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clarkycal

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Posts posted by clarkycal

  1. 16 hours ago, joshnz1995 said:

    So I decided to install WAI as it comes with better stock missions then DZMS.

    so I downloaded the 2.20 version Or what ever it is then read that i needed to add the 1.0.6 update code to it, so i did but now the missions are spawning the boxes are spawning, and the ambient crashsites/ wrecks etc but no AI are spawning
    I am also running DZAI for roaming Helis(if that effects it) and dzai are working perfectly fine.

    Any ideas

    Use this version by @ebaydayz https://github.com/ebayShopper/WICKED-AI

    Works fine for me on 1.0.6, make sure you follow the instructions below the gibhub

  2. Hello,

    so i followed this:

    Spoiler
    
    To customize the loot tables copy this CfgLoot folder to your mission.
    
    Then in description.ext replace this line:
    #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
    with this:
    #include "CfgLoot\CfgLoot.hpp"
    
    
    If you do not change anything in the \Buildings\ folder you can delete it and CfgBuildingPos.hpp. Then in CfgLoot.hpp replace:
    #include "CfgBuildingPos.hpp"
    with:
    #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp"
    
    
    If you do not change anything in the \Groups\Buildings\ folder you can delete it and CfgBuildingLoot.hpp. Then in CfgLoot.hpp replace:
    #include "CfgBuildingLoot.hpp"
    with:
    #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp"

    from: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot

    but i can't tell when i edited something if it works... i mean to me the loot is REALLY BAD, you'll be lucky if you get a pistol, so i would like this to change.

    Does anyone know how to properly edit the loot tabled to allowed better loot to be spawned more common?

    EDIT: i confirmed that the changes i was doing were taking effect i made the M107 '99' and yeah it works!

  3. 2 hours ago, salival said:

    You have an error: 

    
     0:30:59   Error addmagazine: Type Bool, expected Array,String
     0:30:59 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 141

    I would say possible that your weapon variables contain a gun that doesn't use ammo, for instance, the new broken mosin takes no ammo so will return a false statement (boolean) "mosin_br_dz"

    Check your variables in your config.sqf: ai_wep_sniper, ai_wep_machine, ai_wep_assault

    *edit* I have just checked all the guns in the above variables and they do all correctly spawn ammo for them, have you edited any of the weapon variables?

    Haven't changed a thing, clean install of WAI.

     

    Edit: I shall reinstall it and report back, is there a recommended version for 1.0.6?

  4. WAI doesn't seem to work with me (Epoch 1.0.6), i mean it works but, some missions don't spawn a crate and 1 AI always spawns without anything (No gun backpack or anything), and when certain missions are done it doesn't trigger that the mission has been done/finished, also body's disappearing instantly...

    Anyone else been getting these issues? Btw i am currently using this version by @ebaydayzhttps://github.com/ebayShopper/WICKED-AI

    Here is my rpt:

    Spoiler
    
    
    
    =====================================================================
    == C:\Users\Administrator\Desktop\DayZ_Epoch_Server_1.0.6c_Release\arma2oaserver.exe
    == arma2oaserver.exe  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2016/12/30 21:26:12
    Current time:  2017/01/01 00:24:22
    
    Version 1.63.131129
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolBase/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_EN/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_TK/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_WMN_EP1_TK/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolEN/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolRU/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolCZ/
    Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_BAF/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ReammoBox->House, by z\addons\dayz_code\config.bin/CfgVehicles/RUBasicAmmunitionBox/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
     0:24:30 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
     0:24:31 Connected to Steam servers
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:25:57 Server error: Player without identity clarkycal (id 1057223385)
     0:26:05 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
     0:26:08 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     0:26:08 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     0:26:08 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     0:26:08 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     0:26:15 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
     0:26:15 "MPframework inited"
     0:26:15 "dayz_preloadFinished reset"
     0:26:21 "infiSTAR.de - Waiting for BIS_fnc_init..."
     0:26:21 "Epoch detected"
     0:26:21 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
     0:26:21 Warning Message: Script low_admins.sqf not found
     0:26:21 Warning Message: Script normal_admins.sqf not found
     0:26:21 Warning Message: Script super_admins.sqf not found
     0:26:21 Warning Message: Script blacklist.sqf not found
     0:26:21 "infiSTAR.de - iproductVersion: 31-Dec-2016 01-27-11-v1437 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
     0:26:21 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['T','e','2','i','0','I','w','h','5','u','1','2','K','b','D','w','X','J','a','u','Z','5','3','p','9','Z','0','B','G','y'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
     0:26:21 "infiSTAR.de - _simple: d7e3e4p5e2i7p196e1Z1i55"
     0:26:21 "infiSTAR.de - _dialogIds: k1Z4K805b453e6Z2G1B396u99"
     0:26:21 "infiSTAR.de - _badtxts: f9b3e1e606Z1I2Z3K8J"
     0:26:21 "infiSTAR.de - _randvar1: u6Z7a9D2w1b72993Z6J4i"
     0:26:21 "infiSTAR.de - _randvar2: s1u0i7G5B75407h3J1i"
     0:26:21 "infiSTAR.de - _randvar0: i3w5K706J8h5J3b0Z7172"
     0:26:21 "infiSTAR.de - _randvar3: y8w80438h1B8K6I5Z1b3h8w"
     0:26:21 "infiSTAR.de - _randvar4: o8X6J4G5u904p0D252J"
     0:26:21 "infiSTAR.de - _randvar5: g2G1B0G109Z729010711u4K3w"
     0:26:21 "infiSTAR.de - _randvar6: j3e1J3I323e8h4G7Z9G"
     0:26:21 "infiSTAR.de - _randvar8: o5w1312607w638i0Z6D4G"
     0:26:21 "infiSTAR.de - _randvar9: s137D2J3w2Z758Z1X8K55"
     0:26:21 "infiSTAR.de - _randvar11: g2w3G353i0e551K712G7u"
     0:26:21 "infiSTAR.de - _randvar12: b8263839T9I6w802G6B551G0B"
     0:26:21 "infiSTAR.de - _randvar13: a154p7Z0B213G5K4D5Z2h"
     0:26:21 "infiSTAR.de - _randvar19: d7w8w1u2h5B2X22405132"
     0:26:21 "infiSTAR.de - _randvar20: n6h4G2B8i1J638b703a49"
     0:26:21 "infiSTAR.de - _randvar27: c8b5Z8K3b4y72621u9G"
     0:26:21 "infiSTAR.de - _randvar26: t12459a1X9G4Z8X3J635w8093"
     0:26:21 "infiSTAR.de - _randvar25: f2a2a2T7B5w3u7D4B0I22206B"
     0:26:21 "infiSTAR.de - _randvar31: p3Z9b058y0h3Z598a2e3T5u8B"
     0:26:21 "infiSTAR.de - _randvar33: b391w238Z6X4u3D8u3D61"
     0:26:21 "infiSTAR.de - _randvar34: s5T8Z0222631D1p2y5w626D"
     0:26:21 "infiSTAR.de - _randvar35: j5u4y4J5y2p33121h5e5T"
     0:26:21 "infiSTAR.de - _randvar36: u7G9J8w3Z9B7D5u6D4i757u"
     0:26:21 "infiSTAR.de - _randvar371237: y7a7K252905327b2Z4u91"
     0:26:21 "infiSTAR.de - _randvar38: l9965258D3e221w9G902Z80"
     0:26:21 "infiSTAR.de - _randvar39: s5p132239558w5Z8u654e8b"
     0:26:21 "infiSTAR.de - _clickOnMapTimer: w625w317b699T408h5h8J"
     0:26:21 "infiSTAR.de - _clickOnMapCaught: o350u4D4a5G630X110w"
     0:26:21 "infiSTAR.de - _fnc_handlerandvar10: v11119a500K2w3Z5w4e5Z7G6h"
     0:26:21 "infiSTAR.de - _remark: e594u6B35424522100Z49"
     0:26:21 "infiSTAR.de - _AHpos: h100p3B3B1p42753w7a"
     0:26:21 "infiSTAR.de - _loadedcheckpos: j9u5e5p6b6I0J5Z1u5Z83"
     0:26:21 "infiSTAR.de - _loadedchecktime: h552p3I2i2b455B9D4p4539"
     0:26:21 "infiSTAR.de - _MenuChecksRunningx: l7e203b8Z336Z1h6Z6y4J"
     0:26:21 "infiSTAR.de - _oneachframe: g80828Z7a1u1e523Z326D"
     0:26:21 "infiSTAR.de - _anotherloop: t2T7w107u6i5a7w2h4u"
     0:26:21 "infiSTAR.de - _clientoncetwo: e391b503G5X5B6b4G4w0a"
     0:26:21 "infiSTAR.de - _lastUnlock: b637J5u8u7X7i2a8K424y"
     0:26:21 "infiSTAR.de - _AdminReqCheck: i4D5u3i8p8w5i3h0Z8G433i"
     0:26:21 "infiSTAR.de - _antidupeCheckVar: r418p5i3b89718I7I4G4G"
     0:26:21 "infiSTAR.de - _antiantihack1_rndvar: k6035817h5X55328u5I"
     0:26:21 "infiSTAR.de - _antiantihack2_rndvar: k7a3K5I3b853a692u4h"
     0:26:21 "infiSTAR.de - _antidupePVResVar: p4w71592a8K2Z2p293K9b"
     0:26:21 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_z1b8Z1X1G3Z950B4w7K3Z6Z"
     0:26:21 "infiSTAR.de - _randvar3712371210: PVAHR_0_b2Z1b4X201u453i3u4a7p1G"
     0:26:22 "infiSTAR.de - AntiHack LOADED!"
     0:26:22 "infiSTAR.de - CREATING AdminMenu"
     0:26:22 "infiSTAR.de - AdminMenu LOADED!"
     0:26:22 "infiSTAR.de - ADDING PublicVariableEventHandlers"
     0:26:22 "infiSTAR.de - AntiHack FULLY LOADED"
     0:26:22 BIKE: loading version 2.8.2 ...
     0:26:22 BIKE: adding bike to safe vehicle list...
     0:26:22 "Res3tting B!S effects..."
     0:26:26 "HIVE: Starting"
     0:26:26 ["TIME SYNC: Local Time set to:",[2012,8,2,13,26],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,1,13,26]]
     0:26:26 "HIVE: Request sent"
     0:26:27 "HIVE: Streamed 290 objects"
     0:26:29 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
     0:26:29 "SERVER FPS: 32  PLAYERS: 1"
     0:26:37 "infiSTAR.de - Player-Log: clarkycal(76561198166936748) - 0h 00min | ******ADMIN******"
     0:26:45 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 290 objects in 18.499 seconds (unscheduled)"
     0:26:45 "Total Number of spawn locations 6"
     0:26:45 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
     0:26:45 "[DZAI] Reading DZAI configuration file."
     0:26:45 "[DZAI] DZAI configuration file loaded."
     0:26:45 "[DZAI] Compiling DZAI functions."
     0:26:45 "[DZAI] DZAI functions compiled."
     0:26:45 "[DZAI] Epoch classnames loaded."
     0:26:45 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6). DZAI_dynamicWeaponList: true. VerifyTables: true."
     0:26:45 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Random: false. Air: false. Land: false."
     0:26:45 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
     0:26:45 "[DZAI] DZAI loading completed in 0.628006 seconds."
     0:26:46 "infiSTAR.de PlayerConnected: ["76561198166936748","clarkycal"]"
     0:26:46 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
     0:26:46 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,26],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,1,13,26]]
     0:26:46 "CLEANUP: INITIALIZING Vehicle SCRIPT"
     0:26:46 "EPOCH EVENTS INIT"
     0:26:53 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:26:53 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
     0:27:37 "INFO - Player: PID#3(clarkycal)(UID:76561198166936748/CID:17) Status: LOGGING IN"
     0:27:37 "INFO - Player: PID#3(clarkycal)(UID:76561198166936748/CID:17) Status: LOGGING IN"
     0:27:37 "INFO - Player: PID#3(clarkycal)(UID:76561198166936748/CID:17) Status: LOGGING IN"
     0:27:37 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
     0:27:38 "INFO - Player: PID#3(clarkycal)(UID:76561198166936748/CID:17) Status: LOGGING IN"
     0:27:39 "INFO - Player: PID#3(clarkycal)(UID:76561198166936748/CID:17) Status: LOGIN PUBLISHING, Location Stary Sobor [63:75]"
     0:27:39 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [7939.58,5264.8,0] with 6 items."
     0:27:39 "Spawning an infected camp (Camp3_Small) at [4927.6,12724.4,0]"
     0:27:40 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5469.93,10501.9,0] with 4 items."
     0:27:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4071.45,8319.57,0] with 4 items."
     0:27:42 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
     0:27:42 "WAI: AI Config File Loaded"
     0:27:42 "WAI: AI Monitor Started"
     0:27:42 "WAI: Initialising missions"
     0:27:43 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (clarkycal) REMOTE,"76561198166936748"]"
     0:27:43 "infiSTAR.de ******ADMIN-LOGIN******: clarkycal(76561198166936748)"
     0:27:43 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (clarkycal) REMOTE,"76561198166936748"]"
     0:27:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5841.14,7714.64,0] with 5 items."
     0:27:44 "INFO - Player: clarkycal(UID:76561198166936748/CID:17) Status: CLIENT LOADED & PLAYING"
     0:27:44 "infiSTAR.de Log: clarkycal(76561198166936748) -    Entered SafeZone @063075"
     0:27:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6770.65,3667.64,0] with 10 items."
     0:27:46 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
     0:27:47 "INFO: Chosen waterholes to be infectious - ["WillowLake","Kopyto","Gvozdno","PobedaDam","BlackLake","Topolka","Polana","NorthTopolka","Prud","NorthNadezdinho","Novy"]"
     0:27:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [9807.78,13083.5,0] with 4 items."
     0:27:48 No owner
     0:27:48 Cannot create non-ai vehicle Land_Misc_Cargo2A,
     0:27:49 "[DZAI] Verified 153 unique classnames in 8.416 seconds."
     0:27:50 "Spawning an infected camp (Camp1_Small) at [5071.52,14326.9,0]"
     0:27:50 "Chernarus spawn areas loaded."
     0:27:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [12376.2,7088.05,0] with 7 items."
     0:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:52 "Chernarus static spawn configuration loaded."
     0:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     0:27:54 "Spawning an infected camp (Camp1_Small) at [9333.27,2918.78,0]"
     0:27:57 MuzzleFlashROT - unknown animation source ammoRandom
     0:28:04 "HIVE: Vehicle Spawn limit reached!"
     0:28:04 "HIVE: Spawning # of Debris: 500"
     0:28:10 No owner
     0:28:18 No owner
     0:28:18 No owner
     0:28:39 [DZMS]: Starting DayZ Mission System.
     0:28:39 [DZMS]: DZAI Found! Using DZAI's Relations!
     0:28:39 [DZMS]: WickedAI Found! Using WickedAI's Relations!
     0:28:39 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
     0:28:39 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
     0:28:39 [DZMS]: Currently Running Version: 1.1FIN
     0:28:39 [DZMS]: Mission and Extended Configuration Loaded!
     0:28:39 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
     0:28:39 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
     0:28:40 [DZMS]: Loading ExecVM Functions.
     0:28:40 [DZMS]: Loading Compiled Functions.
     0:28:40 [DZMS]: Loading All Other Functions.
     0:28:40 [DZMS]: Mission Functions Script Loaded!
     0:28:40 [DZMS]: Mission Marker Loop for JIPs Starting!
     0:28:40 [DZMS]: Minor Mission Clock Starting!
     0:28:40 [DZMS]: Major Mission Clock Starting!
     0:30:59 "WAI: [Mission:[Bandit] Sniper Extraction]: Starting... [11045.6,4959.9,0]"
     0:30:59 No owner
     0:30:59 No owner
     0:30:59 No owner
     0:30:59 No owner
     0:30:59 Error in expression <n {
    for "_i" from 1 to _mags do {
    _unit addMagazine _magazine;
    };
    _unit addweapo>
     0:30:59   Error position: <addMagazine _magazine;
    };
    _unit addweapo>
     0:30:59   Error addmagazine: Type Bool, expected Array,String
     0:30:59 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 141
     0:31:18 [DZMS]: Running Minor Mission SM4.
     0:31:20 Cannot create non-ai vehicle UH60Wreck_DZ,
     0:31:20 No speaker given for Stanislav Zemanek
     0:31:21 No speaker given for Taras Hujer
     0:31:21 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
     0:31:22 No speaker given for Ivan Zemanek
     0:31:22 No owner
     0:31:22 No owner
     0:31:22 No owner
     0:31:22 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
     0:31:24 No speaker given for Lev Brazda
     0:31:24 No owner
     0:31:24 No owner
     0:31:24 No owner
     0:31:24 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
     0:31:25 [DZMS]: (DZMSUnitsMinor) Waiting for 9/9 Units or Less to be Alive and a Player to be Near the Objective.
     0:31:37 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-B:1 (clarkycal) REMOTE,B 1-1-B:1 (clarkycal) REMOTE]"
     0:31:37 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-B:1 (clarkycal) REMOTE,B 1-1-B:1 (clarkycal) REMOTE]"
     0:31:37 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (clarkycal) REMOTE   clarkycal AdminHeal clarkycal"
    

     

     

  5. Ok, i have tried this script out, i have added it to the server, but no welcome messages show up, no sounds show, and not a single error coming up in the logs, i have added the BE scripts, so we dont get kicked, it just does not work at all

     

    here is my Init.sqf

    if (isServer) then {
    	 
    	[] execVM "Custom\Welcome.sqf";
    	 
    		[] execVM "Custom\safe_zone.sqf";
    
    			[] execVM "Custom\addATMs.sqf";
    	
    				[] execVM "wai\remote.sqf";
    
    					[] execVM "Custom\Menu\scripts\fn_statusBar.sqf";
    
        };
    

    the welcome sqf is a straight copy and paste, have not made changes to it yet

     

     

    Here is my Desc.ext

    
    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;
    
    class CfgRemoteExecCommands {};
    
    class CfgSounds
    {
    sounds[] = {};
    class Intro
    {
    name = "Intro";
    sound[] = {"\sounds\IntroSong.ogg", 1, 1};
    titles[] = {};
    };
    class RscTitles
    {
    
    };
    };
    

    Can anyone help me out here?

    try look over this!

    So basically i tried all sorts of things.. so there wasnt just one thing i tried

    so start off by putting your BE Filters in (even tho you dont get kicked)

    Second, Some addons/scripts you have might be blocking it as i had a mission system that i think was the problem!

    I also tried moving the execute path to the top of the init.sqf

    So yeah thats all i did!

    xD

    -Clarky

  6. You mean #52? Since first line counts as#0.

    Cheers!

    its #52 which mean you add 1 line to it so it will be line 53 :D

    you line 53 is (the bit in blue is the bit you add i already done it for ya)

    7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="KeyDown" !=""sion;BIS_fnc_advHint_hintHandlers = true;_display displayAddEventHandler["KeyDown"" 

     

    if ya need more help PM me (or even join me ts and have a chat 85.236.100.121:10727and i will help tomorrow ima go to sleep as it is 3 in the morning :'D cya dude hope i helped :p

     

    -clarky

     

  7. dont know if anyone want to try this, the is only one mission enabled in it but its worth a shot if it works i think you will like it but my hosting provider is messing about https://www.dropbox....rg/sem.pbo?dl=0this "mission" is only configuered for chernarus, untill i get dynamic waypoints working but it was working in editor, so could someone try it :D forgot to say just replace your SEM.pbo in epochhive/addons 

    i would but im using altis

  8. I just made a fresh install of this script.

     

    made a folder called custom in my epoch.altis.pbo, added "Welcome.sqf" and copy/pasted the lines from this post into it. Editted the info i want to be shown.

     

    Downloaded added my own IntroSong.ogg that i converted and made 32 seconds long, pasted that file in my custom folder.

     

    downloaded new mission file when joining server, but nothing shows. Im not getting any errors either upon joining server.

     

    Heres my init and description files:

    try this please

    So basically i tried all sorts of things.. so there wasnt just one thing i tried

    so start off  by putting your BE Filters in (even tho you dont get kicked)

    Second, Some addons/scripts you have might be blocking it as i had a mission system that i think was the problem!

    I also tried moving the execute path to the top of the init.sqf

  9. Yes of course, I use it. I made a mix of Infistar filters + BE filters. But thank you for the tip, didn't realize that it's perhaps because I mixed the 2 filters. I'm going to check the BE filters alone to see if I didn't miss something in it. 

    on line 18 of the scripts.txt try add !="">> 'CfgVehicles' >> typeOf _x >> 'displayName')];};}forEach allUnits-playableUnits;};if (exjuwhvot) then {};if (gfkzufml) then {""    

    ON THE END OF LINE 18

    -clarky

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