Jump to content

Lord1385

Member
  • Posts

    63
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Lord1385 reacted to nonsens in [Release] DayZ Walking Dead Zombies with Increased Damage   
    Here...  found the file on my old machine
    walkingdead_flynia
  2. Like
    Lord1385 reacted to GH-SQ-DELTA in M3Editor - A3 3D Editor   
    Think you Have Windows 8 or 8.1 you need to right click on all the .dll and .pbo Files and allow this. after that it works.
     
    In German:
    (Also alle Dateien anklicken mit rechtsklick und dann rechts unten im Fenster auf zulassen klicken, dann sollte es funktionieren)
     
    regards, DELTA
  3. Like
    Lord1385 reacted to ispan55 in Status Bar   
    "FPS: 55 | Next Restart: 155 Minutes | Players Online: 30 | Krypto: 5000 "
    an example of how it looks
     
     
    statusBar.hpp
    #define ST_RIGHT 0x01 class osefStatusBar { idd = -1; onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]"; onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]"; onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]"; fadein = 0; fadeout = 0; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 1000; x = safezoneX + safezoneW - 1.5; y = safezoneY + safezoneH - 0.04; //H w = 1; h = 0.04; shadow = 2; colorBackground[] = { 1, 0.3, 0, 0.0 }; // uncomment and increase 4th number to have a background font = "PuristaSemibold"; size = 0.04; type = 13; style = 1; text="Loading server info..."; class Attributes { align="left"; color = "#00FF09"; //#FF8700 }; }; }; }; statusBar.sqf
    waitUntil {!(isNull (findDisplay 46))}; disableSerialization; /* File: fn_statusBar.sqf Author: Some French Guy named Osef I presume, given the variable on the status bar Edited by: [midgetgrimm] Description: Puts a small bar in the bottom right of screen to display in-game information */ _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; systemChat format["[[GLR]] Loading info...", _rscLayer]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetText format["FPS: %1 | Next Restart: %2 Minutes | Players Online: %3 | Krypto: $%4 ", round diag_fps, (240-(round(serverTime/60))), (count playableUnits), EPOCH_playerCrypto]; }; };
×
×
  • Create New...