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ElDubya

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  1. Like
    ElDubya reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0   
    If you are willing to help test I have added a new feature in the test branch. You can now create a safe zone anywhere on the map by using the "Safe Zone Create/Delete" option in the admin menu. It creates a safe zone (using the safe zone system that comes with the tool) around the admin placing it with the radius selected from the menu. This should work for all players on the map, enabling admins to run non-hostile server events or render help to people without risk of death to the player. You can currently only place one at a time as reselecting the item deletes the last created zone.
  2. Like
    ElDubya reacted to juandayz in [Release] Use a Trader to get a mission   
    using the same HMMVWreck .. this allow players to search items in the hummvie wreck trunk.
    *Create a sqf called "wreck.sqf" and drop it into Mpmissions\yourinstance\custom\script\
    wreck.sqf
    at bottom of fn_selfaction.sqf
     
  3. Like
    ElDubya reacted to Buck0 in Offering Server Scripting Help   
    I often get pms and i often resolve peoples issues, very rarely do i tell them i require payment to help.
     
    But its ok, people who come to me are the people who buy a 50$ server setup off someone like you and want it fixed and error free.
  4. Like
    ElDubya reacted to falconsan in Summer or winter . . .   
    Hello,
    it was a long time ago, that i posted here, but here the good news. I am working at two maps. DayZ Ruegen and DayZ Sauerland
    SAUERLAND 2.00 Summer will be approximately released in the next four Weeks.
    Dayz-Sauerland.com is down for rebuild and will updated with the release from Sauerland 2.00 Summer.
    The Map includes all the changes and Fixes of the Wintermap.
    Regards
     
     
  5. Like
    ElDubya reacted to juandayz in tp system for players   
    I here trying to not speak Spanish and this guy talking in Chinese LOL
  6. Like
    ElDubya got a reaction from juandayz in [Release] Use a Trader to get a mission   
    Cool, very cool :)
  7. Like
    ElDubya reacted to seelenapparat in Custom buildings vanish/underwater   
    good luck with having serverside AI which do not recognize clientside buildings. and having players complaining about dead bodies falling trough clientside buildings.
    the only mapadds I dont run serverside are the safezone traderareas.
  8. Like
    ElDubya reacted to juandayz in [RELEASE] EPOCH LIFE   
    VIDEO PREVIEW:
    Hi. This is not about spawn objet like a crazy, each objet have a relatioship whit the other.  SPECIALS THNKS FOR THEDUKE!!!!  HE RELEASE THE GUIDE MENU CUZ IM A PRIMATE :D
    This is about life in a base. For player who want to play faraway from cities, in forest or any other place.
    WHATS IN THERE?
    INSTALL IT:
    1-Download :http://www.mediafire.com/download/h01avwl1cgo1odm/EPOCHLIFE.zip
    2-Paste "Custom" folder in your MPMISSION/INSTANCE/
    **note: thers a extra_rc.hpp in this folder if u have one NO use it just copy the code bellow.
    3A-IF YOU HAVE extra_rc.hpp then paste it.   IF YOU DONT HAVE go to 3B
    3B- Go to your description.ext and paste at bottom:
    4-Go to your description.ext and paste at very bottom:
    *ItemShovel - ItemSledge - ItemBook3 are very important in this mod.  Maybe u needs add this in traders .  I have ItemBook3 in my customloadout.
    Ready.
    Note: This work fine whit battleye, but i dont have INFISTAR so dnt know if works on it. maybe anyone can test and make it works on infistar.
  9. Like
    ElDubya reacted to Buck0 in Offering Server Scripting Help   
    I lol'd
  10. Like
    ElDubya got a reaction from Georgie in Offering Server Scripting Help   
    You should also add that you aren't offering this "service" free of charge. 
  11. Like
    ElDubya got a reaction from RC_Robio in Offering Server Scripting Help   
    You should also add that you aren't offering this "service" free of charge. 
  12. Like
    ElDubya got a reaction from theduke in Offering Server Scripting Help   
    You should also add that you aren't offering this "service" free of charge. 
  13. Like
    ElDubya got a reaction from Tech_Support in Offering Server Scripting Help   
    You should also add that you aren't offering this "service" free of charge. 
  14. Like
    ElDubya reacted to juandayz in [[WORKING PLACES]] For Epoch.   
    Hi. Was working on this whit my friend ChukyN.
    Basically take the minning script and change some things to get  a new use for my server.
    Heres the original script. Credits for:
    Vindomire
    ***Whats new?***
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::INSTALL::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    0-Download: http://www.mediafire.com/download/8t9p8s9cbd1bsq2/work_click.zip
    And drop "work_click" into:yourServerRoot/MPMISSION/INSTANCE/custom/script/      
    !!!!!!!!!!!!!!!!!!!!!!!!!!!(IF U CHANGE THIS PATH YOU NEEDS Change paths IN EVERY FILES)!!!!!!!!!!!!!!!!
     
    1-Open your init.sqf find the if (!isDedicated) then {  section and paste at bottom:
    2-Again but at very bottom of init.sqf paste:
    3- now go to your custom variables.sqf  then into dayz_resetSelfActions = {       paste:
    **Notes:
    VIDEO PREVIEW: (dnt worry about spanish MSGS in video..I translated everything to upload here.)
      And nothing more.

  15. Like
    ElDubya reacted to ViseVersa in [Beta] New Kind of Headless Client   
    So, recently I was just browsing trough forums and I read about Headless Clients and I was like phew that would be a nice thing to have man. So I went straight to the Downloads, gave them a few Tests and decided screw this. I've seen "ARMA 2" Headless Clients using event handlers, that are for arma3 - not even sure, if they actually work in arma2 and then it's a mess (no offence thou, but it was very hard to read trough all that). Well, what Solutions did I have? Making my own one and share it with the Community to improve it to an acceptable Standard.
     
    The following Video (Sound might be loud) shows an Example of the Headless Client
     
     
    So, what's so Special about this...
    Well first of all this works on any Map. Also it works with any Loot Table. Also it works without the need of a player. It has it's own "independent Area" where it interacts in. What I mean with that is, that you won't need to rely on any Functions, as everything that is needed is included. All Variables and Functions work outside of the normal "dayz stuff", as only the Headless Client loads it and it won't overwrite anything. Also it comes with a few features available.
     
    You can fully customize the spawn Ratio between Zombies spawned on Buildings and in Wilderness, for Example you could have 3x as many Zombies in cities You can fully customize the Loot Tables or integrate your existing ones just by changing a variable You can fully customize which modules to use, like animal spawn, wild zombie spawn, building zombie spawn, loot spawn and custom spawn. You can customize which Animals to Spawn You can make AI Shoot at the Zombies You can shuffle the Loot by setting permaLoot to false, as the server clean up will then clean it up and the hc will just re-spawn it. You can ofc set how many zombies / animals / loot piles should max be spawned  
    For a full List, of available Options see the variablesHC.sqf.
     
    The Performance
    While you have the ability to use all those variables, you can tweak the performance of this. However, the script will only be as good as the code and I'm not perfect. I tried my best to check every tiny bit to make sure nothing ever goes wrong, but there's always that slight possibility. Also I'm not perfect and this is my very first attempt, so if I did something wrong or could've done it better just let me know. Also be carefully, when changing the Script Timers, as a to low value might impact dramatically on your FPS.
     
    The Design
    This Client is not meant to Tackle the common Problem of a Headless Client joining to early, etc. It is meant to be persistent, reliable and functional. It more a "spawning handler" for various things like the loot. If you want a "perfect" Headless Client this is not the thing you're searching for. This is the Basement of a Script that is living from user Input, user Feedback and user advices. It wants further improving (if possible) and optimizing (if possible). Regardless of the fact, that it is fully Stable you can however do things wrong - I personally have only limited methods to test this Client, while you or other maybe have a large player base that is willing to tackle a new world of Zombies - so.. If you find any Bug or have any more wishes just let me know.
     
    The Installation
    Please prepare for everything, that you'll need:
    An Editor of your choice (OK, this was obvious) Your mission.sqm (Located in your MPMissions\DayZ_Epoch_%INSTANCE%.%MAP% Your init.sqf (Located in your MPMissions\DayZ_Epoch_%INSTANCE%.%MAP% Your config.cfg (Usually Located in a Folder called "instance_number_mapName") The Headless Client itself (See also: GitHub - Headless Client)  
    IF you do NOT have a Headless Client Installed or failed to install it before:
     
    IF you do have a Headless Client installed or managed to do so before:
     
    The Last Step is simply to create a Folder inside your Mission named "headlessclient" (You can ofc define your own paths) and put all the HC Files into that Folder. Edit the Variables if you want to or just hop right into game and start the massacre!
     
    PS: If I was unclear with the Instructions at any point let me know.
     
     
    //EDIT:
    Just out of interest I forced the HC to join the wrong slot, to see what happens. Apparently it can be in any slot, it doesn't differ ^^
     
     
     
    //Edit
    Apparently some files on Github got broken during the Upload, they have meanwhile been replaced.
  16. Like
    ElDubya reacted to seelenapparat in 5th Fresh install - Fixing 1 issue just causes another .. Need HELP!   
    also. launch each game, after you installed it.
    like this: install arma2, launch and exit arma2.
    install arma2oa, launch and exit arma2oa.
    install your mods, launch and play.
     
     
     
  17. Like
    ElDubya got a reaction from Etol in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Also, to anyone reading this for future reference, please do not contact me asking if I have a particular server "pack" with Overpoch and global banking, or Epoch, Spawn Select and Group Management. The only server "pack" I have released is this one, use it for whatever.
     
    Do the hard yards and do what everyone else does when they want a server with specific scripts ...... MAKE IT!
  18. Like
    ElDubya reacted to Buck0 in Working Dayz Epoch Headless Client for Zed Spawn and FSM   
    Be interested to see a finished product, very few people with a working hc nowdays
  19. Like
    ElDubya got a reaction from Anthrax in Loading screen not showing   
    I wouldn't be worried about why you can't see loading screens. I would be worried as to why a folder 8.2gig in size with 165 files inside has just ...... vanished ..... from your HDD?
  20. Like
    ElDubya reacted to Buck0 in Looking For A Scripter   
    You will make a great server owner, you will no longer have to run a bypass to cheat :D
  21. Like
    ElDubya got a reaction from Buck0 in Looking For A Scripter   
    3 seperate Steam accounts and a VAC ban on each of them ....... lol
  22. Like
    ElDubya reacted to Shak in Looking For A Scripter   
    You're not going to find anybody willing to help you for chump change mate. It takes time to perfect a server, like months / years.
    PM me with what you're having trouble installing, and I"ll help you in any way I can. I've installed most popular mods.
    If you haven't even bothered trying to install the mods that you want, don't bother PMing me, because after you get me or somebody else to help you, the moment you want something else installed you'll need help again.
    It would be much more beneficial for you to learn how to do it yourself.
    I am sorry if I come across as rude, just stating the facts here.
  23. Like
    ElDubya got a reaction from theduke in BattleEye Question..again   
    You need a bans.txt. You don't need the rest of the BE .txt files.
  24. Like
    ElDubya got a reaction from juandayz in Delete Originals Trades cities   
    If you want all traders gone from any of the default Epoch maps (Chernarus, Napf or Sauerland) just delete everything in the  Dayz_server/missions/yourserversmission/mission.sqf or simpy comment out this line in your init.sqf : 
    // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf"; to 
    // Add trader citys //_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";  
  25. Like
    ElDubya got a reaction from juandayz in Delete Originals Trades cities   
    If you have infistar, push the "I" key on the objects at the trader city you want to remove, and using the coords delete them from Dayz_server/missions/yourserversmission/mission.sqf
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