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Nox

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  1. Like
    Nox got a reaction from Bungle in Animated Helicrashs 0.1   
    Right Click : Save As
     
    www.gameoverblog.fr/Depots/server_spawnCrashSite.sqfOLD
     
    Rename it in .sqf
  2. Like
    Nox reacted to Revoplay in Animated Helicrashs 0.1   
    Hey everybody,
     
    so the great Script from Grafzahl Animated Helicrashs 0.1 (http://opendayz.net/threads/animated-helicrashs-0-1-release.9084) is not working with Epoch 1.0.1.1 or 1.0.1
    The Crashsites spawns well, but without any Loot
    You can find in the RPT Log something like this:
    Error in expression <HeliCrash"; _weights = dayz_CBLChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 236 Solution
     
    So, all you have to do is to:
     
    Search for 
    _index = dayz_CBLBase find "HeliCrash"; Replace this with the Epoch Code:
     
    _index = dayz_CBLBase find toLower(_lootTable); Save, Pack your PBO and much fun :)
     
     
    Edit: If you like to test it, simpy follow the Installation Instructions from the Main Topic and simply replace the server_spawnCrashSite.sqf
  3. Like
    Nox reacted to Bungle in Debug Monitor - Le Last Question for this week   
    I think Dayz Epoch is a variant on the 1.7.6.1 CE Base.
     
    Debug should be trigger-able via the Ins Key or Scroll Lock Key. (Not sure which one, don't really like it.)
     
    If not you can look here to add a custom debug:
     
    https://github.com/P1-Kashwak/Debug_Monitor/tree/master/DayZ%20v1.7.6.1
  4. Like
    Nox reacted to Bungle in Where is the poping vehicules list ?   
    From my understanding they have removed the "Disable" on vehicles restricted in Dayz so server owners can choose which vehicles they allow.
     
    The file: dynamic_vehicle.sqf
     
    Found in the "Mission BPO" area should have a list of allowed vehicles and their Max Value I think...
     
    i.e 
     
    ["ArmoredSUV_PMC_DZ",1],
     
    Adding to this list should give you the result you are after adding them to the allowed list.
     
    Now spawning these vehicles in the game.. not sure as I am yet to look at the default Database Structure.
     
    However you can add them to the sell list for vendors by this SQL.
     
    INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["Vehicle Class",1]',10,'[4,"ItemGoldBar",1]','[2,"ItemGoldBar",1]',0,60,'trade_items')
     
    More info found here:
     
    http://dayzepoch.com/wiki/index.php/Server_Configuration_Instructions
  5. Like
    Nox reacted to Bungle in Replace Weapon and Modding PBO Epoch   
    No problem, glad to have helped.   :D
  6. Like
    Nox reacted to Bungle in Replace Weapon and Modding PBO Epoch   
    Use the Manager to re-pack as well.
     

  7. Like
    Nox reacted to Bungle in Replace Weapon and Modding PBO Epoch   
    I use this over CPBO.. I find it yields better results. Also has a right click on folder "Pack into pbo" which I like.
     
    http://www.armaholic.com/page.php?id=16369
     
     
    Hope it helps.
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