Jump to content

NoxSicarius

Member
  • Posts

    1142
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    NoxSicarius got a reaction from EditedSnowHD in [Release] Epoch Admin Tools V1.10.0   
    The point of checking the log would be to post it here so I, or someone else, can fix it for the community. Don't worry about the repo thing. If you don't know about it, it is best I deal with it.
  2. Like
    NoxSicarius got a reaction from EditedSnowHD in [Release] Epoch Admin Tools V1.10.0   
    Hey man, you wanna throw that in a commit to the repo? It will log you as a contributor when you do that. It is very weird as to why that fixed it... As for the menu not showing check your rpt log and see if it gives you some insight. 
  3. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    @Robert261171WAIT A MINUTE are you sure ure using the new filesL? cuz ure rpt error this line
    this line {dayz_allowedObjects = dayz_allowedObjects + [_x select 2];}forEach allBuildingList;
    do not exist in noxicarius update.... is like i show u see
    {DayZ_SafeObjects = DayZ_SafeObjects + [_x select 2];}forEach EAT_allBuildingList;
    https://github.com/noxsicarius/Epoch-Admin-Tools/blob/master/admintools/variables.sqf
     new files
    https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch
  4. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    this line {dayz_allowedObjects = dayz_allowedObjects + [_x select 2];}forEach allBuildingList;
    i guess overwrite the default variables.sqf to allow the spawned objects by admins to get saved in db or something like this.
    @NoxSicarius this is an error on your update?
    but.. i think the new epoch dont use anymore dayz_allowedObjects.  uses DayZ_SafeObjects
    so try changing the line by:
    {DayZ_SafeObjects = DayZ_SafeObjects + [_x select 2];}forEach allBuildingList;
     
    anyway i dont belive that it is your problem @Robert261171
  5. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    https://ibb.co/hq9wRF
    Epoch Admin Tools V-1.10.7
    https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch
    sory but if u have dayz_allowedObjects in admintools variables you have the old files
  6. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    be sure ure overwriting the battleye folder in your serverroot with adm tools be folder
  7. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    ok if u merge it well, just remember the line about antihack in your init.sqf
     
  8. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    no problem.
  9. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    @DAmNRelentless maybe a temporal fix, is made an antihack bypass on your admins.
    for example in your init.sqf
    find:
    dayz_antihack = 1; replace the line by:
    adminsList= ["7656119825757****"]; //your admins ids if((getPlayerUID player) in adminsList) then { //disable antihack for admis dayz_antihack = 0; } else { //enable antihack for normal players dayz_antihack = 1; };  
  10. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    The filters are not completed yet. You may have trouble with a few items. Posting known errors will help with that when I get some time free.
  11. Like
    NoxSicarius got a reaction from vbawol in [Release] Epoch Admin Tools V1.10.0   
    Sorry about the unacceptably long wait for that antihack fix. I've been extensively busy with work. It has been fixed, to fix it simply redo that one readme step where you replace the line for the antihack. No re-installation is needed. This should also fix the teleport problem.
  12. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    My bad. I was messing with some possible fixes and probably committed something wrong. Open the variables file, on line 5 find EAT_isAdmin = true; dayz_antihack = 1;
    and change that 1 to a 0
    EAT_isAdmin = true; dayz_antihack = 0;
     
    setting the second dayz_antihack to 0 will allow players to be teleported to you, but it will shut off the antihack so not a good idea if it is a full public server. Working on a full fix for that.
  13. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    I need test results guys. The test branch is pretty much done, I just need people with a few players to test everything such as the teleports and ESP
  14. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    NOTICE:
    The test branch has been PARTIALLY updated. I have pushed my current updates for the conversion to epoch 1.0.6
    The new updates have the tools working for most features.
    It can be found here: https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch
    Currently broken:
    Temporary Vehicle Spawns Teleport non-admin players (unsure, need someone to test for me) EDIT: Permanent key vehicle spawning is working now
  15. Like
    NoxSicarius reacted to juandayz in [Release] Epoch Admin Tools V1.10.0   
    hey nox iwas reading the install guide..for TestBranch-v2.0.0 just want to say some install steps needs be rewrited..
    for example:
    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { do not exist anymore in the new init/server_functions.sqf
    also i think all PVDZE was changed by PVDZ
  16. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    Sorry about this confusion, but test 2.0 is the wrong test branch. You need to use the non-versioned one. That branch there is an experimental one started by a community member. I need to modify the name on that right now. This has caused previous confusion as well. That branch is not stable and barely works at the moment. I have looked at that install part on the normal branch as well and I have also noticed it does not exist. You will have to skip it and temporary vehicles will kill you. I will find another way to deal with it. I'm running a regular expression replacement system I rigged up to tunnel through all my files and rename all variables so hopefully that should fix any variable changes.
    EDIT: Just renamed that other branch. That was my fault. The correct test branch is linked in the post you quoted previously.
  17. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    I just looked at the branch and apparently I never gave 1.10 a lite version, only 1.9. I'll be giving 1.11 a lite version for sure. It can always be found on the admin-tools-lite branch of the github repo.
  18. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    NOTICE For those who want to use this in 1.0.6
    you can do so by removing the first line in the Activate.sqf file and following the same general install, just remember to set the antihack to 0 for admins. A few features won't work such as teleport to me, but teleporting yourself works fine. (please use the test branch here so you can report problems more accurately)
     
    If you have any KNOWN bad features for this in 1.0.6 OR 1.0.5 please post here. This tool has a buttload of features and even more so in the update I forgot to release (oops) so the more information you provide me the faster I can release and the more stable it will be.
     
    Edit: If this will take a while to fix up I will release a hotfix with the above already setup so you don't have to modify any files. I know a lot of you are waiting for this to come out so I want to get it to you as fast as possible. Just remember I'm one guy with a 7am-6pm job.
  19. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    This new update seems to have a lot of big changes to it and a little regression to some older stuff as well. Anyone have some suggested changes to the mod while I am at it? The next version was ready to release months ago, I just forgot to push it out of the test branch.
  20. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    I will probably have the changes finished by the 28th. 
  21. Like
    NoxSicarius got a reaction from Snake72 in [Release] Epoch Admin Tools V1.10.0   
    I will probably have the changes finished by the 28th. 
  22. Like
    NoxSicarius got a reaction from Snake72 in [Release] Epoch Admin Tools V1.10.0   
    I'll take a look at the update and make the changes when I get a chance. I've been needing to release the next version anyway.
  23. Like
    NoxSicarius got a reaction from thekaboobie in [Release] Epoch Admin Tools V1.10.0   
    I'll take a look at the update and make the changes when I get a chance. I've been needing to release the next version anyway.
  24. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    I'll take a look at the update and make the changes when I get a chance. I've been needing to release the next version anyway.
  25. Like
    NoxSicarius got a reaction from juandayz in [Release] Epoch Admin Tools V1.10.0   
    That basically means if you don't have the epoch default antihack:
    [] execVM "\z\addons\dayz_code\system\antihack.sqf"; but instead have something else, for example:
    execVM "xvm_antihack.sqf"; Then you need to put your antihack line between the if brackets like so:
     
    // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { execVM "xvm_antihack.sqf"; };
    The reason for doing this is to allow the admins to bypass whatever antihack is used. Failure to do this will often result in kicks/bans on the admins for hacking.
×
×
  • Create New...