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Posts
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Logan reacted to cen in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once
You two working together makes me feel good in my pants
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Logan reacted to MGT_Dazza in infi**** continued - Command and control
Just shows your maturity. We tried to be civil on the matter but your attitude towards most people is disgusting. Ive seen the threats you guys have been shoving around and against us. As for people agreeing with the devs thinking that Skaronators files were stolen by infiSTAR is total bullshit. But hey i'll go eat my puddin pop while you guys grow up a bit.
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Logan reacted in infi**** continued - Command and control
Yet another example of the childish behavior shown by the Dev Team
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Logan got a reaction from bFe in Prevent certain objects from being maintained?
I had a few objects placed with Infistar that were getting cleaned up after the 15 days, my solution was, go into your DB, change the last modified date to say 2020, worked fine for me, been over 2 months, still there.
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Logan reacted to BetterDeadThanZed in Will pay for a few scripts installed for me
"Overpochins".... sigh... whatever happened to good old Epoch?
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Logan reacted to BetterDeadThanZed in [Release] Case Unboxing
A description of what your script does would help. I have no clue what this is supposed to be...
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Logan reacted to Zupa in More Servers Than Players
indeed Raymix
The bullshit whining/requests admins get ingame are rediculous, we all just should have vanilla epoch servers and let them cry. ^^
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Logan reacted to Zupa in [Release] 2.1 Plot Management - UPDATED Object Counter
yes, in your defines.hpp:
you are missing there atributes for your "class RscShortcutButton" ( you used your own defines.hpp right)?
soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; -
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Logan reacted to Darihon in Infistar Updates
He made a quote of the message that is shown on InfiSTAR's website. Follow the instructions given by InfiSTAR on his site :).
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Logan reacted to grave867 in [Release] UEP BattlEye Extended Controller Installer
UEP BattlEye Extended Controller Installer
This is an installer created by me under the Unified Epoch Project to allow server hosters to easily and properly install BEC into their servers on any epoch map.
FEATURES:
Auto Downloads and installs the latest BEC into your server
Supports GUI dialogue options for users to configure BEC settings
Comes with a pre set up scheduler that will auto restart server every 3 hours
Officially supported by the BEC creator and can be found on their site!
Download:
https://github.com/bbatton/UEP_BattlEye_Extended_Controller_Installer
Donate A Beer If You Like The Installer!
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Logan got a reaction from cen in Proposed UI change
I think cens' UI should be the default in epoch, running it on mine with a little help from cen, and I love it, players do as well. Thanks again.
I do like the icons that show up when needed though.
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Logan got a reaction from theexec777 in Proposed UI change
I think cens' UI should be the default in epoch, running it on mine with a little help from cen, and I love it, players do as well. Thanks again.
I do like the icons that show up when needed though.
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Logan reacted to Kenturrac in GameSpy , GO ALREADY!!
How about you start with posting in the right forum section. If you are done with that you can start asking yourself if you really need to start multiple threads on the same topic. And maybe after that you can ask yourself if it wouldnt be enough to comment on an existing thread.
You can also skip all of that and continue opening new threads in the wrong section, but that will let you look stupid.
Since you seem like a guy who always needs to have the last word. Feel free to continue commenting here. My job is done. :D
Have a nice day!
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Logan reacted to BetterDeadThanZed in So. what the hell?
Damn you DotJosh for making something for free while spending your money and free time on it. What an awful, terrible person you are.
Man up. Stop your crying. Change Arma 2 to download the latest version through Steam and join servers through the browser. If people can't figure out how to play without Dayz Commander, they lack the intelligence to play Dayz. Don't assume that a new version of Dayz Commander will come out and you won't be disappointed. If all of this is too much for you, as a server owner, to handle, then cancel your servers and go away. There's too many Epoch servers anyway.
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Logan reacted to BetterDeadThanZed in What server hosts were not affected by gamespy
With Vert Hosting, you can choose which version of Arma 2 you want to run.
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Logan got a reaction from DangerRuss in Is there some way to clean up (delete) unused locked vehicles?
Anyone have a trigger for this? I have so many vehicles on my Chernarus server from players who left.
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Logan reacted to kenx in Incoming Steam Update with SteamID + Databases, Server admin discussion
so now Im totally fucking confused so for some reason I thought this whole steam update thing would prevent you from joining commander... but im able to join any server that is verison 12555 when gamespy went down I could swear I couldn't join any server on commander hence why I thought we had to update to beta... so if a server stays on 12555 they don't have to change anything on there server and people can just join like gamespy didn't exsist or am I missing something?
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Logan got a reaction from Kenturrac in Recommend a server provider
I asked a few months back. Not sure how many they host on a box, but I've never had an issue with lag. Vert Hosting Support: Most nodes are E3-1245v2s, 16GB of RAM and dual 1TB HDDs in RAID 1 Vert Hosting Support: Our newer nodes are running E5-1620v2s Vert Hosting Support: Some of our much older nodes run dual L5520s, but most have been upgraded to E3 or greater Xeons -
Logan got a reaction from Uro in [TUTORIAL/HOW-TO] Epoch 1.0.5 Custom Self Bloodbag Fix
I think you have an extra " in there, din't work until I changed it from
case "ItemBloodbag": { _id = [0,0,0,[player]] execVM ""custom\self_bloodbag.sqf"; to
case "ItemBloodbag": { _id = [0,0,0,[player]] execVM "custom\self_bloodbag.sqf"; -
Logan reacted to Uro in [TUTORIAL/HOW-TO] Epoch 1.0.5 Custom Self Bloodbag Fix
Thanks fixed! Must have typo'd an error between posting this on a couple of forums :D
what exactly doesn't work?
I'm using the ui_selectSlot.sqf from \dayz_code\compile\ui_selectSlot.sqf modded with maca's right click menu's.
The only thing different between the old file and the new file is line 9
Above this line:
if (_button == 1) then { Add this:
if (!DZE_SelfTransfuse && ((gearSlotData _control) == "ItemBloodBag")) exitWith {}; You really should compare your old and new files when you update incase any have changed, instead of expecting them to be the same. :)
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Logan reacted to boyd in [Release] Skin Trader 0.6 (Buy any arma skin)
You cannot arma skins start with that unless epoch devs want to put it in there client code.
i had the same thing with a few skins, if this happens just delete that skin from the list.
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Logan got a reaction from Garett1169 in Dependant on Downloable Content
Mind posting how you fixed it?