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sercanatici got a reaction from Darro19 in arma serie on discount get almost everything for just $15
arma serie on discount get almost everything for just $15
https://www.humblebundle.com/arma-bundle
I hope its okay that i post this here, if not feel free to delete it.
have nice day.
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sercanatici reacted to salival in [Release] Bury and butcher body [Updated for 1.0.7]
Bury and butcher body is part of Epoch 1.0.7.1 now.
Hi guys,
Here's my version of the bury/butcher body script. Focus'd on optimization and cleanliness.
* Tested as working on a blank Epoch 1.0.7 server
* Contains a server side scheduler module to clean up old weapon crates, graves and crosses after 25 minutes.
* Removes the flies sound when body is buried for performance.
To download: https://github.com/oiad/buryBodies
**** For Epoch 1.0.6.2 only **** >> Download <<
Visit this link: https://github.com/oiad/buryBodies/tree/Epoch_1.0.6.2
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sercanatici got a reaction from Hobo Guy in overpoch chernarus vehicle trader wont spawn vehicles
Who ever done this iam so happy that i found this, i was having the same problem, thx alot
Good Day or Night (what ever time you guys are having)
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sercanatici got a reaction from vbawol in arma serie on discount get almost everything for just $15
arma serie on discount get almost everything for just $15
https://www.humblebundle.com/arma-bundle
I hope its okay that i post this here, if not feel free to delete it.
have nice day.
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sercanatici got a reaction from Richie in arma serie on discount get almost everything for just $15
arma serie on discount get almost everything for just $15
https://www.humblebundle.com/arma-bundle
I hope its okay that i post this here, if not feel free to delete it.
have nice day.
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sercanatici got a reaction from Pretz in Infistar Vehicles,Trader Vehicles not Spawning
After a lot of looking around to find out the FIX, and i finally find out a way to fix it.
Its the infistar issue. i changed the Ah.sql file
'PVDZE_veh_Publish2' addPublicVariableEventHandler
{
_array = (_this select 1);
_worldspace = _array select 0;
_class = _array select 1;
_activatingPlayer = _array select 5;
_pos = _worldspace select 1;
_txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName');
if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith {
_log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos];
diag_log ('infiSTAR.de Log: '+_log);
};
'PVDZE_veh_Publish2' addPublicVariableEventHandler { _array = (_this select 1); _worldspace = _array select 1; _class = _array select 2; _activatingPlayer = _array select 5; _pos = _worldspace select 1; _txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName'); if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith { _log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos]; diag_log ('infiSTAR.de Log: '+_log); }; -
sercanatici got a reaction from Pretz in Infistar Vehicles,Trader Vehicles not Spawning
Hey Guys,
Iam running Juans server pack, and i am having almost the same problem. i can spawn vehicles through the infistar, but when i go to the trader it wont let me spawn it. It does the animation, and you get the key. The red arrow shows up but no vehicle spawns. This is the error iam getting from it.
23:30:50 "EPOCH SERVERTRADE: Player: Punisher (76561198020415154) bought a HMMWV_M1035_DES_EP1 in/at trader city Stary for 40000x Coins"
23:30:50 Error in expression < _array select 5;
_pos = _worldspace select 1;
_txt = getText (configFile >
23:30:50 Error position: <select 1;
_txt = getText (configFile >
23:30:50 Error select: Type Object, expected Array,Config entry
I have talked to Juan and he couldnt help me.
Hope anyone could help me, thanks anyway..
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sercanatici got a reaction from dayzguy420 in Guide To Install most common mods (1.0.5.1)
Hey Juan, i cant take credits for the fix for vehicle not spawning in from traders. I found it some where on this forum.
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sercanatici got a reaction from dayzguy420 in Guide To Install most common mods (1.0.5.1)
This is the guy i learn it from, thanks to him.
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sercanatici reacted to chargedlight1 in [Released] Custom spawn loadout dependend on humanity
If you dont want to use: http://opendayz.net/threads/release-essv2-enhanced-spawn-selection-v2.21547/
As you want a random spawn location for player who join your server just like me.
One thing to notice is that i didn't test this without anti-hack. ( I've used infistar on server side with a reason. PM me if you want to know that reason and why i did it in this specific way. )
Without Antihack on server side* NOT TESTED, NEED RESPONSE IF WORKS OR SOLUTION! :
First add this in init:
execVM "Custom\loadout.sqf"; Above:
dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
in Custom\loadout.sqf:
//change loadout on spawn, // added by: Stijnkluiters github: https://github.com/stijnkluiters // default array = [ //"ItemBandage", //"ItemBandage", //"17Rnd_9x19_glock17", //"17Rnd_9x19_glock17", //"ItemMorphine", private ["_isHero","_humanity","_isBandit"]; _humanity = player getVariable["humanity",0]; // This is where my own server failed because of my anti-hack _isBandit = _humanity < -5000; _isHero = _humanity > 5000; if (_isHero) then { //hero diag_log format["LOADOUT: Hero"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; if (_isBandit) then { //bndit diag_log format["LOADOUT: Bandit"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; With Antihack on server side* TESTED, WORKS! :
Go to /z/addons/dayz_server/compile/server_playerLogin.sqf
And add:
"_primcharvar", "_humanity" // Line 1 in code. to private[];
after doing so.
Add this:
//Do Connection Attempt // humanity _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:102:%1:",_charID]; _primcharvar = _key call server_hiveReadWrite; if (count _primcharvar > 0) then { if ((_primcharvar select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; _humanity = _primcharvar select 5; after:
//Process request _newPlayer = _primary select 1; _isNew = count _primary < 10; //_result select 1; _charID = _primary select 2; // NEW CODE HERE!
find: PVCDZ_plr_Login
add this under that.
/* Humanity */ Humanity = _humanity; (owner _playerObj) publicVariableClient "Humanity"; Go to:
Init.sqf
Add: execVM "Custom\loadout.sqf";
above:
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
in Custom\loadout.sqf
//change loadout on spawn, // added by: Stijnkluiters github: https://github.com/stijnkluiters // default array = [ //"ItemBandage", //"ItemBandage", //"17Rnd_9x19_glock17", //"17Rnd_9x19_glock17", //"ItemMorphine", private ["_isHero","_humanity","_isBandit"]; waitUntil {uiSleep 1; !isNil ("PVCDZ_plr_Login")}; waitUntil {uiSleep 1; !isNil ("Humanity")}; _humanity = Humanity; diag_log format["CHARGEDLIGHT1: humanity: %1",_humanity]; _isBandit = _humanity < -5000; _isHero = _humanity > 5000; if (_isHero) then { //hero diag_log format["LOADOUT: Hero"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; if (_isBandit) then { //bandit diag_log format["LOADOUT: Bandit"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; };
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sercanatici got a reaction from juandayz in [Outdated] [release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing
Hey, guys
i have installed deploy bike script on my server epoch v1.0.6 and it is working 99% The only issue iam having is you dont get the pack menu while scrolling?
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sercanatici reacted to Zupa in [Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).
Example here, i added a check here as requested on github issue:
https://github.com/EpochSC/SingleCurrencyStorage/blob/master/DayZ_Epoch_11.Chernarus/ZSC/actions/bank_dialog.sqf
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sercanatici reacted to Airwaves Man in [Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).
You can remove in the fn_selfactions that part:
// cars if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; After that you can only store coins in sheds, safes , lockboxes.
I think the easiest way to prevent from dupe is to add a function that checks whether another player is near the player who wants to store coins or near the storage item.
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sercanatici got a reaction from juandayz in Guide To Install most common mods (1.0.5.1)
Hey Juan, i cant take credits for the fix for vehicle not spawning in from traders. I found it some where on this forum.
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sercanatici got a reaction from Lightningpillz in Infistar Vehicles,Trader Vehicles not Spawning
After a lot of looking around to find out the FIX, and i finally find out a way to fix it.
Its the infistar issue. i changed the Ah.sql file
'PVDZE_veh_Publish2' addPublicVariableEventHandler
{
_array = (_this select 1);
_worldspace = _array select 0;
_class = _array select 1;
_activatingPlayer = _array select 5;
_pos = _worldspace select 1;
_txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName');
if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith {
_log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos];
diag_log ('infiSTAR.de Log: '+_log);
};
'PVDZE_veh_Publish2' addPublicVariableEventHandler { _array = (_this select 1); _worldspace = _array select 1; _class = _array select 2; _activatingPlayer = _array select 5; _pos = _worldspace select 1; _txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName'); if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith { _log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos]; diag_log ('infiSTAR.de Log: '+_log); }; -
sercanatici reacted to juandayz in [RELEASE] Custom GUI / Menu
@sercanatici try this suicide.sqf
another:
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sercanatici reacted to theduke in [RELEASE] Custom GUI / Menu
Unfortunately the scripts that came with it were just examples of things you could do with the menu. You might want to look for a suicide script that better suits your needs.
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sercanatici reacted to Thatch in [Release] Kamenka Extended
Hey folks, as I've stated before, I felt the southwest was rather empty and void of any loot. So to remedy this, I made some improvements to Kamenka. It's nothing too overpowering, just a firestation, some tents and whatever a functioning city requires.
Screenshots
http://imgur.com/a/MXLHV
Required files
https://github.com/MrThatch/Epoch/blob/master/kamenkaext.sqf
Installation Instructions
1. Download and unpack your server.pbo if necessary
2. Create a folder called buildings in the root of it.
3. Now place the kamenkaext.sqf you fetched from the above link into that folder
4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo
execVM "\z\addons\dayz_server\buildings\kamenkaext.sqf"; //Kamenka Extended 5. Now repack and upload your server.pbo where applicable
I hope you like it! And any feedback / criticism is more than welcome
My other work:
edit: One of the buildings was a little off (object 6037), I updated the sqf file on GitHub
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sercanatici got a reaction from dayzguy420 in [Release] Walkers Zombies / Disable running on zeds
Iam having the same problem, can anyone confirm if this script/addon still works?
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sercanatici got a reaction from dayzguy420 in (plz help )looking for a scripter to install mods to a gtx gaming server (2016)
I have the latest version, Is there a fix or do i just rollback to old version?
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sercanatici got a reaction from dayzguy420 in (plz help )looking for a scripter to install mods to a gtx gaming server (2016)
Hey bro, You are the best i just sovled it by going back to older version. i only replaced the AH.sqf. done.
Thanks brother i wont forget it :D.
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sercanatici got a reaction from dayzguy420 in (plz help )looking for a scripter to install mods to a gtx gaming server (2016)
After a lot of looking around to find out the fix, and i finally find out a way to fix it.
Its the infistar issue. i changed the Ah.sql file
'PVDZE_veh_Publish2' addPublicVariableEventHandler
{
_array = (_this select 1);
_worldspace = _array select 0;
_class = _array select 1;
_activatingPlayer = _array select 5;
_pos = _worldspace select 1;
_txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName');
if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith {
_log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos];
diag_log ('infiSTAR.de Log: '+_log);
};
'PVDZE_veh_Publish2' addPublicVariableEventHandler { _array = (_this select 1); _worldspace = _array select 1; _class = _array select 2; _activatingPlayer = _array select 5; _pos = _worldspace select 1; _txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName'); if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith { _log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos]; diag_log ('infiSTAR.de Log: '+_log); }; -
sercanatici got a reaction from dayzguy420 in (plz help )looking for a scripter to install mods to a gtx gaming server (2016)
Yea vehicles work and spawns.
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sercanatici got a reaction from juandayz in (plz help )looking for a scripter to install mods to a gtx gaming server (2016)
Yea vehicles work and spawns.
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sercanatici reacted to juandayz in (plz help )looking for a scripter to install mods to a gtx gaming server (2016)
and now vehicles works? :)