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lucho

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  1. Like
    lucho reacted to oldmatechoc in Search for Scripter   
    -
  2. Like
    lucho got a reaction from SideShowFreak in [RELEASE] Bexs Bunker Trader   
    allready works fine
     
    PlayerHumanity = (player getVariable"humanity");
    building1 = ( cursorTarget isKindOf "Land_MBG_HeavyShelter" && (player distance cursorTarget) < 10 );
    if  ((PlayerHumanity > 7499) && building1)  then {
  3. Like
    lucho reacted to SideShowFreak in [RELEASE] Bexs Bunker Trader   
    peeked at the example in the bunker file for self actions
    This should do the trick for ya
     
    if ( cursorTarget isKindOf "Infostand_1_EP1" && (player distance cursorTarget) < 2 && (player getVariable"humanity") < 5000) then {
        if (s_player_bunker < 0) then {
            s_player_bunker = player addaction[("<t color=""#0000ff"">" + ("In den Bunker") +"</t>"),"fixes\actions\bunkerin.sqf","",5,false,true,"", ""];
        };
    } else {
        player removeAction s_player_bunker;
        s_player_bunker = -1;
    };
  4. Like
    lucho reacted to SideShowFreak in [RELEASE] Bexs Bunker Trader   
    should eb able to add something like
    if (player getVariable"humanity") < 5000) then  {
        blah blah  exectute script
    in your self actions where you would get the scroll option, so unless you have over 5k you wont get the option to scroll
  5. Like
    lucho reacted to raymix in Anti-Radiation Skin   
    It's not a skin, it's a radiation code itself that can be adjusted. You simply attach code for extra check - if player has certain skin applied then simply reduce damage given.
  6. Like
    lucho reacted to Gr8 in Plot Pole 30m   
    DZE_PlotPole = [0,0];
     
    put this into your init.sqf
  7. Like
    lucho reacted to SchwEde in class RscTitles   
    you know you can easily post all of it in just one post ^^
     
    http://opendayz.net/threads/death-screen-and-sound.18718/
     

     
    this should help you to get this done 
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