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lonewolfgaming

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Posts posted by lonewolfgaming

  1. I have been having trouble with in game chat for awhile. My old computer was in need of replacing, so I bought a new computer and still having issues with it. I thought it might of been the keyboard, so I changed it out as well, but still not able to. What it does is when I push the / key my player stops until I push the Esc key then he will return controllable. I have tried changing the key used for chat, but the problem follows it. Any ideas what might be causing it?

  2. just tried this and it doesn't work either. Something changed when they updated Arma2 last. I have a few scripts that quit working that are called through the init.sqf. I am running Sheep's server setup and the scripts called through script control.sqf in his files are working, but can't get the ones I have added to work through the script control.

  3. 17 minutes ago, Saije said:

    nope. i have a 1.0.5.1 epoch server set up.  and I just bought the latest infistar 10 hours ago. been chatting with Chris aka infistar as well.  but i cant keep biggin him to help get his admin/antihack to work with essv2

    In AHConfig.sqf add 88890 to allowed dialogs:
    _ALLOWED_Dialogs = [-1,106, ... ,88890];

  4. I am wanting to add a sound to play when my DZMS missions pop up on the map to alert players that a mission is active. I have added sounds to scripts before, but was not sure if the same format would work for the sound to play so all players could hear. An example of what I have used is: _nul = [objNull, player, rSAY, "drunk"] call RE; that I use in a drink beer script that plays while the effects are happening. Any help would be great.

  5. 1 hour ago, juandayz said:

    you already make the changes in your custom compiles?

    
     // 120 sec timeout (12000 * 0.01)
            while { _timeOut < 12000 } do {
                if (dayz_clientPreload && dayz_authed) exitWith {
                        diag_log "PLOGIN: Login loop completed!";
                       endLoadingScreen;
                     };

     

    haven't tried that , will give that a go and see. Thanks Juandayz

  6. I am trying to figure out what is causing an issue with my test server running on my personal computer. I can run the server when the mission side files have to load in first, but when I try to get back on later or the next day since I have not made any changes to the mission side and it does not have to load up, the server stays on the splashscreen and doesn't allow play. I noticed a line that comes up several in a row in my rpt that I am trying to figure out what is causing it. the line in question is:

    20:32:43 Server error: Player without identity Lonewolf (id 472247178)

    If I make just a simple change to anything in mission files and it has to load up I am able to play.

  7. 3 hours ago, ethanj316 said:

    Where in the init.sqf would I add that?

    Mine is under the  // DayZ Epoch Config after the dayz_ calls:

    // DayZ Epoch config
    spawnShoremode = 0;
    spawnArea= 1500; // Default = 1500
    setTerrainGrid 50;    //Grass (Hi)12.5 or 25(Med/standard) or 50(Low/off)
    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30

    dayz_fullMoonNights = true;

    dayz_spawnselection = 0;
    dayz_paraSpawn = false;
    dayz_poleSafeArea = 50; //zombie free plot poles
    dayz_minpos = -1;
    dayz_maxpos = 16000;

    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = true; // Default: False

    DZE_requireplot = 1;
    DZE_teleport = [14000,14000,14000,14000,14000];
    DZE_StaticConstructionCount = 1;
    DZE_FriendlySaving = true;
    DZE_TRADER_SPAWNMODE = false;
    DZE_DeathMsgGlobal = true;
    DZE_DeathMsgTitleText = true;
    DZE_DeathMsgSide = true;
    DZE_BackpackGuard = false; //Default = true, true to enable, false to disable - wipes backpack on combat/ALT+F4 logging
    DZE_ForceNameTagsOff = false;
    DZE_R3F_WEIGHT = false; //use weight system
    DZE_PlotPole = [100,115];

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