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keneano

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  1. Like
    keneano reacted to cen in Epoch 1.0.6   
    I would update. I miss doing the updates :(
  2. Like
    keneano reacted to MrShix in [Release] Pick 10 Spawn system   
    Ok so its my first time posting so hey I guess.
     
    Soo here's the idea you give your players a choice of what they can spawn with. Now that being said its not like the normal select a class system. This way it gives players a chance to customize it a little bit without it getting to OP. 
     
    https://www.youtube.com/watch?v=muYPL-nUs00
     
    Anyway there's the basic functionality and everything.I have only been coding for a few weeks so there probably is allot better ways to do some of the things I have done.
     
    If you want to use it you can download it here :https://www.dropbox.com/s/9623i3f0bf0flyy/Pick10.zip?dl=0
     
    INSTALL
    (please note I use ESSv2 so my install notes are for people that are using that)
     
    1.move the "Pick10" folder in to your mission folder 
    2.in description.ext at the bottom add 
    #include "FolderLocation\Pick10\Shix_Defines.hpp" #include "FolderLocation\Pick10\ShixPick10.hpp"  then if you do use ESSv2 add:
    execVM "FolderLocation\Pick10\init.sqf";  at the bottom of startSpawn.sqf
     
    And please for the love of all that is holy change the "FolderLocation" to the path of where you put the Pick10 folder. So for example mine is 
    execVM "custom\Pick10\init.sqf"; And that's if you're done.
     
    If you use infistar add "8457" to _ALLOWED_Dialogs 
     
    at the top of the init.sqf there is some customization things you can mess around with and tweak to your liking 
     
    And like I said I'm fairly new at coding so if anyone wants point out some better ways to do things feel free.
  3. Like
    keneano reacted to Zupa in Epoch 1.0.6   
    Fellow epoch 2 players and server owners
     
    We are currently working together with community developers to get the 1.0.6 patch ready for release. Awol gave me rights to the codebase of Epoch Arma 2. This means I can code review and accept/deny any code passed to the Github. I'm also reviewing all the issues reported on the Github to see if it's relevant and debate if coding needs to be done. I understand not everyone is Github experienced. So i kindly accept bug reports or requests in this topic. I do not guarantee it's get fixed or added. But it will definitely throw it into discussion.
     
    In the future i'm planning to get a dev server up so we can do some testing on everything we added since the latest patch.
    I already want to thank every person who worked or will work on the DayZ-Epoch code.
     
    A full (rolling) change log will be posted over time ( When i get free time to check all merge request done by everyone since last patch).
    All progress can be followed on the DayZ-Epoch Github:
     
    https://github.com/vbawol/DayZ-Epoch
     
    The following link show you all the changes since the 1051 release.
     
    https://github.com/vbawol/DayZ-Epoch/compare/Release_1.0.5.1...master
     
    Changelog: 
     
    [NEW] RedRyder BB Gun by @arma2WillRobinson
    [NEW] DB Backup script. @RimBlock
    [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
    [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper
    [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
    [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
    [NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - )
    [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
    [NEW] Added tree support for Isla Duala. @Utomnia

    [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
    [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
    [CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
    [CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x

    [FIXED] Backpack wipes when changing clothes. #1361 @icomrade
    [FIXED] CH53 gear when locked #1364 @icomrade
    [FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
    [FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
    [FIXED] Crossbow quivers not working #1355 @icomrade
    [FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
    [FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz
    [FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
    [FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
    [FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
    [FIXED] Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
    [FIXED] Safes empty when opening after restart #1467 @ebaydayz
    [FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
    [FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
    [FIXED] Zombie loot error when using loot tables in mission file @deadeye2
    [FIXED] Trader menu expected array error #1618-1620 @ebaydayz
    [FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
    [FIXED] Rare inventory wiping on login. @Mikeeeyy
    [FIXED] Wrong items return when deconstruction a bag fence. @seb3sec
     
    [uPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
    [uPDATED] .bat files updated in Config-Examples @Raziel23x
    [uPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
    [uPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
    [uPDATED] mission.sqm to compact format from DayZ Mod 1.8.3 @ebaydayz

    [iNFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548
    [iNFO] requiredSecureId is deprecated in server.cfg.
  4. Like
    keneano got a reaction from Zupa in Bornholm Issues   
    There is no problem with trees in 1.3 the issue is clients using 1.2 when the server is running 1.3 as the bikey still lets the old version in.
     
    Just get them to upgrade to 1.3 and all is fixed.
     
    Change log for 1.3
    - Optimized island (removed another 5000 trees, and made openings in forests)
     
    I guess they are cutting down trees that are not there server side.
  5. Like
    keneano reacted to Oprama in [Release] Enhanced Vehicle Deployment (with right click option)   
    This script works great for me, besides the fact that everytime I deploy a mountain bike it kills me... :/ Anyone have any idea on how to fix this? Thanks! :)
  6. Like
    keneano reacted to Zupa in Put coins on AI?   
    change
    _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour; removeAllWeapons _unit; removeAllItems _unit; _unit addweapon _weapon; to 
    _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour; removeAllWeapons _unit; removeAllItems _unit; _unit addweapon _weapon; // Soul Hive _unit setVariable["CashMoney",5000,true]; // 999 Hive _unit setVariable["headShots",5000,true]; Or how much cash u want, i put 5000 now, change that number to your likings
     
     
    If u want like random generated cash try this:
     
    Between 0 to 20000 ( always +1000)
    _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour; removeAllWeapons _unit; removeAllItems _unit; _unit addweapon _weapon; _cash = round(random 20) * 1000; // number between 0 and 20 000 // Soul Hive _unit setVariable["CashMoney",_cash ,true]; // 999 Hive _unit setVariable["headShots",_cash ,true];
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