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chipsandcheese

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  1. Like
    chipsandcheese reacted to carl101 in Crafting a lock (and ownership) for vehicles   
    It's possible as its already done with the master key script
  2. Like
    chipsandcheese reacted to SurvivalServers.com in Survival Launcher - alternate Steam launcher for ARMA 2: OA and ARMA 3   
    1.0.0.3 released!
     
    http://survivallauncher.com/2014/12/13/launcher-release-1-0-0-3-change-log/
     
    Changes
    Make division between servers on the list easier to read / increase font size a little Added additional information to the Steam common folder issue at startup Fixes
    Progress percentage cut off in a Mod Manager download Hit individual server refresh crash Default game from settings does not set default New Features
    Favorites Add server to favorites with IP:Port Copy IP:Port to clipboard Coming Soon
    Improve remote server to client connection speed & timeouts Improve mod manager download speed for non-US residents by adding global HTTP mirrors Add more mod filtering code to filter out more servers into more mods Custom launch parameters override History Friends More user interface cleanup (color correction) Copy IP to keyboard fix DayZero
  3. Like
    chipsandcheese reacted to blckeagls in Survival Launcher - alternate Steam launcher for ARMA 2: OA and ARMA 3   
    + 1,000,000 points!!!

    I think this is much better than A3Launcher...  It appears that A3Launcher is broken..  It does not show all servers..

    This one does show all servers.. A+++
  4. Like
    chipsandcheese reacted to Spodermayt in [WIP/RELEASE] Bank Robbery V3.   
    _pos = getPos nearestObject "Notebook"; _rand=floor(random 10); _squad1 = _aiGroup createUnit ["Policeman",[_pos select 0 + 10 + _rand, _pos select 1 + 10 + _rand, 0], [], 10, "PRIVATE"]; _rand=floor(random 10); _squad2 = _aiGroup createUnit ["Policeman",[_pos select 0 + 15 + _rand, _pos select 1 + 15 + _rand, 0], [], 10, "PRIVATE"]; and so on... (Dont copy that it probs wont work :D just a reference)
  5. Like
    chipsandcheese reacted to Zupa in [Solved & Ready] Skin Models Custom   
    Ill make a guide tomorrow.
  6. Like
    chipsandcheese reacted to wangtangnoodle in Less zombie loot with 1.0.5.1   
    Good news! Hopefully there'll be less in buildings by default in upcoming patches too.
  7. Like
    chipsandcheese got a reaction from Scout 2012 in Files are not signed by a accepted key   
    I truly believe 1.0.5.1 only works when it wants.
  8. Like
    chipsandcheese reacted to iPrismmm in [HowTo] EVR BlowOut map independent   
    Your problem is you are defining the CfgSound class in both your description.ext and your sound.hpp. You need to remove the siren class from your description.ext(CfgSound) altogether and add the siren class inside CfgSound{}; within sound.hpp. Hope that's not too confusing lol.
  9. Like
    chipsandcheese got a reaction from TheVampire in Feature Request Thread   
    Or they can be available at traders for 10 or 20 gold. Thought it might be an interesting way of giving fresh spawns a little fear & mystery, plus the need to do a bit of trading. Or to get back to base or their body for a radio.
  10. Like
    chipsandcheese got a reaction from Gimmic in [Suggestion] No Chernarus Trader Cities   
    Hello.
     
    I've played Chernarus, Namalsk & Taviana for Epoch and I feel the easiest map in general to get yourself kitted up on and get around on, is Chernarus. If you look at the other maps, like Taviana, there is more work to be put in when thinking about what to do next. Go to the weapons trader way up there, the medical dealer way over there. It takes up more time. On Chernarus, I've come to really dislike the three trader cities. They allow you to do a lot of things at once, plus allow server owners or players to demand the safezones more. It's a great map, but I see more potential in Epoch to make the experience more challenging.
     
    Would it be possible for a version of the Chernarus traders that are scattered all over the map, therefore re-populating some areas that folk rarely visit or at least stop at? Would add more fear around the map knowing someone else may be at Pustoshka for a certain trader, or Skalka for another for example.
     
    Here's a quick example
        Looking back actually, there's probably not the need for as many traders as there is on there, but you get the point. Pobeda Dam could be utilized fairly well too.   Thanks.
  11. Like
    chipsandcheese reacted to Rayden in Way Too Much Loot   
    http://opendayz.net/threads/tutorial-custom-loot-tables-and-adjusting-spawn-rates.11589/
     
    This is a guide on how to edit them in the normal DayZ mod, I'm guessing it's the same way for Epoch.
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