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Ixecube

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    Ixecube reacted to blackwiddow in [RELEASE] Ixxo's Chernarus Enhancements - Kamenka   
    Hi guys, I have been wanting to share my custom areas with the community for a while now and I am going to start with my custom city I made west of Kamenka.

    I know this has been done many times but I still wanted to share my creation as I wanted to give something back to this fantastic community.
    This city took a long time to make and a lot of detail and effort has gone into placing buildings, roads and trees etc on top of existing patches on the ground to make it seem realistic.
    This area is Epoch 1.0.5 ready. All buildings that will be enterable will have no bushes or ground lurking inside them!

    Link to the .sqf
    https://github.com/IanHardy/ChernarusBuildings/blob/master/kamenka.sqf

    Photo album of the area
    http://imgur.com/a/rlP6m
     
    ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series:   Balota - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
  2. Like
    Ixecube reacted to Markk311 in Wicked AI/Mission system   
    THIS VERSION WILL NOT WORK WITH DAYZ EPOCH 1.0.6.1 PLEASE USE THIS VERSION: https://github.com/ebayShopper/WICKED-AI
     
    Current Version 0.16
    Adds more options to ammo boxes tweaks to missions Added timeouts to missions Fix ammobox despawn in 1.0.3  
    Wicked AI feature list
     
    Customizable loadouts for groups. Customizable Static weapon units Customizable Heli patrols Customizable vehicle patrols Customizable helicopter group paradrop Ability to setup custom skill settings Can spawn units in any script in the dayz_server.pbo AI share your info making them more difficult  
    Wicked Mission System  Features (WIP)
     
    Customizable random vehicles for missions Vehicles save to database only when player gets close Loads easily from AI system. No need for extra install Map markers refresh so JIP players will have them on map Uses wasteland like missions Customizable ammo boxes Missions can timeout if no player is in the area Setup
    ONLY WORKS FOR DAYZ EPOCH CURRENTLY
    Download Here (version 0.16)
    Setup is easy Put the WAI folder in your main dayz_server directory
     Add above allowConnection = true; in server_monitor.sqf
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";     allowConnection = true; No need for the killing a hacker fix.
    Config files are located in the main WAI folder and main Missions folder.
    Setup your custom spawns in Customspawns.sqf
     
    This is still a WIP. So try it out and give some feedback on it to help improve the system. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. I will post a more detailed setup later as I have no time now. This is running on my clans Epoch server if you want to get a taste before you try it. 69.64.52.14:2312.
     
     
    Known issues.
    Vehicle drivers are idiots
    Not a lot of debugging
     
    What is being worked on...
    More config options for missions.
    Changing format for AI weapon sets to not require mags in array.
     
    Early version of paradrop script.
    http://www.youtube.com/watch?v=opIUs4AgWXs
     
    Info Sharing Test
    http://youtu.be/a5G5NTmeWZQ
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