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ReDBaroN

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Posts posted by ReDBaroN

  1. 11 hours ago, theduke said:

    ah yes sorry. thats the sqf. I thought you meant blocks of text in the HPP.

    cant test this and just guessing really lol but i took this from the rules.sqf from the original epoch missions.

    <br /></t>

    also the bohemia forums are down for maintenance. so research is dead for now  lol

    if that doesnt work. might want to look in there how they did it for the welcome messages/rules

    @theduke Thanks. I have tried that as well and it's not working. Odd as it works fine with a simple <br /> in the epoch rules in the mission init....

  2. Is anyone else seeing this error?

     1:00:19 String STR_EVAL_TYPENAN not found
     1:00:19 Error in expression <r _x) && (_x distance [_pos_x,_pos_y,0] <= _triggerdis)) then {
    _player_present >
     1:00:19   Error position: <<= _triggerdis)) then {
    _player_present >
     1:00:19   Error <=: Type String, expected Number
     1:00:19 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 43

    No changes to anything other than the config file. 

  3. @theduke I had tried that before and tried it again just now and it doesn't work for me... Below is one that I have done as an example:

    _rule1title = "Owner and Admins"; //Text that will be the title of rule #1
    _rule1text = "BaroN<br/><br/>Soren<br/>Logik<br/>raining thunder"; //Text that will go in rule # 1 Box, maximum of Approx 300 characters

    But, this just shows "<br/>" on screen without starting a new line...

    Sorry if I'm being dense and have missed something..?

  4. @theduke Thanks for answering.

    What I mean is, on one of the rules pages I want to list features. What I'm trying to do, as there's about 25 I want to list, is to use the title1 to have "Features" in it and then use text1 as one big list... But, I need to insert line breaks to do this so, they appear as a list. Then I will knock off the remaining title and text boxes in rules.hpp and increase the size of text1.

    Hope that makes sense....?

  5. 1 hour ago, motschler1 said:

    Hallo,

    bei mir kann ich die Fahrzeuge in der Garage abstellen, die Schlüssel werden auch aus dem Inventar genommen, aber ich kann kein Fahrzeug aus der Garage nehmen, da er keins findet.

    
    Hello,
    
    with me I can park the vehicles in the garage, the keys are also taken from the inventory, 
    but I can not take any vehicle out of the garage, since he finds none.

    [16:44:05 +02:00] [Thread 1833127214] extDB: Version: 35
    [16:44:05 +02:00] [Thread 1833127214] extDB: Windows Version
    [16:44:05 +02:00] [Thread 1833127214] Message: Arma Linux Servers are using Older Physic Library (than Windows Servers), due to Debian 7 using old version of Glibc
    [16:44:05 +02:00] [Thread 1833127214] Message: If you like extDB consider donating or bug BIS to drop support for Debian 7 thanks, so Linux Servers get same Physic Library Version as Windows
    [16:44:05 +02:00] [Thread 1833127214] Message: Note currently most/all development for extDB is done on a Linux Server
    [16:44:05 +02:00] [Thread 1833127214] Message: Torndeco: 24/01/15
    [16:44:05 +02:00] [Thread 1833127214] 
    [16:44:05 +02:00] [Thread 1833127214] extDB: Found extdb-conf.ini
    [16:44:05 +02:00] [Thread 1833127214] extDB: Detected 32 Cores, Setting up 6 Worker Threads
    [16:44:05 +02:00] [Thread 1833127214] extDB: Database Type: MySQL
    [16:44:07 +02:00] [Thread 1833127214] extDB: Database Exception Error: Connection attempt failed: Can't connect to MySQL server on 'localhost' (10061)
    [16:44:07 +02:00] [Thread 1833127214] extDB: DB_RAW_V3: No Database Connection
    [16:44:07 +02:00] [Thread 1833127214] extDB: Failed to Load Protocol
    [16:47:27 +02:00] [Thread 1833127214] extDB: Unknown Protocol: 1
    [16:47:27 +02:00] [Thread 1833127214] extDB: Error: Syntax error: Not a valid integer: Error Unknown Protocol
    [16:47:39 +02:00] [Thread 1833127214] extDB: Unknown Protocol: 1
    [16:47:40 +02:00] [Thread 1833127214] extDB: Error: Syntax error: Not a valid integer: Error Unknown Protocol

     

    [Database]
    Type = MySQL
    ; Name of the database you want to store the virtual garage data in, if you want to use your main database enter that here, or use extDB for an external database (if you are doing a hive of virtual garage basically)
    Name = ni88xxxxxxxx
    ; mysql username
    Username = ni889xxxxxx
    ; mysql password
    Password = Hnixxxxxx

    ; ip for your mysql database, you can use localhost if it's on the local machine or an ip address if it's remote (i.e: 1.2.3.4)
    IP = localhost
    ; mysql port
    Port = 3306

    Kann mir da jemand helfen?

    Can someone help me?

     

    Weitere Modifikationen:@extDB;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;@ruegen;@a2_infiSTAR

     

    vg_removeKey = true; // Remove the key from the players inventory after storing vehicle?

    Change this to false.

    If like us, you are also using vehicle key changer and have merged your vehicles on to one key, you are better setting this to false anyway.

  6. We're having a problem where players have worked out that you can build a bike half into a wall, get on it and pass through the wall without triggering the anti-wall protection.

    In the deploy config I see we can add a condition at the end. does anyone know what the code would be to not let players deploy a bike within x metres of a plot pole?

    Thanks

  7. 4 hours ago, ahughes3 said:

    Right slowly making progress! After getting the coins working, I have tried to add the bank traders in and found a new problem. The good news is that the bank traders show up and I also have the little bank symbol below my coins symbol. However, when I point to the trader guy, no menu comes up.

    I will go through the tutorial again to see if I can work out what I've done wrong, but if anyone knows immediately why this might be happening, I would appreciate the pointer.

    Thanks :)

    Edit: I used winmerge to compare the differences in my fn_selfAction.sqf and the only difference relates to the bury/butcher mod. The rest of it is the same.

      Reveal hidden contents

    Error in expression <s_bank_dialog = -1;
    player removeAction s_player_checkWallet;
    s_player_checkWall>
      Error position: <s_player_checkWallet;
    s_player_checkWall>
      Error Undefined variable in expression: s_player_checkwallet
    File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 1204
    "Sent to server PVDZ_plr_LoginRecord: [76561198088973877, 11, 0, andyhome]"
    []

    This is the bit of my client log for A2OA that seems relevant to banking mod?

    check the selfActions version from inside the global banking folder (not just the one from the coins part of the install...dig deeper..). Then do a merge using that version now that you have moved on to add global banking too. Then you will notice there are some additional actions that need to be added. 

  8. not always, that depends on your scripts.txt file. 

    The first line in notepad++ is 1 but, Arma calls that line 0. Then in most the versions of the filter files there is a commented out line at the top. So, that's where the plus 2 logic comes from in your thinking. But, if you don't have a commented line at the top, then it will be line 4....

    Easier way to check is to see where the line is that starts with either:

    5 addMagazine

    or:

    7 addMagazine

    This is the filter that's kicking you and needs the exception at the end of it. For me, using infiSTAR that's on line 22, I do have a commented line at the top of the file so, if I were getting kicks it would say scripts restriction #24.

    Another thing to watch out for is that with some GSP's and some dedicated server install instructions you can have two BE folders. So, you need to make sure you're adding your exception to the correct filter in the correct folder if there are two. Normally it's in a folder called 'SC' from the root which also contains your config.cfg and basic.cfg but, again, this can differ with different GSP's.

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