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Posts posted by Asian Kid
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Can't seem to get him to spawn.
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On 7/29/2017 at 1:59 AM, salival said:
Are you sure you are not getting kicked by BE for anything?
There are no battle eye filters on the server. When I delete my player data on the data base I can log in just fine
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Need help. Not sure what is causing it. When I reset the data base I can load into the game.
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I deleted the ca folder and still won't let me spawn into the server. Before my body was invisible then I died then it won't let me respawn. Is this a problem in the server pbo or mission pbo?
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I haven't used vilayer and having trouble setting it up. Be glad if someone could help me out
PM or add me on Skype
Skype -kylekoenig -
Would there be any way to have the info board part of this script attached to a key bind, I already have intro credits but I have been looking for a way to implement some sort of "if (_dikCode == 0x43) then {" and have server rules/information displayed?
Take this part
"Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)];
Make another sqf file
Then add this to the key you want it to be bidden to
[] execVM "XXXX\Info.sqf";
EX
if (_dikCode == 210) then { []EvecVM "XXXX\Info.sqf"; };
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I'm looking forward to this script! Been wanting this for a while!
I remember seeing Asian Kid start a thread for this but it doesn't look like he ever finished it:
never will :o
Running too many server atm
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If you really wanted to do this without editing those other scripts you could just open your mission.sqm cut and paste one of the triggers for your trader cities and change the location. Each trader city has two triggers, one to clear zeds and stop people from building and the other is for making it a safezone so just use the one that doesn't mention safezone and delete the part about zombies. Make sure you update the item count for sensors by +1.
Example:
class Item40 { position[]={22570.555, -44, 19610.85}; a=1200; b=1200; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneSectorB"; expCond="(player distance zoneSectorB) < 1200;"; expActiv="canbuild = false; titleText [""\n\nNow entering Sector B"", ""PLAIN DOWN"", 1];"; expDesactiv="canbuild = true; titleText [""\n\nNow leaving Sector B"", ""PLAIN DOWN"", 1];"; class Effects { }; };
That's basically what I used to keep people from building on SectorB on the Epoch Origins server I play on.The safe zone script uses the cant build to activate.
waitUntil { !canBuild };
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In the sqm find where the sensor is
EXAMPLE ONLY
expActiv="TitleText[""Welcome to the camp, stay quiet"",""PLAIN""]; canbuild = false;";
expDesactiv="TitleText[""Leaving the camp"",""PLAIN""]; canbuild = true;";Make it look like this
expActiv="TitleText[""Welcome to the camp, stay quiet"",""PLAIN""]; canbuild = false;Safezone= false";
expDesactiv="TitleText[""Leaving the camp"",""PLAIN""]; canbuild = true;Safezone= true;";
In other words just add the safezone part to the sensors
in the safezone script change
canbuild to safezone
Now you can see the safezone true ans false is backwards
Just leave it like that or you have to change more in the safezone script
EDIT
I would use this
http://pastebin.com/ht7djVGH
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Going to be a while
Helping run 4 server
Bank is going to be in Zelenogorsk -
OK
Might make it a wave of AI or something like it
Or may be it marks the location of the player for a bit
Not sure yet going to build the bank 1st -
I know I can do this with my bunker easter egg I made before.
Can be found here
This is going to be on Cherno
Just wounder if you guys would like it
Whats is it?
Well you need to get the bank code from a guy to get in the vaultKill the guards
get away with the money
Probably going to be more than this -
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In the dayz_spaceInterrupt.sqf
Find this line
if (_dikCode........ _handled = true; };
Replace with this
if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A]) then { _handled = true; };
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Does anyone know where you can get a default mission.sqm at for chearnarus?
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I could recruit, but couldn't cotrol
Why?
when recruited ↓ why?
Epoch disabled the Ai commands you need to unblock them in the key press file
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Script works good, for some reason, people cant shoot each other or zombie :(
I have infistar, and only admins can shoot
Up date your anti hack system
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Anyone have the fix for cctv cameras? Fix for infiSTAR.
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I have a problem not sure what is causing it. I place down an m240 nest or M2 gun. When I hop in all I get is a black screen.
Is it infiSTAR's anti hack or Epoch?
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Here is the part I added the the server monitor
if (_object isKindof "BRDM2_HQ_TK_GUE_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["100Rnd_762x54_PK",[-1]]; }; if (_object isKindof "BTR40_MG_TK_INS_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["50Rnd_127x107_DSHKM",[-1]]; }; if (_object isKindof "BTR40_MG_TK_GUE_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["50Rnd_127x107_DSHKM",[-1]]; }; if (_object isKindof "LandRover_SPG9_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "Offroad_SPG9_TK_GUE_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "UAZ_SPG9_INS") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "Offroad_SPG9_Gue") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "M113_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["100Rnd_127x99_M2",[-1]]; }; if (_object isKindof "M113_UN_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["100Rnd_127x99_M2",[-1]]; }; if (_object isKindof "BTR60_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["500Rnd_145x115_KPVT",[-1]]; _object removeMagazinesTurret ["1500Rnd_762x54_PKT",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "KPVT"; }; if (_object isKindof "BRDM2_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["500Rnd_145x115_KPVT",[-1]]; _object removeMagazinesTurret ["1500Rnd_762x54_PKT",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "KPVT"; }; if (_object isKindof "AAV") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["48Rnd_40mm_MK19",[-1]]; _object removeMagazinesTurret ["100Rnd_127x99_M2",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "MK19"; }; if (_object isKindof "BTR90_DZE") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["250Rnd_30mmAP_2A42",[-1]]; _object removeMagazinesTurret ["250Rnd_30mmHE_2A42",[-1]]; _object removeMagazinesTurret ["2000Rnd_762x54_PKT",[-1]]; _object removeMagazinesTurret ["8Rnd_AT5_BMP2",[-1]]; _object removeMagazinesTurret ["400Rnd_30mm_AGS17",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "AT5LauncherSingle"; _object removeWeapon "AGS17"; _object removeWeapon "2A42"; }; if (_object isKindof "LAV25_DZE") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["210Rnd_25mm_M242_APDS",[-1]]; _object removeMagazinesTurret ["210Rnd_25mm_M242_HEI",[-1]]; _object removeMagazinesTurret ["1200Rnd_762x51_M240",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "M242"; }; if (_object isKindof "F35B") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["300Rnd_25mm_GAU12",[-1]]; _object removeMagazinesTurret ["2Rnd_GBU12",[-1]]; _object removeMagazinesTurret ["2Rnd_Sidewinder_F35",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "GAU12"; _object removeWeapon "BombLauncherF35"; _object removeWeapon "SidewinderLaucher_F35"; };
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Can someone send a pbo with this installed and on the missions too. Can't seem to ge this working.
Need Help with DZAI
in Scripting
Posted
Units are not spawning not sure what I did wrong.
https://pastebin.com/FrScw6nd
https://pastebin.com/SeETUnRy