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viper179

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Posts posted by viper179

  1. On 1/28/2017 at 8:30 AM, KPABATOK said:

    Ok, so I think Epoch suffers the most from lack of survivability aspect even though it claims in description about "harsh enviroment", base mod is as peaceful as Disney Movie. It was the same with DayZ SA but they made a little bit of progress in current builds. So while server admins will do what server admins do (disable everything and make it easy peasy KOTH EXILE style arena PVP. Why not just use Exile mod for that?), what could be done by developers to differentiate Epoch mod from other mods (and maybe make it more like Breaking Point slightly) is this:

     

    1.) Food scarcity, by default (sure it can be edited, but I will only talk about base mod), animals spawn just fine. Kill them, get meat, make fire, cook. Cosy.

    2.) Deadlier antagonists (sure some of it will come in far future updates)

    3.) Diseases, radiation zones, some danger that can not be seen (we have radiation stats already, possibly will come in far future).

    4.) Visual impairment due to the factors above (I loved blurry vision in early DayZ SA builds, it made it so much more realistic and fun trying to navigate when you don't see shit after losing blood)

    5.) Removal of safezones. They are pointless and break immersion. Japanese server KongariBacon did it the best. Admin left only brown traders. Trading was dangerous. It should be.

    6.) Scarcity of all weapons and ammo above 6.5mm, scarcity of ghillie and wet suits (since they are not craftable like in DayZ SA, it could only be done artificially by making them spawn less, same with armour vests, helmets).

    7.) Making gas stations almost empty, and some completely empty at random. Mad Max style.

    8.) Vehicle should cost not 1000-2750 crypto, but 10 times more. Same with guns. Just make everything 10 times more expensive. Viper's server, while having only stupid Black Market traders, on the other hand did it very well by making i.e. VTOL planes cost several hundreds of thousands of crypto as far as I remember. Maybe a bit too extreme, but he understood the idea at least. Other vehicles were expensive too.

    9.) To be continued.

    Why thank you my good sir.

     

     

     

     

     

     

     

     

     

     

     

     

  2.  

     

                          # 1   E-P-O-C-H     P-R-O     G-A-M-I-N-G 

     

     

     

     

    Hello all and to every one that played on the EPOCH PRO server, it has been a little since we have temp shut the servers down. But good news is it will be coming back very soon once we get a few more issues with some new code iron out. But keep on the look out

    for one of the best servers there was from the time epoch was released and lasted close to 3 years as one of the best and most populated servers for a long time. There will be alot of new changes and also new admins for the server, Me , measels , and a few more

    admins will be coming back but not all the admins will be back, i have made a few changes on the admins this go around. So thanks to all who played and keep a eye out on the server popping up soon to come.   

  3. Yeh having the same issue with the map markers going away, there is ai missions but no marker for them, at the start of the server i have all 4 spawn in with in a 30 min time period all is good there. Then at the 30 min marker  the last one spawns in so all 4 are on the map at the 30 min mark and all markers can be seen. after the first 2 r cleared its like 2 missions still spawn in without markers for players to see but then the other 2 do.

  4. Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt

     

    <_blck_versionDate,_blck_version];


    if (blck_spawnMapAddons) then
    {
    call compile>
    2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
    {
    call compile>
    2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
    2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

    also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69  

    , also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8

  5. Ok where would we change the % amount players start off with , because when you die ie you r a new person when you come back so you should not be at 30% food and water right off the bat, where would the folder or sqf be located at i cant find it to save my life and yes i have googled for it and spent a few hours looking and i can not find it. 

  6. Hey ghost im getting this in the rpt server side, also missions r not spawning in just down loaded the new build 3 times still doing it.   

     

    2016/12/29, 19:30:46 Error in expression <_blck_versionDate,_blck_version];


    if (blck_spawnMapAddons) then
    {
    call compile>
    2016/12/29, 19:30:46   Error position: <blck_spawnMapAddons) then
    {
    call compile>
    2016/12/29, 19:30:46   Error Undefined variable in expression: blck_spawnmapaddons
    2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9

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