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asremix got a reaction from Ben@Arms in [RELEASE] How to make Custom Player HUD By AsReMix
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If you can use my script to make new script. RELEASE it to all know
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asremix got a reaction from walkenalbert in [RELEASE] How to make Custom Player HUD By AsReMix
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If you can use my script to make new script. RELEASE it to all know
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asremix got a reaction from Mr.OhEy in [RELEASE] How to make Custom Player HUD By AsReMix
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If you can use my script to make new script. RELEASE it to all know
###########################################################################
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asremix got a reaction from inG in [RELEASE] How to make Custom Player HUD By AsReMix
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If you can use my script to make new script. RELEASE it to all know
###########################################################################
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asremix got a reaction from Cinjun in [RELEASE] How to make Custom Player HUD By AsReMix
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If you can use my script to make new script. RELEASE it to all know
###########################################################################
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asremix got a reaction from moonary in [RELEASE] How to make Custom Player HUD By AsReMix
###########################################################################
If you can use my script to make new script. RELEASE it to all know
###########################################################################
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asremix got a reaction from xBowBii in [RELEASE] How to make Custom Player HUD By AsReMix
Thank for reply.
For icon it can resize. Look this.
<img size='0.8' image='addons\playerhud\icons\As_health.paa'/> %1 change 0.8 to 1 1.5 2.0 <img size='1' image='addons\playerhud\icons\As_health.paa'/> %1 -
asremix got a reaction from hambeast in [RELEASE] How to make Custom Player HUD By AsReMix
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If you can use my script to make new script. RELEASE it to all know
###########################################################################
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asremix got a reaction from MatthewK in [WIP] Prevent Building in Cities, towns and villages (V1.0.5.1+)
My custom script check from near objects 150 meters. And can add allow objects can build near.
Instructions:
1. Create a file in your custom scripts folder called player_build.sqf
2. Cut and Paste everything from here into your custom player_build.sqf
3. Open your custom Compiles.sqf and look for the line starting:
player_build = compile preprocessFileLineNumbers ....
4. Change that entire line to:
player_build = compile preprocessFileLineNumbers "custom\player_build.sqf";
5. Repackage your mission file, upload and you're done.
The code blocks.
//Find this private ["...","_playerPos","_playerID","_player","_builOk","_stopGo"]; //... //... //... //Next Find this call gear_ui_init; closeDialog 1; // Add this below ////////////START Check Near Objects//////////////////// _playerPos = getPosATL player; _playerID = getPlayerUID player; _stopGo = false; ///////////Allow to build near this Objects. _builOk = ["Land_Misc_deerstand"]; //Make like this "Land_Misc_deerstand","Land_Misc_deerstand" //////////////////////////////////// { if (!(typeOf _x in _builOk)) then { if ((["Land_",(typeOf _x),false] call fnc_inString)) exitWith { DZE_ActionInProgress = false; _stopGo = true;}; }; } forEach nearestObjects [_playerPos, ["House"], 150]; ///150 change this if (_stopGo) exitWith { titletext ["You need to be at least 150 meters away from city.", "PLAIN DOWN"]; _stopGo = true; }; ////////////END////////////////////
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asremix got a reaction from insertcoins in [WIP] Prevent Building in Cities, towns and villages (V1.0.5.1+)
My custom script check from near objects 150 meters. And can add allow objects can build near.
Instructions:
1. Create a file in your custom scripts folder called player_build.sqf
2. Cut and Paste everything from here into your custom player_build.sqf
3. Open your custom Compiles.sqf and look for the line starting:
player_build = compile preprocessFileLineNumbers ....
4. Change that entire line to:
player_build = compile preprocessFileLineNumbers "custom\player_build.sqf";
5. Repackage your mission file, upload and you're done.
The code blocks.
//Find this private ["...","_playerPos","_playerID","_player","_builOk","_stopGo"]; //... //... //... //Next Find this call gear_ui_init; closeDialog 1; // Add this below ////////////START Check Near Objects//////////////////// _playerPos = getPosATL player; _playerID = getPlayerUID player; _stopGo = false; ///////////Allow to build near this Objects. _builOk = ["Land_Misc_deerstand"]; //Make like this "Land_Misc_deerstand","Land_Misc_deerstand" //////////////////////////////////// { if (!(typeOf _x in _builOk)) then { if ((["Land_",(typeOf _x),false] call fnc_inString)) exitWith { DZE_ActionInProgress = false; _stopGo = true;}; }; } forEach nearestObjects [_playerPos, ["House"], 150]; ///150 change this if (_stopGo) exitWith { titletext ["You need to be at least 150 meters away from city.", "PLAIN DOWN"]; _stopGo = true; }; ////////////END////////////////////
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asremix got a reaction from Agnia-reR in If map can use with Epoch it look good.
Name Sauerland Map
I found it here. http://opendayz.net/threads/wip-sauerland.10177/
Down load here. http://www.s6computer.de/
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asremix got a reaction from Darth_Rogue in How to setup a custom patrol for SARGE AI or DZAI ?
Thank you . I try it.
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