructible   
    Isn't building, maintaining and defending your base part of "playing"?
  13. Like
    TheDanius reacted to Axle in 0.2.5.2 Changelog   
    Before

     
     
     
    After

     
  14. Like
    TheDanius got a reaction from TayTayTheKiller in D'oh: Tipi's in 2035   
    lol valid point. I just don't think tipis are so COMPLETELY ridiculous. This signphd fellow? Now he is most definitely completely ridiculous. 
  15. Like
    TheDanius reacted to Flosstradamus in D'oh: Let's Learn About Livestock and Animal Husbandry   
    How many Dorito crumbs are in your neckbeard?
  16. Like
    TheDanius reacted to horbin in D'oh: Killing Traders and Paper Rules for Pussies   
    spinphd, you are a nut case.
     
     
    edit: In my opinion :)
  17. Like
    TheDanius got a reaction from Drunkie in D'oh: Tipi's in 2035   
    Tents. Made out of animal skins. And Sticks. Shaped into a conical form of some sort. BRILLIANT!  :)
  18. Like
    TheDanius got a reaction from TheVampire in D'oh: Tipi's in 2035   
    Tents. Made out of animal skins. And Sticks. Shaped into a conical form of some sort. BRILLIANT!  :)
  19. Like
    TheDanius got a reaction from Flosstradamus in Mods looking promising...servers though, kind of not as much   
    Oh shit.........
  20. Like
    TheDanius reacted to Axle in about Mellyshouse   
    I think most people in the thread said it right. 
     
    Mells House is not just a community server. It's an official development server. As such we use it for large scale testing for RC patches and new content patches. As we finalize the build we will release the server files.
     
    I know it seems unfair to some but it's not, because in the end you get a version that isn't as buggy. 
     
    Thread locked.
  21. Like
    TheDanius reacted to Suppe in Add Rocket Launchers !   
    maybe dont play on a server with armed choppers/cars, which are nonstandard in epoch.
     
    and when Rocket Launchers are in epoch, then after 1 day is no more bases !
     
    So sorry, but totally inconsiderate , there should be no vehicles with weapons in epoch, I think, at least. rather the contrary , large explosive should get out of epoch
  22. Like
    TheDanius reacted to vbawol in 0.2.5.2 Changelog   
    [Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. [Added] Basic wild plant spawner: Poppy [Added] New dynamic event object: Ferris Wheel [Added] Antagonist chances moved to epochconfig. [Added] Split server events from weather and added separate timers for each in epochconfig. [Added] Direction labels added to teleport pads. [Added] Epoch Story: Debug area is now Epoch Cloning facility. [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. [Added] Support for Krypto account access from classed ATM and phonebooth objects. [Added] New loot objects: Tarp covered pallet and freezer chest. [Added] Tree support for Bornholm. [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. [Added] Further enhanced DLL logging. [Added] Paint stripper & building parts pricing has been added to Traders. [Added] Extra logging of player connects and disconnects. [updated] Further optimized sound system. [Fixed] Group invite not working [Fixed] Vests and Headgear now populate with correct epoch variants in spawn menu. [Fixed] Item spawning now will add the items to a vehicle if target is in one. [Fixed] Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch. [Fixed] Better way to track dead state of player. [Fixed] Losing group when logging out while dead. [Fixed] Revive statistics were not persisting. [Fixed] Optimize cleanup system for more stable server fps. [Fixed] Removed doppleganger code for now, as it was not working as intended. [Fixed] Epoch welcome message encoding issue and fixed Scroll bar. [Fixed] Parachutes are now safe to use. [Fixed] Increased the amount of thirst gained from Drinks/Sodas. [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. [Fixed] Bug in sound system with Cultist caused error that broke master loop. [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) [Fixed] False script restriction kicks that happen when player destroy electric wire.  
     
     
    Release date: 12/23/2014
  23. Like
    TheDanius got a reaction from Tywin in sapper   
    Disagree. They are a unique antagonist that will only be improved upon as the mod is developed. Maybe watch your 6 or re-prioritize your targets. One of the things I like most about Epoch is that it's not 100% PvP like Breaking Point (besides for the zombies which you pretty much ignore.)
  24. Like
    TheDanius got a reaction from Ryansgotacbr in D'oh: Tipi's in 2035   
    Tents. Made out of animal skins. And Sticks. Shaped into a conical form of some sort. BRILLIANT!  :)
  25. Like
    TheDanius reacted to nedfox in D'oh: Items on the Ground Disappear   
    To make the server playable, It has to be done.. But I guess when items would stay, OP would be the 1st one to complain about FPS drops.  :)
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