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ElDubya

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  1. Like
    ElDubya got a reaction from DangerRuss in Infistar Boxes issue   
    Open your AH.sqf with Notepad++.
    Search "9001".
    This is where your spawn boxes start. Change them all to this : 
    _b0x = 'USOrdnanceBox' createVehicle _pos;  
  2. Like
    ElDubya reacted to TAF rocka in Show Off Your Base   
    MAP_fridge   MAP_Kitchenstove_Elec   MAP_washing_machine   I used these aswell as a lot more in my little love shack on tavi but theyre standard  furniture objects for all maps I believe
  3. Like
    ElDubya reacted to TAF rocka in Help with traders   
    try this one instead, you can grab the traders sqf and beidi from vbawol github if you need them, this is a written tut and pretty easy so follow, hope this helps
    http://opendayz.net/threads/tutorial-epoch-creating-a-new-trader.19593/
  4. Like
    ElDubya reacted to 3steN8igall in Adding .pbo's to server   
    and a bikey file for clients?
  5. Like
    ElDubya reacted to 3steN8igall in Having problems with server_monitor.sqf   
    another day, another boon
     
  6. Like
    ElDubya got a reaction from theduke in (Request) Take a dump script   
    I added mine to right click toilet paper. Seemed logical :)
  7. Like
    ElDubya reacted to theduke in (Request) Take a dump script   
    i actually installed this, found the animation needed, found the toilet, just need to mess around with the code. (thats where i struggle the most lol)  But i'm trying..
  8. Like
    ElDubya reacted to theduke in Andre Aerial Patrol - [Coconut Release] - Any Map   
    is your server updated with the new update?
    It will also depend if the players on your server reverted the update or not.
    On my servers, most players have the update reverted. but some dont and it throws massive amount of RPT spam on both sides.
    Hope you guys can figure it out :) i personally dont use this one because i have enough AIs roaming.  But as for the fugitive script he's created, i made a menu for admin to pick players and choose only those players to execute the script, admin spawnable event.  I just need the script behind it lol  When i get some time ill try to work with someone in here to figure it out
  9. Like
    ElDubya got a reaction from Donnovan in Andre Aerial Patrol - [Coconut Release] - Any Map   
    _sphere = createVehicle ["Sign_sphere100cm_EP1",[0,0,0],[],0,"CAN_COLLIDE"]; _sphere attachTo [_motor,[0,0,3]]; This part no longer works from the original script. I needed this to work because I run a PVE server and needed a way to distinguish between player heli's and AI heli's ..... :(
  10. Like
    ElDubya got a reaction from raymix in [1.4.1] Snap Building PRO   
    It's not a bug. You stuffed the install up somewhere. Go over all the steps and double check everything.
  11. Like
    ElDubya got a reaction from casy in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Hi all,    I have decided to zip and release my OverpochOrigins server as I had a heart attack recently which was followed by complicated surgery and feel I need to scale back on things in my life that aren't as important as other stuff (like my family, kids, etc) so I am shutting this server down, so here are the files. First a bit about the server and what it has installed.   Please note, this server is FULLY WORKING with no errors either server or client side.   It has :    Origins 1.7.9.5 as base mod. All Origins vehicles. Fully working Excavator, Taviander, Beast Kamaz, Buhanker, Scrap Ferry, M3 Bimmer, Submarine, etc, etc. (apart from upgrading them with armour, but SchwEde has a solution for that in one of his threads)  Most Origins buildings. (Thanks SchwEde) Level 1, 2 and 3 HERO houses, garages, pyramid and stronghold (except electronests). No bandit houses as I run PVE servers but isn't hard to add them in. Mudzereli's Deploy Anything. R3F Towing/Lifting Zupa's Single Currency Axecop/Zupa Single Currency Service Points Zupa's Advanced Trading eBay's ESSv2 Graphical Spawn Select Central Locking Car Sounds, ore mining sounds, stronghold door sounds. MV22/Armed SUV/Submarine and Excavator animations. Smoke Hemp Script. Zupa's Plot Management. Adjust View Distance With Binoculars Right Click Pistol for Suicide Right Click Toolbox for Personal Bike Mikeeeys Precise Base Building Raymix's Snap Build Pro Striker's Vector Building Piggd's Chameleon Skin Changer The Farix's Enhanced Vehicle Deployment (for Origins Housing) 2 Missions Systems (WAI and DZMS for missions, Sector B mayor, guards and Isle Krk guards) Fully working Sector B with mayor, AI helipatrols, AI and loot Urals on both Sector B and Isle Krk) 4 Roaming AI Heli Patrols over Taviana and Novistrana. 2 seperate mining areas using sledgehammer to get ore to build origins housing. Use animated excavator to knock down Origins housing. (Thanks SchwEde). Submarine submerge and rise animations (Thanks SchwEde). Trader Safezones Lots of zombies. Zombie Free Plotpole Areas. Vehicle Godmode in Plotpole Areas (After a restart). Coins on dead AI. Remote execution of events (Only admins and must have "cobalt file" in their inventory to trigger menu). Zombie Free Sector B. Players can't log out on Sector B. Map Markers for traders, mining area and Isle Krk. Custom Loading Screen (will need to be changed for your own). Custom Welcome Credits (will need to be changed for your own). Custom Loot Tables. Overwatch Weapons and Skins Right Click Base Buildables Custom Billboards (will need to be changed for your own). Custom GUI. Aircraft Vendors sell Origins vehicles. 2 Hero vendors (as I run PVE servers, you will need to change one to a bandit vendor for PVP). Enhanced Death Messages. Forced Name Tags (disable for PVP). Force Save Vehicle Location. Full Moon Nights. R3F Weight Disabled. Self Bloodbag. God Mode Bases. Reduced Construction Count. (1) Config Based Single Currency Traders. New Spawn Loadouts.   Plus MANY, MANY bug fixes, etc.   As I said, this server was running live until recently and totally error free.    Many thanks to the people I mentioned whose scripts I used, to SchwEde for the HOURS and HOURS of coding he provided to animate vehicles, houses and other Origins stuff and to anyone else I forgot to thank for the minor scripts, bug fixes and help along the way. This server was great to play on as it had everything you could ever want from an Overpochins server.    I had infiSTAR running on this server (that I have removed so you will need to add your own copy or use Admin Tools from Noxicarius) and was using infiSTAR to add money to players, spawn donator boxes, spawn origins boxes so players could build houses, spawn Origins vehicles, etc, etc. Players can build houses themselves by having the required humanity, a toolbox, etool and sledgehammer in their inventory, right clicking on the toolbox which will give the option to build a wooden crate in front of them that they then have to put the required items into to build the respective house. The building recipes I used were :   DZE_Origins_Humanity =  [ ["Hero1",5000], ["Hero2",12000], ["Hero3",25000], ["Bandit1",-5000], ["Bandit2",-12000], ["Bandit3",-25000] ];   //Whats needed for Building Houses DZE_Origins_House1 = [ ["PartWoodPile", 20], ["PartOreSilver", 20], ["ItemCombolock", 1], ["PartGlass", 1], ["CinderBlocks", 5], ["MortarBucket", 2], ["PartGeneric", 5], ["ItemWire", 4], ["ItemWoodWall", 3], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 5], ["ItemORP", 5] ]; DZE_Origins_House2 = [ ["PartWoodPile", 40], ["PartOreSilver", 40], ["ItemCombolock", 1], ["ItemCorrugated", 2], ["CinderBlocks", 10], ["MortarBucket", 4], ["PartGeneric", 10], ["ItemWire", 8], ["ItemWoodWall", 6], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 10], ["ItemAVE", 10] ]; DZE_Origins_House3 = [ ["PartWoodPile", 60], ["PartOreSilver", 60], ["ItemCombolock", 1], ["PartVRotor", 2], ["CinderBlocks", 15], ["MortarBucket", 6], ["PartGeneric", 15], ["ItemWire", 12], ["ItemWoodWall", 9], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 15], ["ItemARM", 15] ]; DZE_Origins_SG = [ ["PartWoodPile", 80], ["PartOreSilver", 80], ["ItemCombolock", 1], ["PartFueltank", 1], ["CinderBlocks", 20], ["MortarBucket", 8], ["PartGeneric", 20], ["ItemWire", 16], ["ItemWoodWall", 12], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 20], ["ItemLRK", 20]  ]; DZE_Origins_LG = [ ["PartWoodPile", 100], ["PartOreSilver", 100], ["ItemCombolock", 1], ["ItemJerrycan", 1], ["PartVRotor", 1], ["CinderBlocks", 25], ["MortarBucket", 10], ["PartGeneric", 25], ["ItemWire", 20], ["ItemWoodWall", 12], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 25], ["ItemTNK", 25]  ]; DZE_Origins_King = [ ["PartWoodPile", 150], ["PartOreSilver", 75], ["ItemCombolock", 1], ["ItemLightBulb", 1], ["CinderBlocks", 300], ["MortarBucket", 50], ["PartGeneric", 50], ["ItemWire", 40], ["ItemWoodWall", 12], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 50], ["ItemAVE", 30] ]; DZE_Origins_Stronghold = [ ["PartWoodPile", 500], ["PartOreSilver", 75], ["ItemCombolock", 1], ["ItemGenerator", 1], ["PartEngine", 1], ["CinderBlocks", 50], ["MortarBucket", 50], ["PartGeneric", 50], ["ItemWire", 40], ["ItemWoodWall", 25], ["ItemWoodWallDoor", 12], ["ItemTankTrap", 50], ["ItemARM", 35] ];   Documents required to build houses are found on Sector B AI, the Mayor on Sector B, Isle Krk AI and some mission crates/AI. Only 2 ore veins spawn on the map, but players can "mine" for ore using sledgehammers at the two marked "mining" locations to gather enough ore to build the houses. Traders do not buy or sell ore.    Anyway, enjoy the server. It is super easy to set up. Just copy the files in the "Server" folder to your server root directory :   DayZ_Epoch_Server Battleye Folder Keys folder DayzOrigins1.7.9.5 (not included)  DayzOverwatch (not included)   And copy the folder in the "Client" folder to your missions folder :    DayZ_Epoch_13.Tavi   Adjust the loading screen, welcome credits and change the configs and variables in the init.sqf to your liking and away you go! The server also has support for JSRS (Jarhead Sounds) and Blastcore Visual Effects. If you don't want them, just delete the following from the keys folder :    jsrs15_v2.bikey six_blastcore_visuals.bikey warfxpe.bikey    Please note : I will NOT be providing ANY support to get this working. It's a straightforward install that anyone that knows what they are doing could do blindfolded.   Have fun!   PS : Don't forget to adjust your launch parameters. Mine were :    "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"   EDIT : This might help you out a bit as well if you will be using infiSTAR with this :    _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,88890,711194,711197]; // -1 Epoch Safe/Lockbox Keycode UI // 106 Inventory (Gear) // 2200 Blood Test // 6900,6901,6902,6903 New Player (select Gender and such things) // 20001,20002,20003,20004,20005, 20006 Chameleon Skin Changer // 420420 Epoch Trader // 41144 Epoch Door Keycode UI // 129 Diary // 666,667 Clay Car Radio // 4444 Radio Communication // 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport. // 88890 ESS Spawn Selection v2 // 711194 Plot Management (http://epochmod.com/forum/index.php?/topic/16166-release-plot-management/) // 711197 Zupa Advanced Trading _ALLOWED_Dialogs = _ALLOWED_Dialogs + [81000,20001,20002,20003,20004,20005,20006,118338,118339,711197,711195]; // adding some others from community addons /* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */ _cMenu = [ "","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0", "RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect","#USER:adminmenu", "RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus","#USER:ChameleonMenu", "RscCombatMode","#USER:playermenustart","#USER:Helpmenu","RscFormations","RscTeam","RscSelectTeam","RscReply", "RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu", "BTC_Hud","PlotManagement" ]; /* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */ _dayzActions = [ "DonorSkins","wardrobe","s_player_maintain_area","s_player_maintain_area_preview","BTC_SganciaActionId","BTC_liftActionId","BTC_liftHudId","dayz_myLiftVehicle","s_player_heli_detach", "dayz_myCursorTarget","s_player_craftZombieBait","s_player_butcher_human","s_player_makeBomb","s_player_zombieShield","s_player_upgrademoto", "s_player_smeltRecipes","null","churchie_check","churchie_defuse","churchie_rig_veh","player_Cannibalism","s_player_fillfuel210","s_player_knockout","s_player_upgradegyro","ActionMenu", "manatee_craft_menu","manatee_craft_menu_wea","manatee_craft_menu_sur","manatee_craft_menu_ind","s_player_craftZombieBaitBomb","horror_traders","s_player_takeOwnership","s_siphon","s_player_suicide", "silver_myCursorTarget","stow_vehicle","menu_Worker2","neutral","menu_RU_Citizen1","menu_RU_Citizen4","menu_TK_CIV_Takistani04_EP1","menu_RU_Villager3","menu_RU_Functionary1","menu_Doctor", "menu_Dr_Hladik_EP1","menu_Profiteer4","menu_Worker3","menu_Pilot_EP1","menu_RU_Citizen3","menu_CIV_EuroMan02_EP1","menu_Rita_Ensler_EP1","menu_RU_WorkWoman5","menu_RU_WorkWoman1", "menu_Woodlander1","menu_Woodlander3","menu_Rocker4","menu_CIV_EuroMan01_EP1","Tow_settings_action_heliporter","Tow_settings_action_heliport_larguer", "Tow_settings_action_deplacer_objet","Tow_settings_action_relacher_objet","Tow_settings_action_selectionner_objet_charge","Tow_settings_action_charger_selection", "Tow_settings_action_charger_deplace","Tow_settings_action_selectionner_objet_remorque","Tow_settings_action_remorquer_selection","Tow_settings_action_remorquer_deplace", "Tow_settings_action_detacher","Tow_settings_action_contenu_vehicule","Tow_settings_dlg_CV_titre","Tow_settings_dlg_CV_btn_decharger","Tow_settings_dlg_CV_btn_fermer", "s_player_makePLBomb","s_player_stats","s_player_deploybike","s_player_packbike","s_player_deploygyro","s_player_upgradebike","nul", "s_player_equip_carry","s_player_showname","s_player_showname1","s_player_smeltItems","s_building_snapping","s_player_downgrade_build", "s_player_debug","s_player_calldog","s_player_speeddog","s_player_movedog","s_player_followdog","s_player_warndog","s_player_barkdog","s_player_trackdog", "s_player_staydog","s_player_waterdog","s_player_feeddog","s_player_tamedog","s_player_repair_crtl","s_player_towing", "s_player_fillgen","s_player_maint_build","s_player_fuelauto2","s_player_fuelauto","s_player_information", "s_player_upgrade_build","s_player_packvault","s_player_unlockvault","s_player_checkGear","s_player_run_events", "s_player_lockUnlock_crtl","s_player_deleteBuild","s_player_pzombiesfeed","s_player_pzombiesattack", "s_player_pzombiesvision","s_player_callzombies","s_player_removeflare","s_player_fishing_veh", "s_player_forceSave","s_player_fillfuel20","s_player_fillfuel5","s_player_lockvault","s_player_dragbody", "s_player_packFdp","s_player_otkdv","s_player_isCruse","s_player_cnbb","bis_fnc_halo_action", "s_player_rest","s_player_flipvehiclelight","s_player_flipvehicleheavy","s_player_1bupd", "s_halo_action","s_player_smelt_scrapmetal","s_player_grabflare","s_player_fishing", "s_player_smelt_engineparts","s_player_smelt_fueltank","s_player_smelt_windscreenglass", "s_player_smelt_mainrotoraryparts","s_player_smelt_wheel","s_player_smelt_jerrycan","s_player_siphonfuel", "s_player_flipveh","s_player_fillfuel","s_player_dropflare","s_player_butcher","s_player_cook", "s_player_boil","s_player_fireout","s_player_packtent","s_player_sleep","s_player_studybody", "NORRN_dropAction","s_player_selfBloodbag","s_clothes","s_player_holderPickup","s_player_gather", "s_player_recipeMenu","s_player_deleteCamoNet","s_player_netCodeObject","s_player_codeRemoveNet", "s_player_enterCode","s_player_codeObject","s_player_codeRemove","s_player_disarmBomb", "unpackRavenAct","disassembleRavenAct","launchRavenAct","strobeRavenResetAct","strobeRavenTestAct", "batteryLevelCheckRavenAct","batteryRechargeRavenAct","mavBaseStationActionName_00","mavBaseStationActionName_001", "mavBaseStationActionName_01","mavBaseStationActionName_02","mavBaseStationActionName_03","mavBaseStationActionName_04", "s_player_dance","s_player_igniteTent","s_player_clothes","s_player_scrollBandage", "STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_heliport_larguer","s_vehicle_lockUnlock_crtl", "STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_remorquer_deplace", "STR_R3F_LOG_action_selectionner_objet_remorque","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_charger_deplace", "STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_remorquer_selection","STR_R3F_LOG_action_charger_selection", "STR_R3F_LOG_action_contenu_vehicule","STR_R3F_ARTY_action_ouvrir_dlg_SM", "s_player_removeActions","s_player_repairActions","r_player_actions","r_player_actions2","s_player_parts","s_player_combi","s_player_parts", "s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint", "s_player_evacCall","s_player_makeEvacChopper","s_player_clearEvacChopper", "s_player_deploybike2","s_player_deploymoped","s_player_deploymoped2","s_player_deploymozzie","s_player_deploymozzie2", "2066","SP_refuel_action","SP_repair_action","SP_rearm_actions","s_player_setVectorsReset","s_player_setVectorsForward", "s_player_setVectorsBack","s_player_setVectorsLeft","s_player_setVectorsRight","s_player_setVectors1","s_player_setVectors5","s_player_setVectors45", "s_player_setVectors90","s_player_paint","DoorManagement","Entercode","mv22_fold","mv22_unfold","mv22_open","mv22_close","suv_close","suv_open" ];  
  12. Like
    ElDubya got a reaction from Etol in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Also, to anyone reading this for future reference, please do not contact me asking if I have a particular server "pack" with Overpoch and global banking, or Epoch, Spawn Select and Group Management. The only server "pack" I have released is this one, use it for whatever.
     
    Do the hard yards and do what everyone else does when they want a server with specific scripts ...... MAKE IT!
  13. Like
    ElDubya reacted to theduke in Advanced Alchemical Crafting v3.3   
    here are the original files that i have
    https://www.dropbox.com/s/p4xj0k9o530ojyz/Buildables.zip?dl=0
  14. Like
    ElDubya got a reaction from olga3105 in [Release] Complete Namalsk Epoch Server   
    Hi all, me again.
    This time I have for you a complete Namalsk server, ready to go, straight out of the box. This package has : 
    Plot For Life Precise Building Snap Build Pro Vector Build Advanced Alchemical Crafting Standard Gold Bar Currency Custom Traders Fully Working Bloodsuckers Fully Working Cold Weather Warm Clothes Namalsk Zombies DZMS Missions Cold Breathe Fully Working EMP Storms Gauss Rifle/Ammo Spawns only in A2 A2 Has The Complete Namalsk Scenery Inside Lots of Custom Building Addons Custom Trader Areas Login Camera Welcome Credits Right Click Executables (bike, etc) Earplugs Dynamic Weather Effects Joelma's Fast Time Control (1.5hr night in every 4hr cycle) Sleep/Rejuvenate Blood in Tents Trader Safezones Random Monster Noises When Locking Cars Support For JSRS and Blastcore Recover Player Skins .... and more ....  You will need to download @Namalsk and @NC (Namalsk Crisis) for all the Namalsk addons to work correctly. You will also need to add the Epoch client files and some form of admintools/anti-hack to the server pack. I was using infiSTAR.
    I have it set to spawn players with a solder kit in their inventory to fix broken NVG's, radios and GPS that are only available via loot spawn. Players will need to find 2 of these items, place them in their backpacks, right click their solder kit and repair them, making one good set from 2 broken sets. Warm clothes spawn in barracks. The Gauss rifle (both scoped and non scoped) have a chance to spawn in Object A2. Bloodsuckers will spawn on certain buildings but mainly barracks when players are near. I have an "Essentials Trader" in place of the bandit trader that only sells ASPI devices (to ward off the effects of the EMP storms), mutant hearts (to ward off the bloodsuckers) and combination locks for high prices. ASPI and Mutant hearts are ONLY available from this trader.
    Only 6 types of heli spawn and all of them, except the littlebird, are capable of lifting every ground vehicle. Ground vehicles can not tow other ground vehicles.
    Missions are handled by DZMS, and I have renamed the missions to suit the Namalsk theme as well as gone around the whole map, taking co-ordinates of flat suitable ground for the missions to spawn on. All mission AI are wearing traditional bandit gear.  
    As last time, I will not be providing support for this pack. You should know how to add the things needed to get this to work correctly. It's easy though, a kid could do it.
    Anyway, enjoy .....
  15. Like
    ElDubya got a reaction from RiMMON in [Release] Complete Namalsk Epoch Server   
    Hi all, me again.
    This time I have for you a complete Namalsk server, ready to go, straight out of the box. This package has : 
    Plot For Life Precise Building Snap Build Pro Vector Build Advanced Alchemical Crafting Standard Gold Bar Currency Custom Traders Fully Working Bloodsuckers Fully Working Cold Weather Warm Clothes Namalsk Zombies DZMS Missions Cold Breathe Fully Working EMP Storms Gauss Rifle/Ammo Spawns only in A2 A2 Has The Complete Namalsk Scenery Inside Lots of Custom Building Addons Custom Trader Areas Login Camera Welcome Credits Right Click Executables (bike, etc) Earplugs Dynamic Weather Effects Joelma's Fast Time Control (1.5hr night in every 4hr cycle) Sleep/Rejuvenate Blood in Tents Trader Safezones Random Monster Noises When Locking Cars Support For JSRS and Blastcore Recover Player Skins .... and more ....  You will need to download @Namalsk and @NC (Namalsk Crisis) for all the Namalsk addons to work correctly. You will also need to add the Epoch client files and some form of admintools/anti-hack to the server pack. I was using infiSTAR.
    I have it set to spawn players with a solder kit in their inventory to fix broken NVG's, radios and GPS that are only available via loot spawn. Players will need to find 2 of these items, place them in their backpacks, right click their solder kit and repair them, making one good set from 2 broken sets. Warm clothes spawn in barracks. The Gauss rifle (both scoped and non scoped) have a chance to spawn in Object A2. Bloodsuckers will spawn on certain buildings but mainly barracks when players are near. I have an "Essentials Trader" in place of the bandit trader that only sells ASPI devices (to ward off the effects of the EMP storms), mutant hearts (to ward off the bloodsuckers) and combination locks for high prices. ASPI and Mutant hearts are ONLY available from this trader.
    Only 6 types of heli spawn and all of them, except the littlebird, are capable of lifting every ground vehicle. Ground vehicles can not tow other ground vehicles.
    Missions are handled by DZMS, and I have renamed the missions to suit the Namalsk theme as well as gone around the whole map, taking co-ordinates of flat suitable ground for the missions to spawn on. All mission AI are wearing traditional bandit gear.  
    As last time, I will not be providing support for this pack. You should know how to add the things needed to get this to work correctly. It's easy though, a kid could do it.
    Anyway, enjoy .....
  16. Like
    ElDubya reacted to Nemaconz in Sapper-Free Bases   
    I may just take you up on that offer my friend. As you can see I've already constructed him completely in Oxygen 2, I had to remove some old proxies that were organic to ARMA 1 & 2 and have to substitute with ones from ARMA 3, that shouldn't be difficult at all. Once I put them in game I need to see how the animations play out, I have a feeling I will need to do some adjusting with that but I'll cross that bridge when I get to it. The next step for me is making the sounds work, in Namalsk the bloodsuckers play their sounds via rSAY and call RE, well we know that does not work in ARMA 3, so I have to come up with another way to play their sounds and I don't want to use EH's. So far, I can only get units to produce sounds locally on the clients machine, I need to find a way to broadcast them on the server so they are sync'd, don't really care about JIP for these but if I could do that too it would be cool. I'm sure I can modify the follow and attack scripts without much difficulty. So yea, I'm moving right along.

    EDIT: Well going through the blood_follow.sqf I can see that calling other scripts or performing animations also uses call RE, example:

    [nil, _mut_target, rEXECVM, "\nst\ns_modules\mutants\scripts\blood_dayz_att.sqf", _mut_target] call RE;
    or
    [nil, _mutant, rSwitchMove, "AmelPercMstpSnonWnonDnon_amaterUder2"] call RE;
     
    This should be fun... :/

  17. Like
    ElDubya got a reaction from Eric the Viking in [Release] Complete Namalsk Epoch Server   
    Hi all, me again.
    This time I have for you a complete Namalsk server, ready to go, straight out of the box. This package has : 
    Plot For Life Precise Building Snap Build Pro Vector Build Advanced Alchemical Crafting Standard Gold Bar Currency Custom Traders Fully Working Bloodsuckers Fully Working Cold Weather Warm Clothes Namalsk Zombies DZMS Missions Cold Breathe Fully Working EMP Storms Gauss Rifle/Ammo Spawns only in A2 A2 Has The Complete Namalsk Scenery Inside Lots of Custom Building Addons Custom Trader Areas Login Camera Welcome Credits Right Click Executables (bike, etc) Earplugs Dynamic Weather Effects Joelma's Fast Time Control (1.5hr night in every 4hr cycle) Sleep/Rejuvenate Blood in Tents Trader Safezones Random Monster Noises When Locking Cars Support For JSRS and Blastcore Recover Player Skins .... and more ....  You will need to download @Namalsk and @NC (Namalsk Crisis) for all the Namalsk addons to work correctly. You will also need to add the Epoch client files and some form of admintools/anti-hack to the server pack. I was using infiSTAR.
    I have it set to spawn players with a solder kit in their inventory to fix broken NVG's, radios and GPS that are only available via loot spawn. Players will need to find 2 of these items, place them in their backpacks, right click their solder kit and repair them, making one good set from 2 broken sets. Warm clothes spawn in barracks. The Gauss rifle (both scoped and non scoped) have a chance to spawn in Object A2. Bloodsuckers will spawn on certain buildings but mainly barracks when players are near. I have an "Essentials Trader" in place of the bandit trader that only sells ASPI devices (to ward off the effects of the EMP storms), mutant hearts (to ward off the bloodsuckers) and combination locks for high prices. ASPI and Mutant hearts are ONLY available from this trader.
    Only 6 types of heli spawn and all of them, except the littlebird, are capable of lifting every ground vehicle. Ground vehicles can not tow other ground vehicles.
    Missions are handled by DZMS, and I have renamed the missions to suit the Namalsk theme as well as gone around the whole map, taking co-ordinates of flat suitable ground for the missions to spawn on. All mission AI are wearing traditional bandit gear.  
    As last time, I will not be providing support for this pack. You should know how to add the things needed to get this to work correctly. It's easy though, a kid could do it.
    Anyway, enjoy .....
  18. Like
    ElDubya reacted to raymix in [Release] Complete Namalsk Epoch Server   
    You can't redistribute other people's work, mate. There are exceptions like sheep's pack where he contacted all script authors, but you haven't, I'd know :P
    Plus, server packs are not allowed by forum rules anyway.
    I understand your intentions are to help out other people, but yeah... rules are rules. Plus when something breaks, you'll have your inbox full of noobs asking dumb questions :)
  19. Like
    ElDubya reacted to Richie in [Release] Complete Namalsk Epoch Server   
    Download link removed and thread locked, like Raymix said, if you get permission from the authors and the forum admin team we can unlock it.
    I do totally get why you've done this and there's a lot of work involved but the rules are clear, sorry.
  20. Like
    ElDubya got a reaction from pr0dukt in [Release] Complete Namalsk Epoch Server   
    Hi all, me again.
    This time I have for you a complete Namalsk server, ready to go, straight out of the box. This package has : 
    Plot For Life Precise Building Snap Build Pro Vector Build Advanced Alchemical Crafting Standard Gold Bar Currency Custom Traders Fully Working Bloodsuckers Fully Working Cold Weather Warm Clothes Namalsk Zombies DZMS Missions Cold Breathe Fully Working EMP Storms Gauss Rifle/Ammo Spawns only in A2 A2 Has The Complete Namalsk Scenery Inside Lots of Custom Building Addons Custom Trader Areas Login Camera Welcome Credits Right Click Executables (bike, etc) Earplugs Dynamic Weather Effects Joelma's Fast Time Control (1.5hr night in every 4hr cycle) Sleep/Rejuvenate Blood in Tents Trader Safezones Random Monster Noises When Locking Cars Support For JSRS and Blastcore Recover Player Skins .... and more ....  You will need to download @Namalsk and @NC (Namalsk Crisis) for all the Namalsk addons to work correctly. You will also need to add the Epoch client files and some form of admintools/anti-hack to the server pack. I was using infiSTAR.
    I have it set to spawn players with a solder kit in their inventory to fix broken NVG's, radios and GPS that are only available via loot spawn. Players will need to find 2 of these items, place them in their backpacks, right click their solder kit and repair them, making one good set from 2 broken sets. Warm clothes spawn in barracks. The Gauss rifle (both scoped and non scoped) have a chance to spawn in Object A2. Bloodsuckers will spawn on certain buildings but mainly barracks when players are near. I have an "Essentials Trader" in place of the bandit trader that only sells ASPI devices (to ward off the effects of the EMP storms), mutant hearts (to ward off the bloodsuckers) and combination locks for high prices. ASPI and Mutant hearts are ONLY available from this trader.
    Only 6 types of heli spawn and all of them, except the littlebird, are capable of lifting every ground vehicle. Ground vehicles can not tow other ground vehicles.
    Missions are handled by DZMS, and I have renamed the missions to suit the Namalsk theme as well as gone around the whole map, taking co-ordinates of flat suitable ground for the missions to spawn on. All mission AI are wearing traditional bandit gear.  
    As last time, I will not be providing support for this pack. You should know how to add the things needed to get this to work correctly. It's easy though, a kid could do it.
    Anyway, enjoy .....
  21. Like
    ElDubya got a reaction from bFe in [Release] Complete Namalsk Epoch Server   
    Hi all, me again.
    This time I have for you a complete Namalsk server, ready to go, straight out of the box. This package has : 
    Plot For Life Precise Building Snap Build Pro Vector Build Advanced Alchemical Crafting Standard Gold Bar Currency Custom Traders Fully Working Bloodsuckers Fully Working Cold Weather Warm Clothes Namalsk Zombies DZMS Missions Cold Breathe Fully Working EMP Storms Gauss Rifle/Ammo Spawns only in A2 A2 Has The Complete Namalsk Scenery Inside Lots of Custom Building Addons Custom Trader Areas Login Camera Welcome Credits Right Click Executables (bike, etc) Earplugs Dynamic Weather Effects Joelma's Fast Time Control (1.5hr night in every 4hr cycle) Sleep/Rejuvenate Blood in Tents Trader Safezones Random Monster Noises When Locking Cars Support For JSRS and Blastcore Recover Player Skins .... and more ....  You will need to download @Namalsk and @NC (Namalsk Crisis) for all the Namalsk addons to work correctly. You will also need to add the Epoch client files and some form of admintools/anti-hack to the server pack. I was using infiSTAR.
    I have it set to spawn players with a solder kit in their inventory to fix broken NVG's, radios and GPS that are only available via loot spawn. Players will need to find 2 of these items, place them in their backpacks, right click their solder kit and repair them, making one good set from 2 broken sets. Warm clothes spawn in barracks. The Gauss rifle (both scoped and non scoped) have a chance to spawn in Object A2. Bloodsuckers will spawn on certain buildings but mainly barracks when players are near. I have an "Essentials Trader" in place of the bandit trader that only sells ASPI devices (to ward off the effects of the EMP storms), mutant hearts (to ward off the bloodsuckers) and combination locks for high prices. ASPI and Mutant hearts are ONLY available from this trader.
    Only 6 types of heli spawn and all of them, except the littlebird, are capable of lifting every ground vehicle. Ground vehicles can not tow other ground vehicles.
    Missions are handled by DZMS, and I have renamed the missions to suit the Namalsk theme as well as gone around the whole map, taking co-ordinates of flat suitable ground for the missions to spawn on. All mission AI are wearing traditional bandit gear.  
    As last time, I will not be providing support for this pack. You should know how to add the things needed to get this to work correctly. It's easy though, a kid could do it.
    Anyway, enjoy .....
  22. Like
    ElDubya got a reaction from theduke in MOSTWA - Andre most Wanted Script   
    You can run anything as admin. Just use this : 

  23. Like
  24. Like
    ElDubya got a reaction from haywiresoloist in Origins Overpoch Taviana Server Help   
    Glad you guys are getting some use out of it. I also have a few other servers I will release one day. A heavily scripted Napf overpoch with coins, a Namalsk Epoch that has EMP storms, Namalsk zombies, cold weather, warm clothes, bloodsuckers, gauss rifle spawns, and my baby, an Epoch-Oring server complete with Piggd's banking, advanced alchemical crafting, traders, AI strongholds, AI missions ..... the works. I get bored and build servers on my test machine, then store them on an external drive. Call it a sickness :)
  25. Like
    ElDubya reacted to theduke in Origins Overpoch Taviana Server Help   
    yeah me too lol i have 5 servers on my pc atm.  I decided to code a server from scratch. I really wanted p4l and global bank.  But your servers have made our community popular. I thank you for that :)  Im rolling one of the new servers out tomorrow.  Gona be a long day lol
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