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lucho got a reaction from SideShowFreak in [RELEASE] Bexs Bunker Trader
allready works fine
PlayerHumanity = (player getVariable"humanity");
building1 = ( cursorTarget isKindOf "Land_MBG_HeavyShelter" && (player distance cursorTarget) < 10 );
if ((PlayerHumanity > 7499) && building1) then {
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lucho reacted to SideShowFreak in [RELEASE] Bexs Bunker Trader
peeked at the example in the bunker file for self actions
This should do the trick for ya
if ( cursorTarget isKindOf "Infostand_1_EP1" && (player distance cursorTarget) < 2 && (player getVariable"humanity") < 5000) then {
if (s_player_bunker < 0) then {
s_player_bunker = player addaction[("<t color=""#0000ff"">" + ("In den Bunker") +"</t>"),"fixes\actions\bunkerin.sqf","",5,false,true,"", ""];
};
} else {
player removeAction s_player_bunker;
s_player_bunker = -1;
};
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lucho reacted to SideShowFreak in [RELEASE] Bexs Bunker Trader
should eb able to add something like
if (player getVariable"humanity") < 5000) then {
blah blah exectute script
in your self actions where you would get the scroll option, so unless you have over 5k you wont get the option to scroll
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lucho reacted to raymix in Anti-Radiation Skin
It's not a skin, it's a radiation code itself that can be adjusted. You simply attach code for extra check - if player has certain skin applied then simply reduce damage given.
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lucho reacted to SchwEde in class RscTitles
you know you can easily post all of it in just one post ^^
http://opendayz.net/threads/death-screen-and-sound.18718/
this should help you to get this done