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Metalfoundry reacted to Halvhjearne in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
i must have roled back at some point and forgot to re-add the text, it was supposed to look like this:
//this is how vehicles spawn, 0 = player gets menu to decide, 1 = only allow saved vehicles, 2 = only allow rentals _vehiclespawnmode = 0; -
Metalfoundry got a reaction from OzzY_MG in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
First, very awesome script! :)
Is all buyable, that´s in the pricing.hpp, or is it possible to define a standard sortiment (for example only 10 special weapons), but the players are able to sell there anything like at the normal epoch trader?
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Metalfoundry reacted to horbin in Fulcrum Mission System v2.1a
Find the following in the MissionInit.sqf (around line 84 in the original file).
// Mission complete: Take action based upon Trigger/Mission Logic above diag_log format ["<FuMS> MissionInit: Mission %2 finished with status of :%1",_msnStatus, _curMission]; Place the following code just below the two lines found from above.
FuMS_GlobalSound = ""; if (_msnStatus == "WIN") then { switch (toupper _curMission) do { case "BANDITCAMP": {FuMS_GlobalSound = "win1";}; case "VANCRASH": {FuMS_GlobalSound = "win2";}; }; if (FuMS_GlobalSound != "") then { publicVariable "FuMS_GlobalSound";}; }; if (_msnStatus == "LOSE") then { switch (toupper _curMission) do { case "BANDITCAMP": {FuMS_GlobalSound = "lose1";}; case "VANCRASH": {FuMS_GlobalSound = "lose2";}; }; if (FuMS_GlobalSound != "") then { publicVariable "FuMS_GlobalSound";}; }; The above code should allow you to provide custom sounds/audio for victory and failure conditions for each mission you specify. This is not the most efficient way of doing this, but it should get the job done for you, and hopefully makes it easy to understand.
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Metalfoundry reacted to uniflare in [RELEASE] Server Keepalive Batch Tool
Updated to 1.1.0.2 Hotfix 2
Fixes some crashes.
FIXED IN 1.1.0.2: Fixed exception when chaning db file location on first install.
ADDED IN 1.1.0.2: Patched application crash when number of virtual machine cores are greater than 8.
As always any feedback is highly appreciated.
Thanks!
Note: The temporary fix for virtual core count exceeding 8 will be properly address within the week. This will mean changing the way cores are selected in the configuration window. Stay Tuned!
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Metalfoundry reacted to Dwarfer in [WIP]Unofficial PHP Battleye Builder
Unofficial PHP Battleye Builder
Q. What is it A. It builds the epoch BE filters from a default set Q. OK so what does it do. A. It builds the epoch BE filters from a default set AND applies any modification you want to make by merging them https://github.com/Dwarfer/phpbebuilder ** ALWAYS TAKE BACKUPS ITS YOUR OWN FAULT IF SOMETHING GOES WRONG AND YOU DON'T HAVE ONE **
Features Merge custom filters with the default epoch ones pull the default filters from the Github for better automation Override the BE filter level using the merge file automatically writes the publicvariable.txt.original to work alongside Watchdog an example output from the run $ php bebuilder.php Building addbackpackcargo.txt Writing default addbackpackcargo.txt Building addmagazinecargo.txt Writing default addmagazinecargo.txt Building addweaponcargo.txt Writing default addweaponcargo.txt Building attachto.txt Merging the diffs writing attachto.txt Building createvehicle.txt Writing default createvehicle.txt Building deleteVehicle.txt Writing default deleteVehicle.txt Building mpeventhandler.txt Writing default mpeventhandler.txt Building publicvariable.txt Merging the diffs writing publicvariable.txt Building publicvariableval.txt Writing default publicvariableval.txt Building remotecontrol.txt Writing default remotecontrol.txt Building remoteexec.txt Writing default remoteexec.txt Building scripts.txt Merging the diffs writing scripts.txt Building selectplayer.txt Writing default selectplayer.txt Building setdamage.txt Merging the diffs writing setdamage.txt Building setpos.txt Writing default setpos.txt Building setvariable.txt Merging the diffs writing setvariable.txt Building setvariableval.txt Writing default setvariableval.txt Building teamswitch.txt Writing default teamswitch.txt Building waypointcondition.txt Writing default waypointcondition.txt Building waypointstatement.txt Writing default waypointstatement.txt -
Metalfoundry reacted to Suppe in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
@ Mergon
This is not my new Trader-System... i work together with Halv on it, it is to 90 % Halvs scripts.... He is the real genuis :D
But, if its ready its look like:
:D
Cooming Soon :rolleyes:
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Metalfoundry reacted to vbawol in Changelogs for Build 5
it is noted that build 5 was just pushing changelogs to the public GitHub nothing else changed.
Here is a direct comparison between 4 and 5
https://github.com/EpochModTeam/Epoch/compare/d95c9fc...c8411e5
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Metalfoundry got a reaction from ZENITHOVMAN in How to optimize server-FPS and server performance
That´s not the way we want to play and thats not the goal for what we spend so much time and money..
Start Parameters:
start "arma3" /min /high "arma3server.exe" -mod=@Epoch;@epochhive "-config=C:\Arma3\A3Master\SC\config.cfg" -ip=146.0.42.122 -port=2302 "-profiles=SC" "-cfg=C:\Arma3\A3Master\SC\basic.cfg" -name=SC -malloc=tbbmalloc -autoInit -maxMem=3072 -enableHT -loadMissionToMemory
Perhaps its the Database? 15.000 entries....
Sry guys, but I´m really pissed... --.--
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Metalfoundry got a reaction from Darth_Rogue in [RELEASE] Random Loot Crates v1.25
Thank you for your support & your script Darth! :)
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Metalfoundry reacted to Darth_Rogue in [RELEASE] Random Loot Crates v1.25
To have it start only once more than 20 players are on the server you could add
diag_log "[Loot Crates]Loading Static Loot Container Spawning System"; diag_log "[Loot Crates]Waiting for sufficient player count...."; waitUntil {count playableUnits => 20}; diag_log "[Loot Crates]Minimum Player count reached. Beginning loot crate spawning!"; to the top of the file. That "should" work.
As for limiting the number of crates at a time, that's a question for someone smarter than me. :)
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Metalfoundry reacted to Ghostrider-GRG in [RELEASE] Random Loot Crates v1.25
Metalfoundry, this could be done. Shoot me a PM with more about what you'd like to do.
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Metalfoundry reacted to Dwarfer in Use Redis Desktop Manager for Database
Yep
http://redis4you.com/articles.php?id=010 This is obvious for Linux but same principle applies
Then copy it off and maybe try load it into a blank server to test it
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Metalfoundry reacted to horbin in Fulcrum Mission System v2.1a
Right now, it looks at the order of connection to determine what themes to run.
I will look at adding code so that instead of an order, you can specify a 'name'.
Next update :)
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Metalfoundry reacted to Richie in Stolen vechicle
I'll refund your vehicle and give you a moist towlette to dry your tears :)
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Metalfoundry reacted to vbawol in Arma 3 - tactical view - WTF ?????
We do have code in-place that should be stopping this so we are looking into why it would be still possible to enable.
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Metalfoundry got a reaction from KPABATOK in Arma 3 - tactical view - WTF ?????
you have to go to the commanding mode (settings/Order/commanding mode) ! Then you can enter the tactical view (settings/view/tactical view) when youre the first group member who connects!
Video will follow in a few minutes!
We made this video:
https://www.youtube.com/watch?v=3zidX3g3Uds&feature=youtu.be
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Metalfoundry got a reaction from Steven1230 in [Re-release] Admin hunt v0.3
Did you fix it too, that the AIs kills the admin instead of helping? ^^
But whatever... great Stuff!!
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Metalfoundry got a reaction from stonXer in Performance is awful
14 FPS with 38 players......sometime 8-9 FPS with 15 players... with NO Scripts, No sappers, no drones... took all scripts and addons except MAS Weapons out today!
this is not normal!
We will have a XEON E5 next week, but i dont think, the problems will be solved with a stronger CPU. I think, Epoch is the main problem, Its since the Epoch 0.3 version!
Xeon E3 3,5 GHz
16GB RAM
SSD
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Metalfoundry reacted to Brian Soanes in Performance is awful
Yes, between EpochMod 0302 and Arma 3 1.42 performance has taken a major dive.
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Metalfoundry got a reaction from Brian Soanes in Performance is awful
14 FPS with 38 players......sometime 8-9 FPS with 15 players... with NO Scripts, No sappers, no drones... took all scripts and addons except MAS Weapons out today!
this is not normal!
We will have a XEON E5 next week, but i dont think, the problems will be solved with a stronger CPU. I think, Epoch is the main problem, Its since the Epoch 0.3 version!
Xeon E3 3,5 GHz
16GB RAM
SSD
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Metalfoundry got a reaction from DayZ Vet in Where should i rent server ?
whoooot? The performance there is awful! The support is destressing! Nevermore!
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Metalfoundry got a reaction from Nic in V 0.3.0.1 Trader file layout
Dear devs and/or official hosts,
is it possible to show us the layout of the trader part of the new config file, so we could prepare our trader (products & prices) before the release? It will be a lot of work and I would like to finish this as soon as possible.. So we would have an easear start when you release the files.
Great game, i really anticipate the new version.
Metal
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Metalfoundry got a reaction from San in Fulcrum Mission System v2.1a
hm, the AIs don´t attack the players.. why?? HC has connected and all should work fine.
These zombies or the divers are ignoring the players...... where´s the issue?
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Metalfoundry got a reaction from unrealPANDA in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Can´t wait for the convoy missions :-p