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Posts posted by computermancer
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Ammo trucks are default or do I add it?
What's a164 wipeout ?
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Where do you maintain your version number in your code so I can check?
That sounds like a "gotcha" question! lol
Currently, only way to know if you have latest version is if you downloaded it after April 26 , thats the last day I made any changes.
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I love this script. Problem I am having however is I allow ammo trucks on my server and when a vehicle that has a "reload" option in the scroll whell is within range of an ammo truck (to reload) it supresses the reload option and shows 2 earplug entries in the scroll menu. Any way to fix this?
that is a weird bug... hmm... this i using the latest version?
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I think EPAH prevents it from working for normal players, you may be able to get it working for normal players if you mess with the new EPAH filters, I have not had a chance to test anything yet with the latest version.
I had my appendix removed this weekend, I am currently recovering and this human healing thing has slowed me down a bit in life :P
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Okay, try the newest version.
Just remove " [] spawn cm_EPEH_Loop; "
if ((_hasEPEH == "NEVER")) then {[] spawn cm_EP_LOOP;};
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Oh, you know what, I see a problem :o , I will fix it today and post a correct version of onplayerrespawn.sqf
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@hakimos00, add at the end of "removeAllEventHandlers" line in your scripts.txt (line 55)
!"cmKeyPress"
I updated the filters for anyone having similair issue.
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This is wonderfull idea, it can be used for information on which items that are lootable, trashpiles, tyres, fruit baskets.... etc.. good for the newcomer to the mod.
Yeah, I got the base finished for the most part, but updating it and adding all the info is a pain-in-the-butts :rolleyes:
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lol "auto-self-toggling"
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Sorry, I don't have infistar, so I can't really help.
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Good work CM, keep it up.
is default and log-only BE filters in case you need it. Also I started on a basic GUI, if it produces any useful output I will be happy to share so you can assign your functions to it :D
Like a dialog that pops up to give players options? I was considering something like that too. :wub: :wub: :wub:
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Okay, github is up-to-date with toggle hotkey feature.
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Okay, so I have added all the BE filters that came up on my vanilla test server.
All the player death filters have been added.
I am not an admin in my EPAH settings. Everything I tested was as non-admin.
I turned off my EPAH and it works just fine. I turned on my EPAH and it all works except when you press f4 (or w/e key you choose) nothing happens.
So if you are using the EPAH on your server, you can use this and nothing bad will happen.
EDIT: I am adding a toggle feature for people using EPAH. It will be the first option in the config file.
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I am working on the missing BE filters right meow.
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Move the auto lock picker code chunk to the bottom
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I will put up a non-keyDown version later today.
And I will get my player killed to add the last BE filters.
Forgot to kill my player to get onPlayerKilled befilter triggers.
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I updated battleye stuff, files on github and install instrucitons
BTW: It turns out that EPAH being enabled does not allow keydown stuff.
But if you do have EPAH enabled, everything else still works.
Edit these in your BE filters
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////scripts.txt (at the end of the line add the following)/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////(BIS_fnc_) First Line: !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type"(displayAddEventHandler) Line 53 (54 on notepad++) : !"EP_LOOP"(displayAddEventHandler) Line 53 (54 on notepad++) !"cmKeyPress"( exec ) Line 22 (23 on notepad++) : !"clock.sqf"/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////PublicVariable.txt (at the end of the line add the following)/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////First Line: !"cmEarplugs_hotkeyDIKCodeNumber"///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -
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Sorry guys, lost a fair chunk of time trying t oget @mas stuff on my test server, once I am done, I will setup the vanilla server with vanilla BE filters to make an up-to-date list
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cmEarplugs 2.0 is now available on github!
Earplugs script for Arma 3 Epoch (EPAH safe)- This script allows you to put in "earplugs".- Config.sqf will let you configure almost every possible aspect of the script.- You can now insert and remove the earplugs by pressing a key of your choice.- Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE- Auto-insert and remove earplugs when getting in and out of vehicles.- Inserting earplugs reduces volume down to about 25 percent.- Removing earplugs restores volume to 100 percent.*Thanks to mgm on epochmod.com for helping with keypress config technique.EDIT: I didn't have any battleye kicks, let me know if you get any so I can update BE filters. -
Whens the highly configurable version getting released?
Tonight :ph34r:
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BE Kicks Value Restriction #8 "last_targeter"
in Server Install
Posted
Sweet! Worked for me! Thanks!