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Posts posted by ATRealMaster
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I walk up to a trader, the Advanced Trading works fine, but I walk up to another trader, there is another Advanced Trading stacked on top of the previous Advanced Trading.
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I tried the Zupa version with Use Zupa Coins, but it didn't work, I cant get the "Trade Menu" To show up
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I replaced it with a vanilla one and it still didn't fix it
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After My player goes and deposits their coins, and they die, the coins in their banks don't save.
And I renamed the Currency Name, but on traders it still says "any [MyCurrencyName]"
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My RPT comes up with this:
22:18:34 Error count: Type String, expected Array
22:18:34 File mpmissions\__cur_mp.Tavi\custom\system\server_monitor.sqf, line 210
and The Server stops at "Waiting for server to start Authentication"
Here's my Server Monitor line 192-241:
if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then {if (_type in DZE_LockedStorage) then {// Fill variables with loot_object setVariable ["WeaponCargo", (_inventory select 0),true];_object setVariable ["MagazineCargo", (_inventory select 1),true];_object setVariable ["BackpackCargo", (_inventory select 2),true];} else {//Add weapons_objWpnTypes = (_inventory select 0) select 0;_objWpnQty = (_inventory select 0) select 1;_countr = 0;{if(_x in (DZE_REPLACE_WEAPONS select 0)) then {_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);};_isOK = isClass(configFile >> "CfgWeapons" >> _x);if (_isOK) then {_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];};_countr = _countr + 1;} count _objWpnTypes;//Add Magazines_objWpnTypes = (_inventory select 1) select 0;_objWpnQty = (_inventory select 1) select 1;_countr = 0;{if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrowif (_x == "ItemTent") then { _x = "ItemTentOld" };_isOK = isClass(configFile >> "CfgMagazines" >> _x);if (_isOK) then {_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];};_countr = _countr + 1;} count _objWpnTypes;//Add Backpacks_objWpnTypes = (_inventory select 2) select 0;_objWpnQty = (_inventory select 2) select 1;_countr = 0;{_isOK = isClass(configFile >> "CfgVehicles" >> _x);if (_isOK) then {_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];};_countr = _countr + 1;} count _objWpnTypes;};}; -
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My Missions aren't spawning on Tavi. Here's My server_monitor.sqf:
[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";allowConnection = true;sm_done = true;publicVariable "sm_done"; -
I installed this with Snap Pro Already installed, but I still can't build after I die, what do I check in the rpt logs to know if it is working?
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Im running Epoch 1.0.5.1 and I noticed V1.1's trader configs are all for Overpoch? Are there traders for Epoch? Thanks
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Any Ideas on Infistar banning players in a A2 vehicle? I turned _UVC off
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Yeah.... Does that break everything?
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I have had this issue for a while now. For example, I goto an aircraft dealer, and the menus show that he sells weapons. I relog, and it now sells Trucks. How can I fix this?
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Infistar Keeps on kicking/banning players that uses Trade from Vehicle or Trade From Backpack, Any Whitelist Thing for Infistar?
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Do you get to edit the inventory of buildings/vehicles you spawn in? For Expample I want a M4 Inside an ATV when I spawn it in.
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Can I Save Vehicles and Dropped Weapons on the map? So I don't have to spawn these stuff in when I want to do an Event?
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Did wai_use_launchers = true; but none have launchers. And is is Armed vehicles the vehicles that patrol the mission?
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I have a server with Vilayer, but I think their server_funtions.sqf and server_monitor is very diffent from Private Servers, can anyone list what needs to be added/changed?
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There is a lot of players driving an armored vehcle and completing missions, and none of the ais shoot them, is there a way to make them shoot vehicles?
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I have infistar installed, and when I try and activate God Mode, it bans me
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I am currently hosting a server, there is a few active players, but I am noticing that most people who tries to join disconnect immediately, it happens in 1 second(Everytime) so I don't think the player clicked disconnect. Any Help Will be appreciated. IP: 120.148.145.111:2302
eg.
[2014-11-04 | 16:13:29] Player #1 PLAYERNAME (ip) connected
[2014-11-04 | 16:13:30] Player #1 PLAYERNAME - GUID: xxxxx(unverified)[2014-11-04 | 16:13:31] Verified GUID (xxxxx) of player #1 PLAYERNAME[2014-11-04 | 16:13:31] Player #1 PLAYERNAME - Legacy GUID: xxxxx[2014-11-04 | 16:13:31] Player #1 PLAYERNAME disconnectedPLAYERNAME = Player's Nameip=ipxxxxx=GUID -
Thanks Fully and Rocu, That really helps.
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When I save it, and i check it, nearly all the walls and roads are out of place, but not the buildings. And I will have to put in place again and save it again, and then it will work. Is there a way to bypass this? And it also doesn't save _this setVehicleInit "this setVectorUp [0,0,1];"; Thanks
[Release] 2.1 Plot Management - UPDATED Object Counter
in A2: Epoch Mods (1.0.5.1)
Posted
This script requires me to edit player_build.sqf, but Plot for Life tells me to install the p4l version of Snap Building, but the p4l version don't have a player_build for snap build, it only uses the Modular_Build.sqf, and when I try to use a fresh Player_build, it takes the ability to use build managment. When I use the modular_build it takes away the Snap build feature.