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Tanita-Corp got a reaction from Schalldampfer in Trader Convoy
hmmmm
traider run at vehicle))) https://www.dropbox.com/s/nvfhq2yzaaatez5/ArmA 2 Operation Arrowhead 2018.05.09 - 18.54.57.02.mp4?dl=0
any idea?
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Tanita-Corp got a reaction from Thug in [SOLVED] Hero Trader problem with AH6J_EP1
this happen when id vehicle = 0
need RPT log
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Tanita-Corp reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]
I think there's a language issue here of us not knowing what you mean.
How are players stealing vehicles? Please show examples, videos or screenshots.
I do not understand how players are stealing vehicles.
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Tanita-Corp got a reaction from Schalldampfer in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)
https://github.com/infobeny/PaintVehicles#how-to-install
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Tanita-Corp got a reaction from PCGN-ED in [Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)
y used epoch (no owerpoch)?
for only epoch need in file mission.sqm
delete
"gms_k98", "RH_m14", "FHQ_Remington", "FHQ_Remington_ammo", "FHQ_Remington_msr", "FHQ_Remington_xm2010", "FHQ_Remington_acr", "FHQ_Remington_rsass", "VILAS_WWP", "VILAS_RW_Forces", "VILAS_WWP_CO", "VILAS_RW_Forces_CO", "ddopp_taserpack", "smk_anims_lite", "MicroAirVehicles", "oz_is_objects", "monaro", "gsc_units_stalker_patch", "american_law_enforcement", "CYBP_Camels_Config", "nissan_350z", "ussr_cheytac", "bb_mercenary", "goosuksf", "frb" repack pbo and dance
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Tanita-Corp reacted to StiflersM0M in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
==================================Step by Step guide================================
I have alot of custom scripts and files in my server, so i decided to look into the custom scripts from RimBlock and search what he has changed so i can make a step by step guide for guys who have the same problem like me. But ok lets start now.
Required:
-Time about an hour
-Custom compiles.sqf
-A general knowledge about scripting and formating
-Brain.exe
At first here is a file list compare it with your custom folder if some files are missing get them from the DayZ_Code.pbo.
If you checked theese list and maked sure that you have every file, you can start with the compiles.sqf
Remeber, i use my own file path´s, if you have another folder who is not named "Custom" you need to change the path´s to fit your folders.
I also call the custom compiles.sqf twice, so first the original one then the custom one, so my compiles.sqf looks like this:
So, now we came to the changes in every file:
fn_damageActions.sqf
Fn_sefactions.sqf
player_packtent.sqf
player_unlockvault.sqf
remove.sqf
player_updateGui.sqf
tent_pitch.sqf
vault_pitch.sqf
player_build.sqf
player_buildingDowngrade.sqf
player_tagfriendly.sqf
player_upgrade.sqf
Server_monitor.sqf
Now go to your init.sqf
and find:
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; and replace it with your custom path pointing to your custom folder in my case it looks like this:
_serverMonitor = [] execVM "custom\server_monitor.sqf"; For me everything is working, i dont test the script before, i doed exact the same like above and its working for me with vanilla epoch and with my normal MPmission where i have about 22 custom files from the dayz_code.pbo.
#Edit: fixxed some synatx errors in my instruction