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MattL

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  1. Like
    MattL got a reaction from Linux in [RELEASE] Random Skin based on Sex   
    Hollowaddiction requested this one from me after being bugged by a female player for a couple weeks. What this does (the way I have it set up) is select a random skin (from the list given) and either spawns the player as that skin OR adds the skin to their inventory at random. This is configurable. You can add it in to your server in a couple of different ways, like as a pay for skin option when right clicking on gold or whatever you want, really. 
    ​ Requirements (PBO Manager and Notepad ++)
    Easy = Blue <10 Installation Steps - 
    1. go into your dayz_server\compiles folder and find server_playerSetup.sqf, locate the line that looks like 
    dayzPlayerLogin2 = [_worldspace,_state]; and replace it with 
    dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; and repack your server pbo
     
    2. open up your mission folder / pbo and open the init.sqf and put this at the bottom : 
    sexcheck = compile preprocessFileLineNumbers "scripts\sexcheck.sqf"; waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; if (dayzPlayerLogin2 select 2) then { player spawn sexcheck; }; change the filepath accordingly
    3. download this file and place it in a scripts folder 
    4. configure
    5. enjoy
     
    Credits -
    HollowAddiction for the idea
  2. Like
    MattL got a reaction from chi in Teargas smoke   
    Yeah so a few lines with removeWeapons removeMagazines and removeItems or some such should be sufficient enough to clear it out. I'm on my phone so I can't really do much to help other than help research and answer questions. And yeah man, I love it so far. I'm a corpsman up at MCB Quantico, it's a load of fun.
  3. Like
    MattL got a reaction from chi in Teargas smoke   
    I was in pasquotank county earlier today. After you spawn the box you should be able to use like clearvehiclecargo or something like that. I havnt actually sat down and looked at code since I joined the navy so it would take me a hot minute to get the right variables and commands but what you want can be done 
  4. Like
    MattL got a reaction from MAXHO in [RELEASE] Recover Skin From Dead Players or AI   
    As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack. 
     
    There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you. 
     
    download here 
     
    If you like the script, please consider donating below.
  5. Like
    MattL got a reaction from Dew in [RELEASE] Carepackages   
    What this does:
     
    It spawns a carepackage above the player that floats down around the player. It can be filled with whatever you want. By default the carepackage costs two brief cases to buy.
     
     
    Using http://epochservers.com/viewtopic.php?f=14&t=13 add this to your extra_rc.hpp 
    class ItemBriefcase100oz { class carepackage { text = "Call carepackage"; script = "execVM 'scripts\carepackage.sqf'"; }; }; change the filepath as necessary. 
     
    Now find the hacker check in your server_functions.sqf and replace 
    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then { with
    if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { save and repack. 
     
    Download link - contains all three versions. for any of the map click versions you will need to make the extra_rc point to the clickpackage.sqf
    You can change the _cost (how many briefs it requires), you can change the _distance until the box is deleted, you can change the _smoke color, you can change the items and weapon types also. You can change the way the box is arranged on the chute, but I wouldn't touch it as it can mess with the chute or make the box float above the ground. You can also change the height that the carepackage spawns at, on line 23 
    _position = [_getPos select 0, _getPos select 1, 25]; change the 25 at the end. 
     
    EDIT: You may have to whitelist a few things in the createvehicle.txt like 
    !="USVehicleBox_EP1" !="ParachuteMediumEast" !="SmokeShellBlue" I don't use BE personally so I can't really help any more than that.
     
    and
     
    If you are running infistar antihack remove: onMapSingleClick ''; from AH.sqf  
     
    Enjoy.
     
    To view a video of this system click HERE
     
    If you like the script, please consider donating below.
     
     
    Credits : Infistar, he helped majorly with weapon mag selection. 
  6. Like
    MattL got a reaction from CharlesDarwin in [RELEASE] Recover Skin From Dead Players or AI   
    As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack. 
     
    There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you. 
     
    download here 
     
    If you like the script, please consider donating below.
  7. Like
    MattL got a reaction from DangerRuss in [RELEASE] Carepackages   
    I copied that array from my original script, the one you have has been edited a bit. just use what you've got, that array is more than fine 
  8. Like
    MattL got a reaction from DangerRuss in [RELEASE] Carepackages   
    cake. do a waituntil then check a distance for a player, if a player gets within 5 meters or so the crate is captured. obviously give 90 seconds or so before deleting the crate after its been captured
  9. Like
    MattL got a reaction from cheech in [Release] Base Copy/Paste   
    That's the point. It's an admin tool.
  10. Like
    MattL got a reaction from Gr8 in [RELEASE] Carepackages   
    not sure if these are the most up to date, but they're the only files I can find for it at the moment.https://www.dropbox.com/s/hxk5izy6r8u2ilr/bombpackage.rar?dl=0   https://www.dropbox.com/s/o0r2884k31i49jp/mappackage.rar?dl=0      https://www.dropbox.com/s/o645no1wup9k0mv/carepackage.sqf?dl=0
  11. Like
    MattL got a reaction from ReDBaroN in [RELEASE] Recover Skin From Dead Players or AI   
    It won't work for ai. If you read the code it's only designed for the player. Depending on your ai system it wouldnt be hard to throw something similar to this into it.
  12. Like
    MattL got a reaction from Donnovan in [RELEASE] Recover Skin From Dead Players or AI   
    You make it sound like that's not a huge difference. 
  13. Like
    MattL got a reaction from Donnovan in [RELEASE] Recover Skin From Dead Players or AI   
    see 
     
    Of course, that only happens if you add it to the ai_death.sqf and make necessary changes where needed. the original script applies the skin to the inventory of the player on death.
  14. Like
    MattL got a reaction from Donnovan in [RELEASE] Recover Skin From Dead Players or AI   
    As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack. 
     
    There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you. 
     
    download here 
     
    If you like the script, please consider donating below.
  15. Like
    MattL got a reaction from speaR in [RELEASE] Recover Skin From Dead Players or AI   
    As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack. 
     
    There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you. 
     
    download here 
     
    If you like the script, please consider donating below.
  16. Like
    MattL got a reaction from pepstar34 in [RELEASE] Random Skin based on Sex   
    https://www.dropbox.com/s/a6lqr18krlb3c0j/sexcheck.sqf?dl=0

    not 100% sure it will work, but it should. If you have any issues with it let me know (and let me know the issue / error)
  17. Like
    MattL got a reaction from TNT in Loaded in server can hear sounds but stuck on loading screen   
    change 
    if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; to 
    if (dayz_clientPreload && dayz_authed) exitWith { endLoadingScreen; diag_log "PLOGIN: Login loop completed!"; };
  18. Like
    MattL got a reaction from Chainsaw Squirrel in [Release] Base Copy/Paste   
    That's the point. It's an admin tool.
  19. Like
    MattL got a reaction from calamity in Teargas smoke   
    //Incendiary grenades by MattL, with credit to Calamity for the base of the script. _burn = true; While{_burn} do { waituntil{((nearestObject [getpos player, "SmokeShell"]) distance player < 10) and (getpos (nearestObject [getpos player, "SmokeShell"]) select 2 < 0.5)}; cuttext ["You have White Phosphorous on you, later son...", "PLAIN DOWN"]; [player,3,time,false,true] spawn BIS_Effects_Burn; while {alive player} do { r_player_blood = r_player_blood - floor(random 50); }; _burn = false; }; just throw it in an execVM "firenade.sqf"; and it will work
  20. Like
    MattL got a reaction from calamity in Teargas smoke   
    Incediary grenades wouldn't be that hard. You could even use white smoke shells since white phosphorous. Just use a loop and some nearestObjects commands and set fire to the nearest like 10 CaMan by doing this function 
    spawn BIS_Effects_Burn and subtracting their blood as they burn. Simple enough.
  21. Like
    MattL got a reaction from Richie in [Release] Loadout+ v1.1   
    // Select a loadout 0-4 _loadout=floor(random 4); //Change this as you like, remember it starts with 0. In this case we have 5 options to spawn with. if (_loadout == 0) then { {player addMagazine _x;} forEach ["ItemBandage","ItemBandage","ItemPainkiller","10x_303"]; {player addWeapon _x;} forEach ["ItemMap","LeeEnfield"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 1) then { {player addMagazine _x;} forEach ["ItemBandage","ItemPainkiller","15Rnd_W1866_Slug"]; {player addWeapon _x;} forEach ["Winchester1866","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 2) then { {player addMagazine _x;} forEach ["ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; {player addWeapon _x;} forEach ["M9SD","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 3) then { {player addMagazine _x;} forEach ["ItemBandage","BoltSteel","BoltSteel","BoltSteel"]; {player addWeapon _x;} forEach["ItemToolbox","ItemMap","Crossbow"]; player addBackpack "DZ_Patrol_Pack_EP1"; }; if (_loadout == 4) then { player addMagazine "ItemBandage"; {player addWeapon _x;} forEach ["MeleeHatchet","ItemMap"]; player addBackpack "DZ_Patrol_Pack_EP1"; };
  22. Like
    MattL got a reaction from shadow_fl in [RELEASE] Recover Skin From Dead Players or AI   
    As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack. 
     
    There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you. 
     
    download here 
     
    If you like the script, please consider donating below.
  23. Like
    MattL reacted to cen in Stop Vehicles from Blowing up / Disappearing   
    Get a room :D
  24. Like
    MattL reacted to Incar in [Release] Easy Epoch config   
    Lazy or not it's just downright sad for them to charge for addons. $10 for a custom loadout? Really? It literally takes 1 minute to find the required id's and add it, and if 60 people request it, they just made like $600 in an hour pressing ctrl+c and ctrl+v. $10 for a custom loading screen? That makes me want to facepalm. $20 for custom loot tables? How is it even custom if "you're" not customizing it? Do they just have a generic set of files with increased rates they give to everyone? so you're paying some ass to change a few 0.1 to 0.25 once and charge you for the 5 seconds it takes to add it? The whole system is in place to take advantage of people who aren't capable of figuring out how to do simple things and I think it's pathetic. Then to top it off as Matt said they don't even have the decency to credit the creators?
     
    To all the people not capable of adding these things and want a server, look around, some hosts are working on (or may already have) 1 click installs for various mods... FREE! But that being said, don't expect to have a #1 server without something unique.
  25. Like
    MattL reacted to FreakingFred in Stop Vehicles from Blowing up / Disappearing   
    Yeah OP! Why didn't you read through the tutorials of tons of unrelated scripts until you answered your question?! (If you didn't read this with a sarcastic undertone, then you did it wrong. :P)
     
    Still <3 you Matt
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