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Corper got a reaction from Fuchs in [Release] Chernarus PVP Killzone/Custom Airfield
damn son, talk about a hit to FPS!
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Corper got a reaction from Pinkyizthebrain in Good server hosting uk?
i would re consider this^ they are shunting their customers and offering little to no support for scripts. Seems like they have just sunk down to most other hosters - they dont care about you and wont help. When will service companies understand good customer service is key??!
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Corper got a reaction from SilentHog in Good server hosting uk?
fastpoint gaming seems a very good choice
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Corper got a reaction from Pinkyizthebrain in [BETA] FastPointGaming - Redis/MySql Database Managment Web Application - Source Code for the community
this is sick!
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Corper got a reaction from Pinkyizthebrain in Good server hosting uk?
fastpoint gaming seems a very good choice
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Corper got a reaction from Cr41s3 in Shipping container marker easily fakable
youre the reason why bug reports should be done in private
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Corper got a reaction from Nakama Mind in bad admins!!
can i just ask why this thread attracts the attention of forum moderator, yet there is server advertising's in the wrong section and its been weeks since moderators have updated and verified threads in the proper server section??
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Corper reacted to Zupa in Epoch Dev / Scripters Skype Group
Hey guys
I dont know if there already is one. But as arma has a skype group for anything you can think of, i would like to propose a Epoch scripting skype Group.
Now please only join this if you actually develop scripts ( or develop Epoch ^^) . I would like to keep it with people that can/could make stuff in arma.
The purpose of this group i would suggest is:
Working together towards the future of Arma 2 DayZ Epoch Give help and advice on scripting for Epoch The following link would get you right in there:
Having slight problems getting the link to work
skype:?chat&blob=ZhxrXFYXKqJPaPTKXqoba19T9Z1z-ZEvlfc8ZRzC9SnsvbkEQEboT0xw8wO6j-hWs_f5x1Q
http://skype:?chat&blob=ZhxrXFYXKqJPaPTKXqoba19T9Z1z-ZEvlfc8ZRzC9SnsvbkEQEboT0xw8wO6j-hWs_f5x1Q
skype:?chat&blob=ZhxrXFYXKqJPaPTKXqoba19T9Z1z-ZEvlfc8ZRzC9SnsvbkEQEboT0xw8wO6j-hWs_f5x1Q
Just copy that into a skype chat, and then click it for now, can't get it to work in a browser.
Now, please, only join if you are involved in any developping. This is not for asking question how to install a script into your server.
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Corper reacted to BetterDeadThanZed in bad admins!!
No, why would I want to use someone else's bans? For all I know, they are banning players because they have the letter "q" in their name, or the player said "Good morning" and the admin didn't like that. I prefer to only use my own ban list.
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Corper reacted to Razorman in Which Server Host to Pick?
Vert! Rented a new server to test out the service, £15 a month for 40 slots, so far been excellent support & performance 5.135.138.65:2302
Will not be renewing Vilayer after 2 years at end of this month as the 1 week i've used Vert has been so good.
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Corper reacted to Zupa in Looking for someone to install scripts? Send me a PM - Now Including OverPoch
I think the epoch forums need some extra moderators ^^
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Corper reacted to Zupa in Cannot get Walkers, Not sure what I'm doing wrong
give me some time, ( i'll do it in between).
Change in your compiles.sqf
zombie_generate = .... to
zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; and place the following files in your missions pbo
https://github.com/DevZupa/Walkers
Edit typo ^^
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Corper got a reaction from CJR in WAI 2.1.4--Adding custom gun drops in boxes
in the WAI config.sqf you have this
// Dynamic box array crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"]; crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"]; crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"]; crate_weapons_buildables = [["ChainSaw","ItemJerryMixed"],["ChainSawB","ItemJerryMixed"],["ChainSawG","ItemJerryMixed"],["ChainSawP","ItemJerryMixed"],["ChainSawR","ItemJerryMixed"]]; crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"]; crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"]; crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"]; crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"]; crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"]; crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"]; crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"]; crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"]; crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"]; crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"]; crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"]; crate_items_president = ["ItemDocument","ItemGoldBar10oz"]; then take out or just add, the classnames of your weapons to which type of mission you want them at (which are the green parts)
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Corper reacted to Termi in Which Server Host to Pick?
We moved from dayzst to Vilayer a couple of months ago thinking it couldn't possibly get worse. Boy was I wrong. If you rent from them do yourself a favour and never let them touch anything on your server, we have had every problem imaginable. Had a stable pop of 30+ at any time of day before we moved to vilayer and now because of the constant down time (5/7 days a week server is down due to an unlimited amount of excuses relating to the data centre they use).
I have even had the support staff ask me why I chose one of the oldest and slowest severs on the network ( I must have missed the part where they advertised "this is our oldest and slowest server!"). The only answer they really have to all the issues I've had is handing out free months rent over and over, but a free server isn't worth shit when it's empty.......
Honestly, and I truly mean this, save yourself a bunch of drama, bite the financial bullet and go dedicated, it's the only way.
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Corper got a reaction from M.Adov in [Release]Karlovy City
you just have to change "map_" to "land_" in the building classnames for them to spawn loot
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Corper reacted to Sharleen in [Release]Karlovy City
Hello,
Here is a new city in the north of the map, the buildings do not loot, as originally created for a PVE area
Screenshots of the area http://imgur.com/a/xdgiy
Link to the .sqf file : https://www.dropbox.com/s/glghapv707rjmxy/Karlovy.sqf?dl=0
Link to the .sqf file with loot : https://www.dropbox.com/s/tx3yxp0heg63ja8/Karlovy.rar?dl=0 (Thanks Mysterious for editing)
Link to the Beidi file : https://www.dropbox.com/s/ensnu1b9nymm19w/Karlovy.Chernarus.rar?dl=0
Enjoy!
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Corper reacted to Darth_Rogue in Overpoch skins are JACKED!!
But then, many of you already know that. The Overwatch skins have been a huge pain in my rear since I started running the server. Half of them don't support the use of a backpack. Half of them cause AI to not target players because the skin is set up for the wrong "side" (East vs. West).....GAH!!!!
I want to keep the skins because my players love them, but we need to take out the ones that are buggy due to obvious issues. Has anyone here already been through them and figured out which ones work right and which ones don't? Because I'd sure love to dump the ones that are crap. I'm sure with enough time and effort I could do it myself, but I've already put a lot of energy into it and I'm not much further off than when I began. So if anyone could hook me up with a good list that's known to be working properly I would be eternally grateful. Thanks in advance!
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Corper reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0
Updated the filters with the information I have received. This is why it is important for people to submit test data to me. If I don't receive enough test data things like this can appear in a release.
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Corper reacted to Tricks in Larger plot poles?
Yes I do thank you, but a lot of the answers are from over a year ago and a lot has changed since then in the code and the way it runs. I posted in "Scripting Help" in a forum designed to help owners. I am always polite and thankful, I routinely give credit for new scripts on my server to their creators. I don't see the problem with refreshing a question for all the new server owners out there.... <_<
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Corper reacted to SmokeyBR in DayZ Overpoch Lingor - Trader Cities
the safezones triggers are on your mission.sqm inside you mpmission map files
search for "class sensors"
so if u wanna take out the safezone for a trade city just delete the right sensor and remember to change the value for the total sensors number
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Corper reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0
undo the pbo edits and see if the issue continues.