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ARC_Solo

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Posts posted by ARC_Solo

  1. It might be possible to add 

    CanDetain = false or whatever you've called it in the Safezone triggers.

     

    Personally, I've seen issues with detaining scripts where you can run into a group of people and spam scroll options detaining 3-4 people in seconds.

    To fix this I'd recommend adding the execuation to extra_rc so you have to sneak up, and open a menu. It also reduces lag on your server.

  2.  

    _tv=abs(_xv)+abs(_yv)+abs(_zv);
    if (_tv>2) then {_dr=1/_tv} else {>
    14:50:27   Error position: <_zv);
    if (_tv>2) then {_dr=1/_tv} else {>
    14:50:27   Error Undefined variable in expression: _zv
    14:50:27 File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 59
    14:50:27 Error in expression < select 2]};
     
    How do i avoid this rpt spam?

     

     

    Bumb,

    Also having this issue

  3. Another bump as still haven't found a solution for this, it seems to it just isn't saving quickly enough?

     

    Simple solution.

    Open every trader .hpp in notepad.

    Mass replace

    0,"Coins"

    with

    ,"Coins"

     

    It will drop your trader prices by 1 zero which should stop items being over 1 million coins, thus not having to encounter this error.

     

    (Only problem people will be rich so you'll need to run a sql event for banking_data)

  4. Instantly losing blood sounds like a Map Area issue.

    dayz_MapArea = 30000; // Default = 10000

     

    To use the traders you need to walk up to them and Zoom in.

    To remove Give Money - 

    Open up fn_selfactions and find // Give Money

    make sure the first line is exactly

    if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {

     

    This will check that the target is a Player and Is Alive. It will also make sure the Target isnt a Zombie or Animal and isnt in the Server Traders list.

     

    To fix the trader Categories open

    Server_Traders.sqf and find the traders that sell Ammo. 

    Match the TIDS in the Server_traders to the right Catagories in the config traders .hpp

    e.g

     

    // Ammunition Neutral
    menu_CIV_EuroMan02_EP1 = [
    [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
    [],
    "neutral"
    ];
     
    Now open NeutralAssaultRifleAmmo.hpp and make sure the Category matches whats in the Server_traders

     

     

    Your traders may not be working if you're tying to talk to a Friendly trader, as It looks like Soul left the friendly trader hpp's out of his version.

    I'd make sure only Hero/Bandit are Friendly/Hostile and make the rest of your 4 run the same ID tables.

  5. Unsure if its either something I've done or its the way the vehicles are added with traders but.

     

    All Vehicles at the trade cities can be unlocked by admins, destroyed by players, salvaged. 

    Also, where you've put certain building objects to make the traders feel more tradish, you can pick the items up

    E.G

    At Tavrovo, you can pick up the guns on the gun traders table.

  6. Need to change

    if (isServer) then {
    	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    	//Compile vehicle configs
    	
    	// Add trader citys
    	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };
    
    

    To

    if (isServer) then {
    	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_26.miroslavl\dynamic_vehicle.sqf";
    	//Compile vehicle configs
    	
    	// Add trader citys
    	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_26.miroslavl\mission.sqf";
    	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };
    
    
  7. Just wondering if there are any plans in the near futures (obviously going to happen at some point) for more Australian Servers to Test on.

    Currently, there is 1 Vert hosting server which is 40/40 nearly 24/7.

     

    I'm in a clan of 30-40 people all dying to get on and test it out.

     

    As with most Australian clans we'll put our hands up and would be more than happy to host multiple Whitelist servers for the Australian Epoch community.

    All you need do is ask. :) 

     

  8. This would be extreamly do-able in a batch. 

    I've done it myself to allow;

    Select Name

    Select Games

    Select Servers

    Join as admin

    Check mods folders

    However I unfortunatly lost my complete copy of the launcher and use a Arma2/3 one.

    But the concept is very do-able.

    The key is to use about 4-5 different batch files called in at specific times to add a path. But renamed as text documents for easy editing per player.

  9. Gone over all of it again, followed all the steps but the "Manage door" link doesn't open the Door management and "manual combo" doesn't show up when clicked.

     

    Fixed manual code

    In doorUnlock.hpp replace Zupa Button4 with

     

    class ZupaButton_4 : RscShortcutButton
    		{
    			idc = -1;
    			text = "Manual Code";
    			x = 0.40 * safezoneW + safezoneX;
    			y = 0.50 * safezoneH + safezoneY;					
    			style = 2;
    			w = 0.20;
    			onButtonClick = "call player_enterCode";					
    		};
    
  10. I got them working, but the server is cleaning them up after 30 minutes ;/

    Maybe they are getting cleaned up with Missions?

    Easiest way to find out is to set mission timeout to say 300 (5 Min)

    and see if your crates de-spawn after 5 min

     

    Or, and I have no idea if this will work, add

    _crate1 setVariable ["permaLoot",true];

    _crate2 setVariable ["permaLoot",true];

     

    You may also need to add 

     

    _crate1 = _this select 0;
    _crate2 = _this select 0;
    _crate1 setVariable ["ObjectID","1",true];
    _crate2 setVariable ["ObjectID","1",true];
     
    I pulled these lines from DZMS I think.
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