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Axle reacted to He-Man in A3 Epoch v1.3.3.1 Update
Arma 3 Epoch 1.3.3.1 has been released!
This is a Server-Side update only - The Client files are still the same!
Server Files:
https://github.com/EpochModTeam/Epoch
Gamemode File Changes:
https://github.com/EpochModTeam/Epoch/pull/1017/files
Full Changelog:
https://github.com/EpochModTeam/Epoch/blob/release/changelog.md
Client Files (not changed):
http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
http://www.moddb.com/mods/epoch/downloads/epoch
http://www.armaholic.com/page.php?id=27245
(Optional)
Server Files are available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
Added
Clear message that the server is not fully loaded when Players login to early Optional Black Market Traders Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server) Trader Filter for useable items on currently equipped weapons Fixed
On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest Purchased Boats from Traders sometimes spawned damaged In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed Changed
Server Owners
Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error) Krypto Limit from 250000 to 1000000 to prevent unwanted bans Some loot positions were not in correct syntax Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file) RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side) To disable this spawner, you can remove this pbo from your Server -
Axle reacted to phm in A big thank you to the Devs
+1000!!!
CfgPricing overhaul, updates to the admin menu(!!!), new crafting that I haven't even looked at yet. I was skeptical that this release warranted a 0.5 -> 1.0 version number lift, but there's a LOT of stuff in 1.0!
This is the new juice that Epoch really needed!
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Axle got a reaction from axeman in Sequisha when he doesn't get his way.
Updated with modular base building.
Original.
http://imgur.com/OGwGHA1
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Axle reacted to RC_Robio in Welcome $p4rky as a new moderator!
Everyone Welcome $p4rky as our newest moderator!
https://epochmod.com/forum/profile/12505-sp4rky/
Epoch Discord is open.
https://discord.gg/0k4ynDDCsnMzkxk7
Always a work in progress. Channels will be added as needed.
Check pinned messages in the channel for latest updates!
Rules that apply here also apply there. DO NOT PM the dev's if they happen to be there! You may PM me or one of the other moderators.
Download the app at: https://discordapp.com/apps
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Axle got a reaction from KPABATOK in Pallets spawning on the roofs
Great news. They are getting redone for the CUP project. Also, I put those on the roof. You can get to them if you drop out of a chopper that's hovering above. Mainly for those that want every last piece.
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Axle reacted to Brian Soanes in database
Why are there hybrid cars?
Why are CPU's getting more powerful?
If no one tried new things we would still be living in caves saying "ug" to each other.
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Axle got a reaction from Donnovan in Arma 2 OA update.
Currently being used on my wifes server. No noticeable issues as of yet. If you have any please post on our github.
https://github.com/vbawol/DayZ-Epoch/issues/new
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Axle got a reaction from TheStainlessSteelRat in Selling of big weapons / Backpacks
We are also working on the guns in backpack issue.
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Axle reacted to Chewie in Show Off Your Base
my treehouse i built some time ago on taviana, forgot to put high settings for screenshots but it's long gone now
might seem familiar if you seen latest frankie video, ccg admin copied this to namalsk so i was a bit confused when watching it...
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Axle reacted to He-Man in Selling of big weapons / Backpacks
Hi,
I spent some time for the Client side scripts for Trading:
- eliminated a bug, that after trying to sell a temp Vehicle (not listed in DB) you can not trade anymore
- Making Primary Weapons sellable out of your hand (ATM it is impossible to sell big weapons, because they are to heavy for all Backpacks)
- Making Backpacks purchaseable / sellable (only if they are empty and on your back).
It is already working on our Server and it would be nice, if this will come within the next Client patch!
EPOCH_NPCTraderMenuFilter.sqf: http://pastebin.com/23345uhA
EPOCH_startNpcTrade.sqf: http://pastebin.com/qxJcb2ps
Edit: Changed EPOCH_startNpcTrade.sqf
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Axle reacted to vbawol in Selling of big weapons / Backpacks
Thanks for the contribution, This will be added for the next update.
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Axle got a reaction from SWAT_BigBear in Infifstar
Or you could use the default Epoch admin tool/antihack and not have any of those issues. But that's just me.
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Axle got a reaction from Brian Soanes in On 0.3.5.0 after restart all lockboxes and safes are open
Tested on Mells house, no issues there.
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Axle reacted to Brian Soanes in On 0.3.5.0 after restart all lockboxes and safes are open
BE filters not updated
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Axle reacted to orangesherbet in Happy Birthday AWOL!!!!
It's ok AWOL I got you dawg! Also, here's a throwback to the best present you ever gave us. RIP Gumby Slide :( http://www.twitch.tv/orangesherbet/c/5197718 oh, and happy birthday man :D
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