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JayOnSpeed

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  1. Like
    JayOnSpeed got a reaction from Ghostis in [Release] Cen's Custom GUI for Epoch/Overpoch   
    Ok, this is it.
     

  2. Like
    JayOnSpeed got a reaction from MintyBadger in Banking system currently sux   
    The larger the amount the longer it takes. It fails if you move or move the mouse. I think the time it takes to deposit or withdraw should be reduced  if we cant be aware of our surroundings whilst depositing ( because if we move the transfer fails ) then there is no point in banking in a highly populated server or with AI in towns, a sapper once killed me because i couldn't hear him ( he made no sound and this his frequent in 2.5.*) and when i heard the footsteps was too late.
     
    I'm sure the dev team is working on this, it clearly needs some attention.
  3. Like
    JayOnSpeed got a reaction from iRAGE in Banking system currently sux   
    The larger the amount the longer it takes. It fails if you move or move the mouse. I think the time it takes to deposit or withdraw should be reduced  if we cant be aware of our surroundings whilst depositing ( because if we move the transfer fails ) then there is no point in banking in a highly populated server or with AI in towns, a sapper once killed me because i couldn't hear him ( he made no sound and this his frequent in 2.5.*) and when i heard the footsteps was too late.
     
    I'm sure the dev team is working on this, it clearly needs some attention.
  4. Like
    JayOnSpeed reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  5. Like
    JayOnSpeed got a reaction from Nic in Sting 30rnd 9mm in P07   
    Vampire, its a matter of culture, in my country we can fit any mag into any gun(or animal) Just give is the right tools and some lub lol :)
  6. Like
    JayOnSpeed got a reaction from Nic in Pickup up gun bug *new?*   
    My trick for that issue is instead of picking the gun to the gun slot i place all the guns inside the backpack and only after that place it in the gun slot. Works everytime :)
  7. Like
    JayOnSpeed got a reaction from crckdns in Survival Launcher - alternate Steam launcher for ARMA 2: OA and ARMA 3   
    Hmm doest playwithsix do that?
  8. Like
    JayOnSpeed reacted to Axle in 0.2.5.2 Changelog   
    Before

     
     
     
    After

     
  9. Like
    JayOnSpeed reacted to vbawol in 0.2.5.2 Changelog   
    UPDATE: We had a pretty major performance issue pop up with the 100 player Chernarus server yesterday, A fix is in testing now, first signs show that we may have increased performance from the previous version.
  10. Like
    JayOnSpeed got a reaction from GasT in Random Weed Farms.   
    I would advise for people to wait sometime before trying to put these kinds of scripts to work, harvesting is planned by the epoch dev team ( i think the next build will have poppy harvesting).
    People are anxious to put all the scripts they had working in Dayz Epoch but this is still in an early stage and creating addons at this stage is almost pointless due to the constant updates of server and client files, wait it off, eat some scam!
  11. Like
    JayOnSpeed got a reaction from BetterDeadThanZed in Random Weed Farms.   
    I would advise for people to wait sometime before trying to put these kinds of scripts to work, harvesting is planned by the epoch dev team ( i think the next build will have poppy harvesting).
    People are anxious to put all the scripts they had working in Dayz Epoch but this is still in an early stage and creating addons at this stage is almost pointless due to the constant updates of server and client files, wait it off, eat some scam!
  12. Like
    JayOnSpeed got a reaction from Glenn in about Mellyshouse   
    Are you talking about orange sherbet ? :)
     

     
    Why should anybody care? Mell's server is testing stuff , cool for them , less debugging for me.
    People should be grateful.
    Who cares about who's admin in which server or forum? I rather play the game, being admin is hard work and people just don't appreciate, much like being dev lol
     
    Best wishes!
  13. Like
    JayOnSpeed reacted to vbawol in 0.2.5.2 Changelog   
    [Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. [Added] Basic wild plant spawner: Poppy [Added] New dynamic event object: Ferris Wheel [Added] Antagonist chances moved to epochconfig. [Added] Split server events from weather and added separate timers for each in epochconfig. [Added] Direction labels added to teleport pads. [Added] Epoch Story: Debug area is now Epoch Cloning facility. [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. [Added] Support for Krypto account access from classed ATM and phonebooth objects. [Added] New loot objects: Tarp covered pallet and freezer chest. [Added] Tree support for Bornholm. [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. [Added] Further enhanced DLL logging. [Added] Paint stripper & building parts pricing has been added to Traders. [Added] Extra logging of player connects and disconnects. [updated] Further optimized sound system. [Fixed] Group invite not working [Fixed] Vests and Headgear now populate with correct epoch variants in spawn menu. [Fixed] Item spawning now will add the items to a vehicle if target is in one. [Fixed] Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch. [Fixed] Better way to track dead state of player. [Fixed] Losing group when logging out while dead. [Fixed] Revive statistics were not persisting. [Fixed] Optimize cleanup system for more stable server fps. [Fixed] Removed doppleganger code for now, as it was not working as intended. [Fixed] Epoch welcome message encoding issue and fixed Scroll bar. [Fixed] Parachutes are now safe to use. [Fixed] Increased the amount of thirst gained from Drinks/Sodas. [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. [Fixed] Bug in sound system with Cultist caused error that broke master loop. [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) [Fixed] False script restriction kicks that happen when player destroy electric wire.  
     
     
    Release date: 12/23/2014
  14. Like
    JayOnSpeed reacted to axeman in AI MISSIONS?   
    These aren't going to be just race to the box and fight AI when you get there missions.. Think craftable storylines.. Saying no more :)
  15. Like
    JayOnSpeed got a reaction from dennis_stk in Disable Day/Night Vote   
    I think this is an Infistar option, ask chris.
  16. Like
    JayOnSpeed got a reaction from TayTayTheKiller in Survival Launcher - alternate Steam launcher for ARMA 2: OA and ARMA 3   
    Well i agree with the over complicated part but i managed to work fine with it and once you understand how it works.Its pretty simple really. Dont agree with the garbage part , once you learn how to work with it its far better then any other i've worked with.
  17. Like
    JayOnSpeed got a reaction from SmokeyBR in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I cant post a screenshot right now because im not at home. i'll do it later tonight.
     
    This is cen's gui modified for singe currency ( soul's hive )
     
    https://www.dropbox.com/sh/i0mngwyv3h7uhwt/AADPq4CqIJPFajk6S9edITQWa?dl=0
     
    Note: You may or may not need the guidefines.hpp file , depends on how you implemented the gui in the first place , this file has nothing to do with the single currency changes.
  18. Like
    JayOnSpeed got a reaction from SmokeyBR in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I had the same issue , i made some changes so this is the section from my description.ext file was using the RscTitles for the DayZ Group Management, i changed it to this:
     


      created a guidefines.hpp file in the same folder as the ATD_Hud.h file with the following content.  
     
  19. Like
    JayOnSpeed got a reaction from cen in [Release] Cen's Custom GUI for Epoch/Overpoch   
    Ok, this is it.
     

  20. Like
    JayOnSpeed got a reaction from RRP47 in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I made a version with coin's and bank and ill be glad to post it if Cen is ok with it.
     
    After all he did all the hard work and i just pushed code around lol :)
  21. Like
    JayOnSpeed got a reaction from cen in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I made a version with coin's and bank and ill be glad to post it if Cen is ok with it.
     
    After all he did all the hard work and i just pushed code around lol :)
  22. Like
    JayOnSpeed got a reaction from cen in [Release] Cen's Custom GUI for Epoch/Overpoch   
    I had the same issue , i made some changes so this is the section from my description.ext file was using the RscTitles for the DayZ Group Management, i changed it to this:
     


      created a guidefines.hpp file in the same folder as the ATD_Hud.h file with the following content.  
     
  23. Like
    JayOnSpeed got a reaction from Jossy in [Release] ComboKeyChanger_cKc [Updated 1.2]   
    Jossy , good news and great news!! The problem that i had with users not being able to change the lock codes because it just blinked? I though that looked like the behavior of something closing the dialog , no errors , no nothing.
     
    I looked into infistar and found a way to fix it.
     
    AHConfig.sqf in the server PBO inside the init folder.
     
    This is the ckc UI code: 118339, found it inside of one of the hpp files.
     
    /*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,6900,6901,6902,6903,420420,41144,55510,118339];
     
    So now it seems good, users can change the lock codes.
     
    If i find a way to fix the glitch i told you about earlyer ( when setting a new lock code it presents 000 but the actual code is there ) i'll let you know.
     
    Thanks again for maintaining this great script and for all the help!
  24. Like
    JayOnSpeed got a reaction from NetShark in [RELEASE] Vehicle Key Changer - For making Masterkey - V 1.4 (Updated 06/15/2014)   
    Yeah its this new version of epoch, the trader gets the key of the vehicle you are selling , i fix it by placing the key in my backpack when selling :)
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