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Rehab79

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  1. any help or a link to a working AI missions for napf epoch 1.0.4.1 would be greatly appreciated.
  2. I am trying to install the AI missions from https://github.com/lazyink/DayZ-Missions and I go to server_cleanup.fsm and can't find the line if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n. Here is how my server cleanup looks. any help on how to fix this would be appreciated. /*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/ /*%FSM<HEAD>*/ /* item0[] = {"init",0,250,-25.000000,-350.000000,75.000000,-300.000000,0.000000,"init"}; item1[] = {"prepare",2,250,375.000000,-350.000000,475.000000,-300.000000,0.000000,"prepare"}; item2[] = {"initialized",4,218,175.000000,-350.000000,275.000000,-300.000000,0.000000,"initialized"}; item3[] = {"true",8,218,375.000000,-275.000000,475.000000,-225.000000,0.000000,"true"}; item4[] = {"waiting",2,250,375.000000,-200.000000,475.000000,-150.000000,0.000000,"waiting"}; item5[] = {"true",8,218,375.000000,75.000000,475.000000,125.000000,0.000000,"true"}; item6[] = {"general_cleanup",2,250,375.000000,150.000000,475.000000,200.000000,0.000000,"general" \n "cleanup" \n "loop"}; item7[] = {"",7,210,21.000000,170.999985,29.000000,179.000000,0.000000,""}; item8[] = {"",7,210,21.000004,-254.000000,28.999998,-246.000000,0.000000,""}; item9[] = {"",7,210,821.000000,-179.000000,829.000000,-171.000000,0.000000,""}; item10[] = {"",7,210,821.000000,96.000000,829.000000,104.000000,0.000000,""}; item11[] = {"___second_loop",4,218,50.000000,-75.000000,150.000000,-25.000000,1.000000,"3 second" \n "loop"}; item12[] = {"__s_update__obje",4,218,175.000000,-100.000000,275.000000,-50.000000,2.000000,"5s" \n "update " \n "objects"}; item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.000000,"1 min" \n " loop"}; item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"}; item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"}; item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"}; item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals and fire"}; item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"}; item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"}; item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"}; item21[] = {"group_cleanup",2,4346,50.000000,25.000000,150.000000,75.000000,0.000000,"group" \n "cleanup"}; item22[] = {"update_objects",2,250,175.000000,0.000000,275.000000,50.000000,0.000000,"update objects"}; link0[] = {0,2}; link1[] = {1,3}; link2[] = {2,1}; link3[] = {3,4}; link4[] = {4,9}; link5[] = {4,11}; link6[] = {4,12}; link7[] = {4,13}; link8[] = {4,14}; link9[] = {4,15}; link10[] = {4,16}; link11[] = {5,6}; link12[] = {6,7}; link13[] = {7,8}; link14[] = {8,3}; link15[] = {9,10}; link16[] = {10,5}; link17[] = {11,21}; link18[] = {12,22}; link19[] = {13,20}; link20[] = {14,19}; link21[] = {15,18}; link22[] = {16,17}; link23[] = {17,5}; link24[] = {18,5}; link25[] = {19,5}; link26[] = {20,5}; link27[] = {21,5}; link28[] = {22,5}; globals[] = {25.000000,1,0,0,0,640,480,1,136,6316128,1,-53.328339,954.791992,443.544983,-436.145996,1044,911,1}; window[] = {2,-1,-1,-1,-1,1089,222,1514,277,3,1062}; *//*%FSM</HEAD>*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM<STATE "init">*/ class init { name = "init"; init = /*%FSM<STATEINIT""">*/"//Major Performance Speedup by Skaronator ;)"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "initialized">*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "prepare">*/ class prepare { name = "prepare"; init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_lastUpdate = diag_tickTime;" \n "_lastNeedUpdate = diag_tickTime;" \n "_lastCleanupVehicles = diag_tickTime;" \n "_lastCleanupGroups = diag_tickTime;" \n "_lastCleanupNull = diag_tickTime;" \n "" \n "_lastCleanup900 = diag_tickTime;" \n "" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "waiting">*/ class waiting { name = "waiting"; init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "__5_min__loop">*/ class __5_min__loop { priority = 6.000000; to="cleanup_animals"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__0_min__loop">*/ class __0_min__loop { priority = 5.000000; to="cleanup_dead"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___min_loop">*/ class ___min_loop { priority = 4.000000; to="sync_time"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___min__loop">*/ class ___min__loop { priority = 3.000000; to="cleanup_loot"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__s_update__obje">*/ class __s_update__obje { priority = 2.000000; to="update_objects"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___second_loop">*/ class ___second_loop { priority = 1.000000; to="group_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 3)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "general_cleanup">*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_animals">*/ class cleanup_animals { name = "cleanup_animals"; init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n "[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_dead">*/ class cleanup_dead { name = "cleanup_dead"; init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "sync_time">*/ class sync_time { name = "sync_time"; init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n " call dze_diag_fps;" \n "};" \n "call server_timeSync;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_loot">*/ class cleanup_loot { name = "cleanup_loot"; init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n " call dze_diag_fps;" \n "};" \n "" \n "[] spawn server_spawnCleanLoot;" \n "" \n "// set player save time based on server performance" \n "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "group_cleanup">*/ class group_cleanup { name = "group_cleanup"; init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n "[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "update_objects">*/ class update_objects { name = "update_objects"; init = /*%FSM<STATEINIT""">*/"{" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ }; initState="init"; finalStates[] = { }; }; /*%FSM</COMPILE>*/
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