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Posts posted by ratedflow
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Help - Custom loadouts for different groups using player IDS? for example normal players, donors, admins?
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No Idea, but this is likely the wrong place to ask it.
Have you tried to PM a moderator?
Nope ive not tried ill give it a go i did ask in another furom but i though id try here for better help do you know any moderators i could ask?
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//build timer
DZE_StaticConstructionCount = 1;
place that at the bottom of your init.sqf and change the number to how many stages you want
Thanks dude
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Help - How can i make building faster (less stages)??
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How long does it take for a moderator to review your server topic on the "Community servers" ?
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I mean where i can add crates from missions to your car so you can take them away?
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Help - Dose anyone know where i can get a "load in vehicle" script??
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I want a custom loot table where is will spawn a lot of weapons in barracks and in other places any good ones?
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Help - Safezones for epoch chernarus 1.0.4.2 ?
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Help-how do i add ammo to traders for new snipers?
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Hey thanks dude so does this go in the trader_data also do you know about the m107 or as50?
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Is there no there way I can do it so i can add the dmr, as50, m107? istead of private hive tools
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Please show me how to add guns to traders like the dmr and as50 or m107 ?
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Does anyone know how to add vehicles and guns to traders ?
Thanks
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Help - Extend building time? please help.
Does anyone know how to extend the building time when building in epoch?
Also does anyone know how to stop building steps?
Thanks for the help.
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Yeah just put it with the other config settings right above:
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true;
So like this
// Dayz Epoch Events
DZE_PlotPole = [30,45]; // X and Y.EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; -
Have you tried this in your init.sqf?
DZE_PlotPole = [30,45]; // X and Y.
and to turn plotpoles off:
DZE_requireplot = 0; //0 = disabled, 1 = enabled
They are not in by default as far as I know, so you have to add those lines yourself.
Where abouts in the init.sqf would i place DZE_PlotPole = [30,45]; // X and Y. ?
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I gave horrible instructions here
Calamity where it says
_distance = 30;_needText = localize "str_epoch_player_246";if(_isPole) then {_distance = 60;I know I change the 30 so say if I changed 30 to 60 what would I do with this
if(_isPole) then {
_distance = 60;What would i change that 60 to?
Thanks.
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I gave horrible instructions here
I'm new to all of this and I find this quite awkward to understand...
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I mean where is this so i could change the distance for the plotpole and what would i add
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Yes, plot poles are required to stop others building nearby
The mission.pbo, edit the init.sqf
Where abouts in the init.sqf and whats the line i need to add Thanks
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In what PBO would i find this so i can extend the distance?
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You won't need one to build, you will still need one to stop others building nearby and maintaining.
So richie if I do change it to 0 I will still need to place one to stop people building there?
Help - Custom loadouts for different groups using player IDS?
in Scripting
Posted
Ive seen that before :) i just couldnt find it again thanks for the help!