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Fuz

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  1. Like
    Fuz reacted to BetterDeadThanZed in Altis map Sucks   
    There's the All In Arma Terrain Pack, which contains many of the classic A1/A2 maps. Takistan is in there too, which I think would be cool for A3 Epoch but I am starting to like Altis.
  2. Like
    Fuz got a reaction from ProtossMaster in A3 Epoch Server, What can be changed?   
    Excellent work guys, It shows how much you guys care.
  3. Like
    Fuz reacted to vbawol in A3 Epoch Server, What can be changed?   
    Thanks! it was a lot of work to get things ready. I can say that A3 Epoch will become more open over time.
  4. Like
    Fuz reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to lose its color.
  5. Like
    Fuz reacted to vbawol in Official Server Files Release Date!   
    Since we are making great strides on the backend development thanks to our newest team member Fank. I feel that we should be ready for a public release of our server files on approximately December 1st. I know there was a thread for those "Trusted Communities" but the demand has been so great that we feel the need to make it public for everyone. Leading up to Dec. 1st, our code developers will all be hard at work adding features and fixing as many bugs as we can. Also, our content developers will be adding more content as it becomes ready.
     
    The version number will likely be 0.2.5 or 0.3 by this time and not the 0.5 as I stated before. Please keep in mind that we are still very much in Alpha and will be for some time. Running a server is not going to be easy or without problems, errors, and plenty of headaches. 
     
    After the files are released GSP's may start selling servers and private server hosts can host on there own hardware. I will be getting in touch with each of our current GSP supporters before release to make sure they have had a chance to test and report any bugs so they can be prepared to host when we do release the files.
     
    Everyone that runs a server must acknowledge that you are not to break BI terms of use http://www.bistudio.com/community/game-content-usage-rulesand that you accept our license:  http://creativecommons.org/licenses/by-nc-nd/4.0/ Failing to comply with the above terms will result in a Cease and Desist notice and or legal action if necessary.
  6. Like
    Fuz reacted to raymix in Altis map Sucks   
    Not sure if you guys are aware of this, but Cherno plus is coming to A3 officially:
    https://store.bistudio.com/
  7. Like
    Fuz reacted to ZENITHOVMAN in PSA! White Trash Hicks server   
    My clan has been playing on the above mentioned server,and nothing saves.I also had 3 hackers with godmode on steal all my shiz!!.
    Don't Play on this server! You will be wasting your time and effort!!
  8. Like
    Fuz reacted to DogeTheBountyHunter in PSA! White Trash Hicks server   
    These servers are owned and ran by hackers.  They also claim to be part of the group of hackers that tried to extort the Epoch devs for the server files.  Please stay far far away from these servers.   They are the reason why we can no longer can play on the official servers.
  9. Like
    Fuz reacted to CrazyCorky in Every Server FUll Of Hackers   
    Please ensure you're playing on an official server. Chances are if you are not whitelisted and don't have a password it's not an official one.
     
    http://epochmod.com/servers.php
     
    The Devs have done what they can to ensure a pleasurable testing experience.
  10. Like
    Fuz reacted to Tobias Solem in Remote (Brown Dot) Traders being killed   
    You really aren't PLAYING Epoch right now, you are TESTING it.
    Change into the mentality of a TESTER and it will be easier.

    You observe something that isn't working, make a note of it, and then post your feedback in the shape of a bug report, or a feedback (like this post, but keep away from judgments like "I'm leaving now", this isn't a game, it's a prototype).
  11. Like
    Fuz reacted to cen in [Release] Deploy Bike Extendet   
    For one, you did not create this.
     
    The original script for this came from Player2 on opendayz.net.
     
    Secondly, your pack.sqf is badly written and will delete any object that the user is looking at including buildings and built objects.
  12. Like
    Fuz reacted to Axe Cop in [Release] Vehicle Service Point (Refuel, Repair, Rearm) [Script]   
    Just made a new script for proper vehicle service points where you are able to refuel, repair and rearm your vehicles! (I could not find a good one, so I did it myself)
    "Proper" meaning everything is done like it should be in Epoch and saved to the database, e.g. the script is really repairing all vehicle parts and not just setting the damage to 0, so it's the same as if you would repair every damaged part yourself.
     
    Main Features:
    dynamic service points where you are able to select the options (default at every fuel station, if you want it's easy to add the epoch fuel pumps so you can build a service point in your base, you can also add vehicles or units if you want, like a NPC trader) you can refuel and repair any vehicle by just sitting inside and get close to a service station (default 10m), then you get the actions menu attached to the vehicle, with rearm you have to be in the gunner seat because only that turret will be rearmed (for all cases the vehicle has to be local to your PC, so your have to be the driver/pilot or are alone in the vehicle) the services don't have to be for free, you can add a price to every option like the traders (e.g. refuel is free but repair would cost 2 gold and rearm 3 10oz gold) dynamic costs based on vehicle type you can also disable any option if you don't want or need it, like disabling the rearm option completely anything important is configurable in one place with config variables (there are comments in the config block, just take a look at the file service_point.sqf)  
    The Installation is pretty simple, it's just a client side script.
    Add this to your init.sqf in the "if (!isDedicated) then { PUT HERE SOMEWHERE (at the end is ok) }" block (so it will only be started on your client and not the server):
    if (!isDedicated) then { // ... some other stuff ... // add the next line somewhere in this block execVM "service_point\service_point.sqf"; }; Download all files from here into a folder "service_point" inside your mission folder: https://github.com/vos/dayz/tree/master/service_point
    If you want to change the path, there is one config variable in the file service_point.sqf called "_folder", you have to change that so it can access the other files needed for the script.
     
    Here a screenshot how it looks like (click on the preview to show a full screenshot with the UAZ DShKM):

     
    Feel free to add features and tell me your ideas. :)
  13. Like
    Fuz reacted to redcloud78 in adding extra building items   
    http://www.armaholic.com/page.php?id=6194
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