Jump to content

Harkness

Member
  • Posts

    51
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    Harkness got a reaction from BigEgg in Epoch Antihack / Admin Tools   
    Wonderful script thank you for putting the time in and not asking for a subscriptions of any sort! Im using it now got bored with SA. Had some issues with the antihack/admin scripts not liking any .hpp files within my mission file and giving me false "not found" errors but put it down to human error as started over and running great. Dont you just hate when that happens.
  2. Like
    Harkness got a reaction from RC_Robio in [RELEASE] MF-Tow 1.0.7   
    From what I see this was made by user matt-d-rat about 6 years ago. All i did was light up a few smokes and update all the old variable names to get it running on our 1062 + 107 servers from which we use a lot of scripts from here so here is a contribution back from me. I only added Epoch Vehicles in there.
    Original Instructions
    Original Thread
    All you need to do is follow matt-d-rats Original Instructions above, But instead of using the old files he made use my edited versions below
    mf-tow\init.sqf
    mf-tow\tow_AttachTow.sqf
    mf-tow\tow_DetachTow.sqf
     
  3. Like
    Harkness reacted to vbawol in 0.2.5.2 Changelog   
    In testing now on dev servers, if all goes well we should see a official and public release of 0.2.5.2 in about 5-7 days.
  4. Like
    Harkness reacted to AdmiralAK in Submarines and Underwater Breathing Equipment?   
    I have a rebreather, you can loot them. You will need a wetsuit too.
     
    In terms of the sub. open your admin and check the MAP ESP option. IT will be on the map and labelled as an SDV. 
    (yes i know its cheating a little) that should get you set to go exploring! (try to go during the daytime, it gets awful dark down there at night xD) 
  5. Like
    Harkness reacted to Richie in Submarines and Underwater Breathing Equipment?   
    Increase the sub spawn rate, it's classname is B_SDV_01_EPOCH
    By default only 2 will spawn.
  6. Like
    Harkness reacted to rsxownes in Submarines and Underwater Breathing Equipment?   
    no, the sub is not in the admin spawn menu. I would have to check on the rebreather when I get home from work in about 2 hours
  7. Like
    Harkness reacted to vbawol in 0.2.5.2 Changelog   
    [Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. [Added] Basic wild plant spawner: Poppy [Added] New dynamic event object: Ferris Wheel [Added] Antagonist chances moved to epochconfig. [Added] Split server events from weather and added separate timers for each in epochconfig. [Added] Direction labels added to teleport pads. [Added] Epoch Story: Debug area is now Epoch Cloning facility. [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. [Added] Support for Krypto account access from classed ATM and phonebooth objects. [Added] New loot objects: Tarp covered pallet and freezer chest. [Added] Tree support for Bornholm. [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. [Added] Further enhanced DLL logging. [Added] Paint stripper & building parts pricing has been added to Traders. [Added] Extra logging of player connects and disconnects. [updated] Further optimized sound system. [Fixed] Group invite not working [Fixed] Vests and Headgear now populate with correct epoch variants in spawn menu. [Fixed] Item spawning now will add the items to a vehicle if target is in one. [Fixed] Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch. [Fixed] Better way to track dead state of player. [Fixed] Losing group when logging out while dead. [Fixed] Revive statistics were not persisting. [Fixed] Optimize cleanup system for more stable server fps. [Fixed] Removed doppleganger code for now, as it was not working as intended. [Fixed] Epoch welcome message encoding issue and fixed Scroll bar. [Fixed] Parachutes are now safe to use. [Fixed] Increased the amount of thirst gained from Drinks/Sodas. [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. [Fixed] Bug in sound system with Cultist caused error that broke master loop. [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) [Fixed] False script restriction kicks that happen when player destroy electric wire.  
     
     
    Release date: 12/23/2014
  8. Like
    Harkness reacted to drsubo in GTX servers setting up BEC   
    ok thanks for keeping us updated
  9. Like
    Harkness reacted to RC_Robio in GTX servers setting up BEC   
    Glad to see this. 
  10. Like
    Harkness got a reaction from RC_Robio in GTX servers setting up BEC   
    ohh sorry my bad. In a matter of a few hours. You all have my word.
  11. Like
    Harkness reacted to Axle in Approved Servers Listing, Read first!   
    If you do not follow these rules, your thread will be deleted or hidden until you comply. We love that you are hosting Epoch and want nothing more then to have you here advertising your Epoch server But we follow rules and adhere to Bohemia and content creators licensing.  Follow these simple rules.
    TITLE: Will contain your server name as listed in the Arma 3 game browser or your server.cfg.
    Tags: Up to you but keep it relative to your server (no "best server" ,"number 1 server")
    1.  Absolutely no "donor" boxes or "donor" stores selling Arma 3 and/or Epoch assets,  Read if you have more questions DML-SA ,  https://www.bistudio.com/monetization/faq#c5
    2. Your ip of your server! If no ip then it will be hidden then eventually deleted.
    3.  List the addons you are running along side with @EPOCH ( @overwatch,  @Napf, and so on.) Helps players connect to your server.
      3a.  Current mods not allowed is Origins by request of the creator. 
    4.  List your website address if you have one (preferred), or teamspeak, discord,  msn,  yahoo,  aol,  irc,  bbs so we can direct your players if they have a problem to the server owner. We just let you advertise, We don't do support for your players. No excuses. Discord is free and a great alternative to teamspeak if you don't have the resources. Create a discord server
    5. English first then convert to your preferred language below. Do not create two separate posts with different languages.
    6. Only one "bump" by OP within a 24 hour period. We understand that editing or replying to a post will bump you automatically. Just no "bump" posts.  
    7.  I tend to check servers to see if they are online monthly randomly, if they are not I will hide them and send a pm. If no response within 7 days I remove them. 
  12. Like
    Harkness reacted to Axle in Discussion: Official Server Files Release Date!   
    I'd like to know what money you speak of. None of the GSP's give us money for anything. But as a thank you for the dedicated servers they provided, we are giving them access to server files a bit earlier. 
     
    Right now we have a couple of major issues that need to be sorted before we pass out the server files. Like AWOL said it might be a bit late but we will try to get them out today. 
  13. Like
    Harkness reacted to Uriziel in Discussion: Official Server Files Release Date!   
    GTXGaming are setting there Pre-order server up right now
     
    http://gtxgaming.co.uk/forum/forum/main-category/other-games/arma-3/arma3-epoch/25757-arma-3-epoch
  14. Like
    Harkness reacted to Axle in Patch 0.3.0.3 Server/Client files !!Now on Steam!!   
    Epoch launcher is out of date but you can still download the new patch. It will require you to manually extract and install the client files.
     
    Downloads:
     
    Client
    http://epochmod.com/download.php
     
    Server
    http://epochmod.com/download_server.php

    Changelogs:

     
    Report Bugs:
    http://epochmod.com/forum/index.php?/forum/53-bug-reports/
     
    Provide Feedback:
    http://epochmod.com/forum/index.php?/forum/54-feedback/
  15. Like
    Harkness reacted to matthewfever in Discussion: Official Server Files Release Date!   
    nice if you can afford your own machine. my F5 key is taking a battering today!
  16. Like
    Harkness reacted to dzrealkiller in Discussion: Official Server Files Release Date!   
    Oh god, Don,t turn Into Hosting Wars xD
  17. Like
    Harkness reacted to maddingamer in Discussion: Official Server Files Release Date!   
    Hoah for the devs! Great work! :) 
  18. Like
    Harkness reacted to matthewfever in Discussion: Official Server Files Release Date!   
    If you want your server as fast as possible, go to GTX Gaming, they have servers setup ready to assign to users as soon as epochmod.com list the files on their website. So after a few minutes of launch you get your server. Vert still doing pre sales by looks of it. 
  19. Like
    Harkness reacted to vbawol in Official Server Files Release Date!   
    Since we are making great strides on the backend development thanks to our newest team member Fank. I feel that we should be ready for a public release of our server files on approximately December 1st. I know there was a thread for those "Trusted Communities" but the demand has been so great that we feel the need to make it public for everyone. Leading up to Dec. 1st, our code developers will all be hard at work adding features and fixing as many bugs as we can. Also, our content developers will be adding more content as it becomes ready.
     
    The version number will likely be 0.2.5 or 0.3 by this time and not the 0.5 as I stated before. Please keep in mind that we are still very much in Alpha and will be for some time. Running a server is not going to be easy or without problems, errors, and plenty of headaches. 
     
    After the files are released GSP's may start selling servers and private server hosts can host on there own hardware. I will be getting in touch with each of our current GSP supporters before release to make sure they have had a chance to test and report any bugs so they can be prepared to host when we do release the files.
     
    Everyone that runs a server must acknowledge that you are not to break BI terms of use http://www.bistudio.com/community/game-content-usage-rulesand that you accept our license:  http://creativecommons.org/licenses/by-nc-nd/4.0/ Failing to comply with the above terms will result in a Cease and Desist notice and or legal action if necessary.
  20. Like
    Harkness reacted to vbawol in Epoch 0.2.0.1 Hotfix Changelog   
    [New] Added crafting of Salvage Metal from Iron Ore found at mineral veins.
    [New] Added proper ghost models for TiPi and shelf.
    [Changed] Updated Red Gull Texture and Icon.
    [Changed] Increased chance to find Mortar Buckets.
    [Changed] Ctrl+T now used for Trade requests to other players.
    [Changed] Increased chances for shark to spawn.
    [Fixed] Traders spawning smoke grenades after selling them.
    [Fixed] Just built base objects now use player direction for initial object direction.
    [Fixed] Player logs out while dead will now correctly spawn fresh on login.
    [Fixed] False kicks on Global setdamage due to destroyed powerlines.
    [Fixed] Traders can no longer spawn on top of each other.
    [Fixed] Multiple players could double spawn loot in the same building.
    [Fixed] Can now build Frequency Jammer properly.
    [Fixed] Player rollback after revive and relog.
    [Fixed] Many server side fixes.

    [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
    [Known Issues] Moving a painted corrugated wall causes it to loose its color.
  21. Like
    Harkness reacted to vbawol in Epoch 0.2 Patch Changelog   
    [Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. [New] Two halloween masks Pumpkin head and Warewolf. [New] Fireplace model. [New] Custom Anti Hack Framework by Skaronator. [New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. [New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. [New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. [New] Electric Motorcycle has been added. [New] Car Jack added and has a chance to be found in freshly spawned vehicles. [New] New lootable furniture "Shoebox" added. [New] Military variant of the bed now spawns in specific military buildings. [New] Unisex vest called "side pack". All fresh spawns start with this item. [New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. [New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. [New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. [New] Wood stairs upgradable for additional landing area. [New] Circuit Parts found in the world to be used for crafting. [New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. [New] 9 more radios have been added and can be crafted using gems. [New] Many Inventory items now have proper icons instead of placeholder. [New] Give player energy if within 75m of a solar tower or wind tower. [New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. [New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. [New] Player Character are cleaned up after 30 days inactivity. [Fixed] Mineral veins now spawn at epicenters. [Fixed] Geometry changed on cinder wall to prevent phasing though it [Fixed] Lockbox can no longer be destroyed while open. [Fixed] Dump items on the ground if packed with items in lockbox. [Fixed] Overflow items to the ground if player does not have space when trading with another player. [Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. [Fixed] It wasn't possible to snap the foundation to other foundations. [Fixed] Group Leader can no longer enter the commander vision. [Fixed] false PublicVariable Restriction on server start. [Fixed] Night Vision wasn't disabled when the player run out of energy. [Fixed] Added prices for Karts so it is now possible to sell/buy to traders. [Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. [Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. [Fixed] Text output from certain actions now show proper display names instead of classnames. [Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. [Fixed] Some false BE kicks for base building. [Changed] Increased storage of all vests by 50% and reduced armor by half. [Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. [Changed] P2p trading now more reliable, however now places traded items at your feet. [Changed] Reduced Dog and snake spawn chances. [Changed] Respawn button disabled. [Changed] Increased Building material spawns on trash piles. [Changed] Increased chances for Tools to spawn on Tool Rack. [Changed] Hunger and Thirst loss rates increased. [Changed] Increased purchase price of Ammo by a total of 100%. [Changed] Reduced Hunter armor levels by 50%. [Changed] Trader "Steal" option removed for now. [Changed] Traders now only wear uniforms that spawn in the world. [Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. [Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. [info] new bikey for 0.2 added remove any previous ones. [info] Improved backend DLL by Fank [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.
×
×
  • Create New...