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    Tbone reacted to Zupa in [0.2 Release] Unofficial Epoch Redis Database Manager - Live Map   
    Unofficial Epoch Redis Database Manager
     
    BROKEN IN CURRENT EPOCH.
     
    To help out on the Dev team and server owners i present you my current project i'm working on. This will allow you to manage your redis databases with a nice friendly user-interface. This will be handmade on the Epoch data structure. It will require a php-capable invironment. 
     
    It will allow viewing, editing and deleting of all server data in redis in a admin-friendly interface.
     
    You can request features you want implemented in this topic.
     
     
    OPEN BETA PRE ALPHA UPDATE 2
     
    0.2 Release Data & MAP 
     
    Whats new in 0.2?
     
    [ADDED] More maps [ADDED] Own maps support [ADDED] More customisable settings [ADDED] Import/export server data ( for other admins forexample) [ADDED] Use own images [ADDED] View buildings, storages,players,vehicle details. [FIXED] Charnarus and altis are calibrated, other maps  that are default in are theoreticle correct but not tested. [FIXED] Working dashboard page.  
    Whats Gonna be new in 0.3 ( Rolling Changelogs)?
     
    [CHANGED] PHP laravel backend. [ADDED] Statistic Graphs at listdetail screens. [ADDED] Login System. [ADDED] User Rights on pages system. (Configurable by full admins). [ADDED] Inegrated ZupaStats for admin purposes. [FIXED] Some performance issues. [FIXED] Changing server on dashboard now also refreshes dashboard. [FIXED] Server name now correctly displays on title text. More to come  
     
    Download:
     
    On 24 feb 2015:
     

     
    http://www.mediafire.com/download/rd1c8wldmldgi2z/ZRDBM.rar
     
    This is not an optimised build. Keep the html and php on the same host for this release. TCP redis should work if configured corretly ( not tested, so I can be wrong). Server data is saved in localhost in your browser for time being. 
     
    Default included maps:
    Chernarus Altis Stratis Takistan Namalsk  
    Download Extra Maps
     
    These maps are not default in the download to make the file not too big for people that don't need them.
     
    To use these maps just place the folder in the "maps" folder and add the map to the settings.
     
    Credits to Scott AKA Uro to make these possible and easy for me.
     
    These images are ingame images and should not have an offset
     
    Bornholm
     
    http://www.mediafire.com/download/n7bbqkf8899hiex/bornholm.rar
     
    Mapsize : 22528 x 22528 : Needs testing!
     
    Image: http://i.imgur.com/jNXbfeC.jpg
     
    Lingor
     
    http://www.mediafire.com/download/1af9wb3zxlif2xc/lingor.rar
     
    Mapsize : 10240 x 10239 : Needs testing!
     
    Image: http://i.imgur.com/yeIAi8v.jpg
     
    Zargabad
     
    http://www.mediafire.com/download/0gjq7617zl3uc36/zargabad.rar
     
    Mapsize : 8191 x 8194: Needs testing!
     
    Image: http://i.imgur.com/CoJLIXL.jpg
     
    Panthera 3
     
    http://www.mediafire.com/download/gqumsm2s2niskl7/panthera.rar
     
    Mapsize : 10240 x 10239: Needs testing!
     
    Image: http://i.imgur.com/cf7fsqd.jpg
     
    Taviana 3
     
    http://www.mediafire.com/download/an38c1rbidxmdcr/taviana.rar
     
    Mapsize : 21333 x 21332: Needs testing!
     
    Image: http://i.imgur.com/jHZyDz5.jpg
     
    Alternative Altis
     
    http://www.mediafire.com/download/1dd962bff7wo4dr/altis2.rar
     
    Mapsize : 30700x 30700.
     
    Image: http://i.imgur.com/XNgVFMJ.jpg
     
    Alternative Chernarus
     
    http://www.mediafire.com/download/2qc9jri1ccj38ym/chernarus2.rar
     
    Mapsize : 15360 x 15360.
     
    Image: http://i.imgur.com/88ilDD9.png
     
    Alternative Stratis
     
    http://www.mediafire.com/download/c29odtoquazjki6/stratis2.rar
     
    Mapsize : 8191 x 8192
     
    Image: http://i.imgur.com/x0xy0zR.jpg
     
    Instructions:
     
    Unzip the folder in your apache enviremont ( xampp htdocs) for example. ( More info about this later).
     
    Add extra maps to the map folder if necessary (Not all are included in default download. Otherwise the size will get too big).
     
    Go to the server/config.php and fill in your server data ( if you want multiple servers on different IP's , i recommend making a server2 folder with that config then).
    $myRedisPass = "redispass"; $myRedisPort = 6379; $myRedisHost = '127.0.0.1'; // If php and redis are on the same server, this suffices IF PHP and REDIS are on different servers ( you need to open the redis Port on that server AND bind your public ip in redis config !)
     
    EXAMPLE in redis.conf: ( Restart redis to activate this).
    bind 127.0.0.1 38.17.135.190 Now browse to your folder in a browser.  ( localhost or externally).
     
    The webapp automaticly lets u add a server, fill in the data correctly or import an exported server. 
     

     
     
    Screenschots:
     
     

     

     
     

     
     

     
     

     
     
     

     

     
    IN DEV More functions added later.
  2. Like
    Tbone reacted to vbawol in Discussion: Official Server Files Release Date!   
    We had a long day testing/fixing some major issues that popped up this morning and I think at this point we have sorted most of them. Server files release should be later today.
  3. Like
    Tbone reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to lose its color.
  4. Like
    Tbone got a reaction from muhq in Update 0.2.0.1 [New] Added crafting of Salvage Metal from Iron Ore found at mineral veins. ????   
    Hello,
     
    first of all tanks a lot to the Dev Team for the fast progress on Update 0.2.0.1.
     
    There is one point in the changelogs which sounds very interesting.
    [New] Added crafting of Salvage Metal from Iron Ore found at mineral veins. In Fact that Salvage Metal is very rare, and takes a lot of time to find it. This sounds like a good option to get the salvage metal.
     
    Since yet im not sure how this crafting will work.
    Do i need any tools for it ??? Where can i find these mineral viens??? Where else can i finde Iron??? How much iron pieces do i need to craft one salvage metal?  
    i know the patch is just a few hours online, but maybe there are some lucky persons which allready had some experience with that.
     
    Many thanks in advance
     
    Greetz
     
     
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