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Posts posted by Mig
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On 11/28/2022 at 6:59 PM, Vladick said:
was hoping to reinstall this also for 1.0.7.1 but the link to github is dead
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10 hours ago, Restplay said:
Hello, does anyone have Sector C files for the Napf map? On the island where is the Sürenfeld Observatory.
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10 hours ago, poppen1234 said:
how would i incorporate that. my file for traders are as such
so would it be like
["GUE_Woodlander2", setPosATL [23371.3,5283.87,25],50.2731],
You need to modify the file: server_spawnTraders.sqf https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_spawnTraders.sqf
it should look like this:
private "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]; {_trader removeMagazine _x;} count magazines _trader; removeAllItems _trader; removeAllWeapons _trader; removeBackpack _trader; _trader switchMove ""; _trader setDir (_x select 2); _trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;"; _trader setUnitAbility 0.6; _trader disableAI "ANIM"; _trader disableAI "AUTOTARGET"; _trader disableAI "FSM"; _trader disableAI "MOVE"; _trader disableAI "TARGET"; _trader setBehaviour "CARELESS"; _trader setcaptive true; _trader forceSpeed 0; _trader allowDamage false; _trader enableSimulation false; _trader setPosATL _x select 1; } count _this; processInitCommands;
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5 hours ago, poppen1234 said:
So im running an ORI/epoch server. trying to get my trade npcs to spawn at the original ORI location.
No matter where i set their height. they will only spawn on the ground level. almost as if they are loading in before the map models are. is there a way to change the load order of these?
Hello,
Try with : setPosATL
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6 hours ago, MickPark said:
Hi where is run.bat located? I have tried looking and cannot find it.
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.bat
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22 hours ago, l1nkrx7 said:
is origins building system in this?
No
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Hello
Send the file , i will watch.
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1 hour ago, dranoel0601 said:
ErrorMessage: File mpmissions\DayZ_Epoch_13.Taviana\mission.sqm, line 854: /Mission/: Missing '}'
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Try to change these values:
_wpRadius = 5;
_wppos1 = [_xpos, _ypos+30, 0]; _wppos2 = [_xpos+30, _ypos, 0]; _wppos3 = [_xpos, _ypos-30, 0]; _wppos4 = [_xpos-30, _ypos, 0];
and try ..
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Open the mission file , search this line :
_plane = createVehicle ["AN2_DZ", [0,0,500], [], 0, "FLY"];
change to this :
_plane = createVehicle ["AN2_DZ",[9244.6875, 19838.98,500], [], 0, "FLY"];
and try ..
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On 6/5/2021 at 8:05 AM, higgibaby said:
Hi @Mig!
Wow. That is a lot of code; I would never have made it. Thank you very much! Now, my tiny server is going to be a lot of fun.
Weekend is save!
EDIT: I've done it into compiles. But the problem persists.
Here is my custom compiles:
did you change the call to your compile.sqf in the init file?
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On 5/26/2021 at 8:22 AM, higgibaby said:
Hey @Mig,
will you transfer your great job to Epoch 1.0.7? Or is it possible to explain how to do it ?
Thank you for your work!
yep, I'm working on it :)
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look on this event, there is a loop on the marker:
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private["_canSearch","_loot"]; _canSearch = count nearestObjects [player, ["LADAWreck","hiluxWreck","datsun01Wreck","datsun02Wreck","SKODAWreck","UAZWreck","UralWreck","Land_Shed_W02","Land_Shed_M03"], 4] > 0; _loot=["ItemSodaPepsi", "ItemBandage", "FishCookedTrout", "FoodBeefCooked", "ItemSodaMdew", "Attachment_Kobra", "ItemBriefcase100oz", "ItemGoldBar", "ItemKiloHemp", "ItemRuby", "PartGeneric", "PartWheel", "PartGlass", "PartEngine", "ItemAntibiotic", "ItemFuelBarrel", "ItemFuelcan", "ItemHotwireKit", "Skin_CZ_Soldier_Sniper_EP1_DZ"] call BIS_fnc_selectRandom; if (_canSearch) then { sleep 2; systemChat ("Searching..."); sleep 2; systemChat ("Searching..."); if (20 > random 100) then { // 20% chance player playActionNow "PutDown"; player addMagazine _loot; titleText ["Sweet, I found something!!!", "PLAIN DOWN", 1]; }else{ titleText ["Nothing...", "PLAIN DOWN", 1]; }; };
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10 hours ago, Vladick said:
@Mig Hey there, I installed this script and it works great. Thanks again! One issue I am having though is that on Github it says you can't lift locked vehicles but I have tested it and am able to lift locked vehicles, including ones that are not mine. I checked the scripts for a place to switch this function on or off and could not find one. Can you, or anyone, please tell me how I can make it so that helis cannot lift locked vehicles?
Thanks!
Vladick
try this
https://github.com/MigSDev5/BTC_Logistic_Modified_Epoch_Version
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15 hours ago, Vladick said:
Hi there, can anyone recommend a simple tow and lift script for this mod? I have tried mf-tow and it is not working as expected.
Thanks!
Vladick
https://github.com/F507DMT/BTC_Logistic_Modified_Epoch_Version
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10 hours ago, shay2020 said:
Hi Mig, thanks for the reply. Tried and still doesn't work. Here's how it goes:-
empty all items from inv into backpack
RC on m240 and click build dshkm, tells me i need 3 poles, good
add poles, RC on m240, tells me i need 1 scrap, good
add scrap, RC on m240 tells me i need 4 mags, good
add 4 mags Rc on m240 and nothing happens, hence the slight confusion right now
Thanks again.
Change this :
_hasitems = [["ItemPole",3], "PartGeneric", ["100Rnd_762x51_M240",4]] call player_checkItems; if(_hasitems} then { execVM "dshkm\DSHkM_Gue.sqf"; };
To this :
_hasitems = [["ItemPole",3], "PartGeneric", ["100Rnd_762x51_M240",4]] call player_checkItems; if(_hasitems) then { execVM "dshkm\DSHkM_Gue.sqf"; };
and try.
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try this :
_hasitems = [["ItemPole",3],["PartGeneric",1], ["100Rnd_762x51_M240",4]] call player_checkItems;
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_loot = ["PartWheel","ItemJerrycan","FoodCanFrankBeans","ItemSodaCoke","ItemBandage","ItemAntibiotic","ItemMorphine"] call BIS_fnc_selectRandom; player addMagazine _loot;
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15 hours ago, Reaper5150 said:
I'm needing help with this please! I'm tired of players using dumb names like Admin or Owner joining and would like to kick them back to lobby until they change it. Here it what I have come up with but can't get it to work?
waitUntil { alive player };
sleep 10;
systemChat(format["CHECKING PLAYER NAME..."]);if(name player in [""] )then{ //Badnames would go here
systemChat(format["YOUR PLAYER NAME IS NOT ALLOWED HERE, PLEASE CHANGE IT AND REJOIN!"]);
sleep 5;
systemChat(format["RETURNING YOU TO THE LOBBY. DO NOT TRY TO REJOIN WITH THE SAME NAME OR YOU WILL BE BANNED!!!"]);
sleep 5;
for "_badnames" do {
titleText [format[localize "str_return_lobby", _badnames], "PLAIN DOWN", 1];
uiSleep 1;
};
};
//disableUserInput true;Any help would be great! Feel free to use also :)
waitUntil { alive player }; sleep 15; systemChat "CHECKING PLAYER NAME..."; if(name player in ["Admin","Owner"])then{ //Badnames would go here systemChat "YOUR PLAYER NAME IS NOT ALLOWED HERE, PLEASE CHANGE IT AND REJOIN!"; sleep 5; systemChat "RETURNING YOU TO THE LOBBY. DO NOT TRY TO REJOIN WITH THE SAME NAME OR YOU WILL BE BANNED!!!"; sleep 5; endMission "END1"; forceEnd; };
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14 hours ago, Reaper5150 said:
Nice work! Is there anyway to give players coins via the right click on ItemRadio?
["ItemRadio","Give Coins","execVM 'Give_Coins.sqf';","true"],
private ["_coins","_player_coins"]; _coins = 500; _player_coins = player getVariable[Z_MoneyVariable,0]; player setVariable[Z_MoneyVariable,(_player_coins + _coins),true]; systemChat format ["You received %1 coins.",_coins]; call player_forceSave;
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Le lien de mon discord est dispo dans mon profil.
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2 hours ago, Crixus said:
Hello
I am looking for someone who could sell me a complète configuration and/or installation guide on an existing server
Dayz origins taviana epoch full
Ps: I am French and I have trouble with EnglishPrivate contact Merci beaucoup.
Salut,
Regarde la :
Epoch Origins 1.8.3 Problem starting the server
in A2: Epoch Mods
Posted
To ulock map and delete "artefacts" on map in init.sqf, on buttom add this: