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Posts posted by Metalfoundry
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Hey guys,
after the update yesterday all shelves (lots of them) are deleted at the server.
Today I updated to Build 2and updated redis, added the DB backup, but the server is EMPTY.
Whats going on??
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@epochhive\epochconfig.hpp last lines:
// Hive Related
expiresBuilding = "604800"; // expiration date in seconds for buildings
expiresPlayer = "2592000"; // expiration date in seconds for players
expiresBank = "7776000"; // expiration date in seconds for players bank
expiresVehicle = "604800"; // expiration date in seconds for vehicles
expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory -
What happens, if I would reduce the max- building parts to 350, and some player built a base with 500 parts? Would they be deleted, or are just the other player with small bases restricted?
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We´ll give it a try, but this doesnt solve the helicopter problem. Our map is nearly helicopter free atm...
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ROFL ... over 9000 ?? WTF. :ph34r: B) It´s still a problem and have to be pound in the heads of all devs, BI or Epoch.
yepp, thnx for the support, keep this redundant thread alive :lol:
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wow mate, thats fast service.. :D thnx a lot, i´ll look for it.
If you need help, testing or sth else, write me a pm.
Metal
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I´m completely stuck... 2 questions for you..
1. I was testing lot of time this missions, decreased the time of mission despawn for testing, if it isnt be done.... now I cant find the variable to increase the time, in which the mission despawns, if nobody goes to it... lol....
can somebody help me here.. my brain is overloaded today i think ^^
2. I can´t start missions as admin. I defined the admins with the player ID, I added all the SEM mission to the FuMS\Themes\Admin... but I cant spawn any missions..
Metal
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We had this problem too, so i changed it to the version of Dobrowney..it´s not perfect, but it works (most of the time ) ^^
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It sucks so much!!
Vehicles in bases explodes after restart! chain reaction, 1,2,3 vehicles, shelves........
Dont include running vaginas or stone hendge monster, fix these basic things, it destroys the player motivation and its extremely soul-destroying for the admins (support).
I added a heli for a player who lost their heli, he entered and.... boom... cars in bases explode..
Really? We have to shoot at a heli to enter?
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all our heli are exploding... if ispawn a heli with admin tool, it explodes after getting in... its a joke....
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It is possible to take lots of documents and bring them to another trader, so the players take the price of all doument missions at one time.
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yes, changed the loot mass and the sell price to 1 Krypto (building materials).....
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The trader trader missions are buggy, the players can get more that one document. They take as many documents as possible, they ignore the trader message that they cant take more than one, and then continued grabbing the documents..
After that they drive to another trader and take the 100 tons of building loot...
I will set the trader mission loot now to nearly zero, but there wa a lot of trouble with admin/player cause of this...
How can I fix it?
Metal
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:lol:
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caboose, nice to revive an old thread. read the dates!
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I think he just want to decrease the sapper spawn rates. This mod is and will be awesome, but we want to adjust the rate of the antagonists at our server.
Greets Metal
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Arma 2 or Arma 3 Style (textures, models)? who knows...
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ok, i wrote him this morning.. i didnt get the update, some other admins did.. ok, hope for the latest verison-..
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wow, that sounds very interesting!
But the most important part is in your todo-list: Headless Client
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hm, what to deactivate here: (perhaps its the same issue like R4ziel). The client is connected until i log in and Infistar is starting..
Infistar is kicking my headless client:
23:40:51 "<infiSTAR.de FNC_AH51_KICKLOGSPAWN> ["",["HC_HAL","HC10232","TMPBAN",[80,108,97,121,101,114,32,99,104,97,110,103,101,100,32,83,116,101,97,109,32,65,99,99,111,117,110,116,32,40,104,97,99,107,101,114,63,41,32,45,32,111,108,100,32,85,73,68,115,58,32,91,34,72,67,54,55,55,50,34,44,34,72,67,56,52,55,54,34,44,34,72,67,56,50,56,48,34,44,34,72,67,49,49,52,52,48,34,44,34,72,67,49,49,51,53,54,34,44,34,72,67,49,48,50,51,50,34,93,32,40,84,69,77,80,66,65,78,78,69,68,32,85,78,84,73,76,32,78,69,88,84,32,82,69,83,84,65,82,84,41]]]"
23:40:51 "<infiSTAR.de>SL| 0h 01min | HC_HAL(HC10232) | BadToken () (v0137)"
23:40:51 "<infiSTAR.de> Kicked Player with UID HC10232.. (v0137)"
23:42:10 "<infiSTAR.de> 164.726 - Thread #3: Server #3 waited 120s"
23:42:21 "<infiSTAR.de> ---PlayerDisconnected: headlessclient(HC10232)"
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If you use I***star, I***star is kicking the HC client.
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Where are the spawn building parts at the salt lake located?
I can´t find them at the config.hpp and the altis.h ... I want to change it. Can someone help me?
Metal
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oops, perhaps I´m doing too many things at the same time :blink:
Thnx a lot, i´ll take a look, when I´m home.
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Keyword performance... The tipis are 100% a performance killer, you can see all items inside.. why??
Please do it the same way like as the shelves, only 3-4 items are visible!
cheers Metal
Epoch 302
in Bug Reports
Posted
same for me, db does not save and its deleting all shelves..