Jump to content

ATRealMaster

Member
  • Posts

    166
  • Joined

  • Last visited

Posts posted by ATRealMaster

  1. My RPT comes up with this:

    22:18:34 Error count: Type String, expected Array

    22:18:34 File mpmissions\__cur_mp.Tavi\custom\system\server_monitor.sqf, line 210

    and The Server stops at "Waiting for server to start Authentication"

    Here's my Server Monitor line 192-241:

     

    if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then {
    if (_type in DZE_LockedStorage) then {
    // Fill variables with loot
    _object setVariable ["WeaponCargo", (_inventory select 0),true];
    _object setVariable ["MagazineCargo", (_inventory select 1),true];
    _object setVariable ["BackpackCargo", (_inventory select 2),true];
    } else {
     
    //Add weapons
    _objWpnTypes = (_inventory select 0) select 0;
    _objWpnQty = (_inventory select 0) select 1;
    _countr = 0;
    {
    if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
    _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
    };
    _isOK = isClass(configFile >> "CfgWeapons" >> _x);
    if (_isOK) then {
    _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
    };
    _countr = _countr + 1;
    } count _objWpnTypes; 
     
    //Add Magazines
    _objWpnTypes = (_inventory select 1) select 0;
    _objWpnQty = (_inventory select 1) select 1;
    _countr = 0;
    {
    if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
    if (_x == "ItemTent") then { _x = "ItemTentOld" };
    _isOK = isClass(configFile >> "CfgMagazines" >> _x);
    if (_isOK) then {
    _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
    };
    _countr = _countr + 1;
    } count _objWpnTypes;
     
    //Add Backpacks
    _objWpnTypes = (_inventory select 2) select 0;
    _objWpnQty = (_inventory select 2) select 1;
    _countr = 0;
    {
    _isOK = isClass(configFile >> "CfgVehicles" >> _x);
    if (_isOK) then {
    _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
    };
    _countr = _countr + 1;
    } count _objWpnTypes;
    };
    };
  2. I am currently hosting a server, there is a few active players, but I am noticing that most people who tries to join disconnect immediately, it happens in 1 second(Everytime) so I don't think the player clicked disconnect. Any Help Will be appreciated. IP: 120.148.145.111:2302

     

    eg.

    [2014-11-04 | 16:13:29] Player #1 PLAYERNAME (ip) connected

    [2014-11-04 | 16:13:30] Player #1 PLAYERNAME - GUID: xxxxx(unverified)
    [2014-11-04 | 16:13:31] Verified GUID (xxxxx) of player #1 PLAYERNAME 
    [2014-11-04 | 16:13:31] Player #1 PLAYERNAME - Legacy GUID: xxxxx
    [2014-11-04 | 16:13:31] Player #1 PLAYERNAME disconnected
     
    PLAYERNAME = Player's Name
    ip=ip
    xxxxx=GUID
×
×
  • Create New...