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Posts posted by Froanta
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**Bump**
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good evening all,
Once again i am in a pickle, I am setting up a new server, I am wondering how to set up custom load outs
AND how to edit players loadouts that already have items.
Thanks in advance
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oh I see, perfect thanks man!
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awesome thanks Tarabas, How would i chang the price to sell back to trader? or is it all the same?
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does anyone happen to have a list of the trader IDs for the map Sauerland? It would be really appreciated. TIA
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Heres my version of the spawn selector for Chernarus: https://dl.dropboxusercontent.com/u/14937351/spawnselect.zip
Install instructions:
-) Unpack the files in the archive to your mission folder.
1) In the end of !isDedicated block in your MPMissions init.sqf file ->
if (!isDedicated) then {
...jadajada... //just an example, don't change to this :D
<--Place code-->
};
Place this code:
waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; if (dayzPlayerLogin2 select 2) then { [] execVM "custom\spawn_select\Spawn.sqf"; }; //After this comes the !isDedicated condition ending bracket!
2) Open your description.ext and paste this to the end:
#include "custom\spawn_select\dialogs.hpp"
3) Unpbo your dayz_server.pbo and open file dayz_server\compile\server_playerSetup.sqf and change this (around line 236):
dayzPlayerLogin2 = [_worldspace,_state];
to this:
dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];
4) Repbo your dayz_server and enjoy :)
I did everything like you said to a T, However whenever i click where i want to go I die as soon as i spawn...any clue as to why?
[UPGRADED DEC2017][scarCODE] Virtual Garage System by IT07
in Scripts
Posted
this script looks amazing, now i know there hasnt been any activity on this post since January, However I was wondering if it is still current and if so i noticed a server side and client side, so do my users have to install the client side for this to work for them or do i only have to install the server side?