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Posts posted by ARC_Solo
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_tv=abs(_xv)+abs(_yv)+abs(_zv);if (_tv>2) then {_dr=1/_tv} else {>14:50:27 Error position: <_zv);if (_tv>2) then {_dr=1/_tv} else {>14:50:27 Error Undefined variable in expression: _zv14:50:27 File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 5914:50:27 Error in expression < select 2]};How do i avoid this rpt spam?
Bumb,
Also having this issue
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Another bump as still haven't found a solution for this, it seems to it just isn't saving quickly enough?
Simple solution.
Open every trader .hpp in notepad.
Mass replace
0,"Coins"
with
,"Coins"
It will drop your trader prices by 1 zero which should stop items being over 1 million coins, thus not having to encounter this error.
(Only problem people will be rich so you'll need to run a sql event for banking_data)
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http://devzupa.be/#/dayz/sc999
This is Zupa's install instructions for 999 hive 1.1
I'd recommend installing that first. Then upgrade to Souls Hive.
Or at least that will show you where the certain actions are stored.
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Instantly losing blood sounds like a Map Area issue.
dayz_MapArea = 30000; // Default = 10000
To use the traders you need to walk up to them and Zoom in.
To remove Give Money -
Open up fn_selfactions and find // Give Money
make sure the first line is exactly
if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
This will check that the target is a Player and Is Alive. It will also make sure the Target isnt a Zombie or Animal and isnt in the Server Traders list.
To fix the trader Categories open
Server_Traders.sqf and find the traders that sell Ammo.
Match the TIDS in the Server_traders to the right Catagories in the config traders .hpp
e.g
// Ammunition Neutralmenu_CIV_EuroMan02_EP1 = [[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],[],"neutral"];Now open NeutralAssaultRifleAmmo.hpp and make sure the Category matches whats in the Server_tradersYour traders may not be working if you're tying to talk to a Friendly trader, as It looks like Soul left the friendly trader hpp's out of his version.
I'd make sure only Hero/Bandit are Friendly/Hostile and make the rest of your 4 run the same ID tables.
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Remove the Sensors from the mission.sqm
Here is a Vanilla Zupa S/C mission.sqm with the safezones removed.
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Unsure if its either something I've done or its the way the vehicles are added with traders but.
All Vehicles at the trade cities can be unlocked by admins, destroyed by players, salvaged.
Also, where you've put certain building objects to make the traders feel more tradish, you can pick the items up
E.G
At Tavrovo, you can pick up the guns on the gun traders table.
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Need to change
if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; };
To
if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_26.miroslavl\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_26.miroslavl\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; };
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Remove page up from the forbidden keys list maybe?
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I'll let you know when its all running :D
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I came looking for your previous release and found this.
To easy.
Really looking forward to setting up this server and seeing if people have knowledge enough that other maps exists outside Chero/Tavi/Napf
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Just wondering if there are any plans in the near futures (obviously going to happen at some point) for more Australian Servers to Test on.
Currently, there is 1 Vert hosting server which is 40/40 nearly 24/7.
I'm in a clan of 30-40 people all dying to get on and test it out.
As with most Australian clans we'll put our hands up and would be more than happy to host multiple Whitelist servers for the Australian Epoch community.
All you need do is ask. :)
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This would be extreamly do-able in a batch.
I've done it myself to allow;
Select Name
Select Games
Select Servers
Join as admin
Check mods folders
However I unfortunatly lost my complete copy of the launcher and use a Arma2/3 one.
But the concept is very do-able.
The key is to use about 4-5 different batch files called in at specific times to add a path. But renamed as text documents for easy editing per player.
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Did you download Taviana?
Did you then execute the @taviana Mod?
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Also Found this
Error in expression < 0;if (_index < 0) exitWith {};while {count TraderItemList < 1} do { sleep 1; >Error position: <count TraderItemList < 1} do { sleep 1; >Error count: Type Number, expected Array,Config entryFile z\addons\dayz_code\compile\player_traderMenuConfig.sqf, line 186 -
Nothing at all in the RPT. I had them working then all of a sudden they weren't. Gone over everything multiple times.
Just found this in the RPT
16:26:59 "EPOCH SERVERTRADE: Player: Solo (76561198017443105) bought a FHQ_ACR_WDL_IRN_GL in/at trader city Sabina for 600x Coins"
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Upgraded to Souls hive and now none of my traders take the currency, Coins still work in all other aspects.
Any help? Did i miss something?
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Got this wokring fine except I still cant get the Blue "Manage Door" option to open anything, can only access management via the eye scan interface.
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Use DiffMerg to compare
the 2 defines and find whats missing
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Gone over all of it again, followed all the steps but the "Manage door" link doesn't open the Door management and "manual combo" doesn't show up when clicked.
Fixed manual code
In doorUnlock.hpp replace Zupa Button4 with
class ZupaButton_4 : RscShortcutButton { idc = -1; text = "Manual Code"; x = 0.40 * safezoneW + safezoneX; y = 0.50 * safezoneH + safezoneY; style = 2; w = 0.20; onButtonClick = "call player_enterCode"; };
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He just said he updated it.
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Getting an Undefined RscButton { error in ComboLockUI.hpp
Defines is my first .hpp file called.
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Doesn't the SC Hive just enable the use of Banking/Coin Storage?
I don't think it relies on you having the coin system.
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I got them working, but the server is cleaning them up after 30 minutes ;/
Maybe they are getting cleaned up with Missions?
Easiest way to find out is to set mission timeout to say 300 (5 Min)
and see if your crates de-spawn after 5 min
Or, and I have no idea if this will work, add
_crate1 setVariable ["permaLoot",true];
_crate2 setVariable ["permaLoot",true];
You may also need to add
_crate1 = _this select 0;_crate2 = _this select 0;_crate1 setVariable ["ObjectID","1",true];_crate2 setVariable ["ObjectID","1",true];I pulled these lines from DZMS I think. -
I'm running ESS on Taviana
I think I fixed this issue by using
https://www.dropbox.com/s/4ucrssld8yv790k/player_switchModel.sqf?dl=0
and add
player_switchModel = compile preprocessFileLineNumbers "Overrides\player_switchModel.sqf";
to your compiles
DayZ Epoch Hand Cuff/Arrest players [HELP]
in A2: Epoch Mods (1.0.5.1)
Posted
It might be possible to add
CanDetain = false or whatever you've called it in the Safezone triggers.
Personally, I've seen issues with detaining scripts where you can run into a group of people and spam scroll options detaining 3-4 people in seconds.
To fix this I'd recommend adding the execuation to extra_rc so you have to sneak up, and open a menu. It also reduces lag on your server.