Jump to content

EPD

Member
  • Content Count

    26
  • Joined

  • Last visited


Reputation Activity

  1. Like
    EPD got a reaction from Slanderman19 in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    CHERNARUS: Lopatino Trader City
    Top: 023 Side: 057
     
    One of many Chernarus Trader Cities i created, Lopatino was one of my first and one of most simple and yet beautiful places to visit and trade.
     
    Traders inside are fixed to standard Neutral traders in your server_traders.sqf from Chernarus mission file.



    Marker:
    _lopatino = createMarker ["lopatino", [2303.8218, 9635.6641]]; _lopatino setMarkerText " Lopatino Trader"; _lopatino setMarkerType "mil_circle"; _lopatino setMarkerBrush "Solid"; lopatino = _lopatino; Lopatino Trader.Chernarus.zip
  2. Like
    EPD got a reaction from Slanderman19 in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    Hello everyone, I'm EPD, and in this thread i will release most of my works in Arma2 as DayZ Community and Servers Developer.
    I will explain how to install them and get working on your server.


    I was creating custom missions and locations in Arma 2 editor for around 2 years, also editing existing scripts, mission systems and other DayZ addons.
    My Steam account shows almost 3000 hours in Arma2 Operation Arrowhead, and in my editor i have more than 200 saved mission files, so its time for me to share my knowledge with you.


    In this thread i will release:
    - Custom Trader cities
    - Custom AI sites
    - Custom Map addons
    - Edited by me custom settings for servers including weather system, snowing, mission systems.


    My released items will be dedicated for several maps:
    - Chernarus
    - Panthera
    - Namalsk
    - Napf
    - Lingor
    - Taviana


    And however my released items will be dedicated for one of those, you can always ask me to convert it and place on different map.
    So look below, choose whatever you want and fully customize your map, like you always wanted to do!


    List and links to released items:
    =========================================================================
    TRADERS:










    Custom Map Addons:





    AI Static Missions:

    http://epochmod.com/forum/index.php?/topic/31399-epds-mega-release-thread/?p=199906
    =========================================================================
    Every single day i will try to convert and add here another file / site / addon.


    How to install my items:


     



    If you want to thank me for my effort and spent time on doing this and releasing concider donation! Thank you!






    If you have any problems with installing, changing etc, try to contact me via Skype or PM.
    Skype: kisiel_epd89
    Steam: el_epd
  3. Like
    EPD got a reaction from ElDubya in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    It depends on your config file.


     
    If you have custom_per_world = true then place settings in chernarus.sqf
    If you are running single server then make it false and place settings in default.sqf
  4. Like
    EPD got a reaction from CR4NK in [Release] Wicked AI 2.2.0   
    I've been working with WAI old one and this for longer time, reworked them for my server purposes, adding new missions, broadcast informations etc etc, and from my experience WAI 2.1.4 ++ is very heavy and causing massive lags for server. 
     
    As im not 100% sure what is causing that, I was focused on external usage of mission system and changing how does it look for players, however in my opinion problem lies within timers for missions. Hero and Bandit missions have seperate timers with start, stop (timeout) and bit of randomizer while old WAI system got only start "time between missions" and timeout, with one mission type.
     
    If you enabled special mission types then you have 3 clocks working all the time in the background for mission system. I wont go further and explain how it is affecting server.
     
    Solution is simple, and yet not simple. Rework mission init system.
     
    I always wanted to have hero and bandit missions with cap of 2 missions for each side, So i have two options now:
    - I can go back to old WAI, and create 2 different mission systems, one bandit one hero with all improvements i've created.
    - Rework WAI 2+ init and timers.
     
    HINT for you coders:
    What I was thinking about and what i will do is to call missions from Epoch Events, so all timers will be gone (except of timeout, which will be built in mission itself), and there will be check and the beggining if there are allready missions on map (max 2)
     
    Before you will jump on me - RETHINK 5 TIMES  case "I KNOW WHAT IM TALKING ABOUT", coz I've read a lot off let say gentle "not smart" opinions.
     
    Big thanks for creators of rewritten WAI system, you did hell of a job. Check what I could achieve with new system:

    Click on Gallery picture:

     

     

  5. Like
    EPD got a reaction from nesty in [Release] Wicked AI 2.2.0   
    I've been working with WAI old one and this for longer time, reworked them for my server purposes, adding new missions, broadcast informations etc etc, and from my experience WAI 2.1.4 ++ is very heavy and causing massive lags for server. 
     
    As im not 100% sure what is causing that, I was focused on external usage of mission system and changing how does it look for players, however in my opinion problem lies within timers for missions. Hero and Bandit missions have seperate timers with start, stop (timeout) and bit of randomizer while old WAI system got only start "time between missions" and timeout, with one mission type.
     
    If you enabled special mission types then you have 3 clocks working all the time in the background for mission system. I wont go further and explain how it is affecting server.
     
    Solution is simple, and yet not simple. Rework mission init system.
     
    I always wanted to have hero and bandit missions with cap of 2 missions for each side, So i have two options now:
    - I can go back to old WAI, and create 2 different mission systems, one bandit one hero with all improvements i've created.
    - Rework WAI 2+ init and timers.
     
    HINT for you coders:
    What I was thinking about and what i will do is to call missions from Epoch Events, so all timers will be gone (except of timeout, which will be built in mission itself), and there will be check and the beggining if there are allready missions on map (max 2)
     
    Before you will jump on me - RETHINK 5 TIMES  case "I KNOW WHAT IM TALKING ABOUT", coz I've read a lot off let say gentle "not smart" opinions.
     
    Big thanks for creators of rewritten WAI system, you did hell of a job. Check what I could achieve with new system:

    Click on Gallery picture:

     

     

  6. Like
    EPD got a reaction from Tech_Support in [Release] Wicked AI 2.2.0   
    I've been working with WAI old one and this for longer time, reworked them for my server purposes, adding new missions, broadcast informations etc etc, and from my experience WAI 2.1.4 ++ is very heavy and causing massive lags for server. 
     
    As im not 100% sure what is causing that, I was focused on external usage of mission system and changing how does it look for players, however in my opinion problem lies within timers for missions. Hero and Bandit missions have seperate timers with start, stop (timeout) and bit of randomizer while old WAI system got only start "time between missions" and timeout, with one mission type.
     
    If you enabled special mission types then you have 3 clocks working all the time in the background for mission system. I wont go further and explain how it is affecting server.
     
    Solution is simple, and yet not simple. Rework mission init system.
     
    I always wanted to have hero and bandit missions with cap of 2 missions for each side, So i have two options now:
    - I can go back to old WAI, and create 2 different mission systems, one bandit one hero with all improvements i've created.
    - Rework WAI 2+ init and timers.
     
    HINT for you coders:
    What I was thinking about and what i will do is to call missions from Epoch Events, so all timers will be gone (except of timeout, which will be built in mission itself), and there will be check and the beggining if there are allready missions on map (max 2)
     
    Before you will jump on me - RETHINK 5 TIMES  case "I KNOW WHAT IM TALKING ABOUT", coz I've read a lot off let say gentle "not smart" opinions.
     
    Big thanks for creators of rewritten WAI system, you did hell of a job. Check what I could achieve with new system:

    Click on Gallery picture:

     

     

  7. Like
    EPD got a reaction from Nexy in [Release] Wicked AI 2.2.0   
    I've been working with WAI old one and this for longer time, reworked them for my server purposes, adding new missions, broadcast informations etc etc, and from my experience WAI 2.1.4 ++ is very heavy and causing massive lags for server. 
     
    As im not 100% sure what is causing that, I was focused on external usage of mission system and changing how does it look for players, however in my opinion problem lies within timers for missions. Hero and Bandit missions have seperate timers with start, stop (timeout) and bit of randomizer while old WAI system got only start "time between missions" and timeout, with one mission type.
     
    If you enabled special mission types then you have 3 clocks working all the time in the background for mission system. I wont go further and explain how it is affecting server.
     
    Solution is simple, and yet not simple. Rework mission init system.
     
    I always wanted to have hero and bandit missions with cap of 2 missions for each side, So i have two options now:
    - I can go back to old WAI, and create 2 different mission systems, one bandit one hero with all improvements i've created.
    - Rework WAI 2+ init and timers.
     
    HINT for you coders:
    What I was thinking about and what i will do is to call missions from Epoch Events, so all timers will be gone (except of timeout, which will be built in mission itself), and there will be check and the beggining if there are allready missions on map (max 2)
     
    Before you will jump on me - RETHINK 5 TIMES  case "I KNOW WHAT IM TALKING ABOUT", coz I've read a lot off let say gentle "not smart" opinions.
     
    Big thanks for creators of rewritten WAI system, you did hell of a job. Check what I could achieve with new system:

    Click on Gallery picture:

     

     

  8. Like
    EPD got a reaction from raymix in Using the ARMA2 editor   
    No limit :D Only fun :D
     

  9. Like
    EPD got a reaction from ElDubya in Using the ARMA2 editor   
    No limit :D Only fun :D
     

  10. Like
    EPD got a reaction from unrealPANDA in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    NAPF: Chatzbach Trader City
    Top: 078 Side: 116


    One of three Trader Cities I have created for NAPF map, Chatzbach is same as Lopatino Trader but transfered to NAPF map to fill empty space in central part of map. Blackmarket trader included


    Traders inside are fixed to standard Neutral traders in your server_traders.sqf from Napf mission file. (instance 17)


    Marker:

    _Chatzbach = createMarker ["ChatzbachTrader", [7841.8633, 8851.4551, 0]]; _Chatzbach setMarkerText " Chatzbach Trader City"; _Chatzbach setMarkerType "mil_circle"; _Chatzbach setMarkerColor "ColorBlack"; _Chatzbach setMarkerBrush "Solid"; Chatzbach = _Chatzbach; ChatzbachTrader.NAPF.zip
  11. Like
    EPD got a reaction from unrealPANDA in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    NAPF: Buckten Trader City
    Top: 053 Side: 148


    One of three Trader Cities I have created for NAPF map, Buckten is placed in SW part of map. Blackmarket trader included


    Traders inside are fixed to standard Neutral traders in your server_traders.sqf from Napf mission file. (instance 17)


    Marker:

    _Buckten = createMarker ["BucktenTrader", [5317.0972, 5650.1455, 0]]; _Buckten setMarkerText " Buckten Trader City"; _Buckten setMarkerType "mil_circle"; _Buckten setMarkerColor "ColorBlack"; _Buckten setMarkerBrush "Solid"; Buckten = _Buckten; BucktenTrader.NAPF.zip
  12. Like
    EPD got a reaction from unrealPANDA in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    For Napf I will release 3 trader cities, and Transportatin system which will give you opportunity to fast travel between borders of map.
     
    Comming soon :D
     

  13. Like
    EPD got a reaction from BigCrazyCat in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    NAPF: Buckten Trader City
    Top: 053 Side: 148


    One of three Trader Cities I have created for NAPF map, Buckten is placed in SW part of map. Blackmarket trader included


    Traders inside are fixed to standard Neutral traders in your server_traders.sqf from Napf mission file. (instance 17)


    Marker:

    _Buckten = createMarker ["BucktenTrader", [5317.0972, 5650.1455, 0]]; _Buckten setMarkerText " Buckten Trader City"; _Buckten setMarkerType "mil_circle"; _Buckten setMarkerColor "ColorBlack"; _Buckten setMarkerBrush "Solid"; Buckten = _Buckten; BucktenTrader.NAPF.zip
  14. Like
    EPD got a reaction from BigCrazyCat in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    NAPF: Chatzbach Trader City
    Top: 078 Side: 116


    One of three Trader Cities I have created for NAPF map, Chatzbach is same as Lopatino Trader but transfered to NAPF map to fill empty space in central part of map. Blackmarket trader included


    Traders inside are fixed to standard Neutral traders in your server_traders.sqf from Napf mission file. (instance 17)


    Marker:

    _Chatzbach = createMarker ["ChatzbachTrader", [7841.8633, 8851.4551, 0]]; _Chatzbach setMarkerText " Chatzbach Trader City"; _Chatzbach setMarkerType "mil_circle"; _Chatzbach setMarkerColor "ColorBlack"; _Chatzbach setMarkerBrush "Solid"; Chatzbach = _Chatzbach; ChatzbachTrader.NAPF.zip
  15. Like
    EPD got a reaction from unrealPANDA in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    Hello everyone, I'm EPD, and in this thread i will release most of my works in Arma2 as DayZ Community and Servers Developer.
    I will explain how to install them and get working on your server.


    I was creating custom missions and locations in Arma 2 editor for around 2 years, also editing existing scripts, mission systems and other DayZ addons.
    My Steam account shows almost 3000 hours in Arma2 Operation Arrowhead, and in my editor i have more than 200 saved mission files, so its time for me to share my knowledge with you.


    In this thread i will release:
    - Custom Trader cities
    - Custom AI sites
    - Custom Map addons
    - Edited by me custom settings for servers including weather system, snowing, mission systems.


    My released items will be dedicated for several maps:
    - Chernarus
    - Panthera
    - Namalsk
    - Napf
    - Lingor
    - Taviana


    And however my released items will be dedicated for one of those, you can always ask me to convert it and place on different map.
    So look below, choose whatever you want and fully customize your map, like you always wanted to do!


    List and links to released items:
    =========================================================================
    TRADERS:










    Custom Map Addons:





    AI Static Missions:

    http://epochmod.com/forum/index.php?/topic/31399-epds-mega-release-thread/?p=199906
    =========================================================================
    Every single day i will try to convert and add here another file / site / addon.


    How to install my items:


     



    If you want to thank me for my effort and spent time on doing this and releasing concider donation! Thank you!






    If you have any problems with installing, changing etc, try to contact me via Skype or PM.
    Skype: kisiel_epd89
    Steam: el_epd
  16. Like
    EPD got a reaction from -CJ- in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    Hello everyone, I'm EPD, and in this thread i will release most of my works in Arma2 as DayZ Community and Servers Developer.
    I will explain how to install them and get working on your server.


    I was creating custom missions and locations in Arma 2 editor for around 2 years, also editing existing scripts, mission systems and other DayZ addons.
    My Steam account shows almost 3000 hours in Arma2 Operation Arrowhead, and in my editor i have more than 200 saved mission files, so its time for me to share my knowledge with you.


    In this thread i will release:
    - Custom Trader cities
    - Custom AI sites
    - Custom Map addons
    - Edited by me custom settings for servers including weather system, snowing, mission systems.


    My released items will be dedicated for several maps:
    - Chernarus
    - Panthera
    - Namalsk
    - Napf
    - Lingor
    - Taviana


    And however my released items will be dedicated for one of those, you can always ask me to convert it and place on different map.
    So look below, choose whatever you want and fully customize your map, like you always wanted to do!


    List and links to released items:
    =========================================================================
    TRADERS:










    Custom Map Addons:





    AI Static Missions:

    http://epochmod.com/forum/index.php?/topic/31399-epds-mega-release-thread/?p=199906
    =========================================================================
    Every single day i will try to convert and add here another file / site / addon.


    How to install my items:


     



    If you want to thank me for my effort and spent time on doing this and releasing concider donation! Thank you!






    If you have any problems with installing, changing etc, try to contact me via Skype or PM.
    Skype: kisiel_epd89
    Steam: el_epd
  17. Like
    EPD got a reaction from TNT in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    For Napf I will release 3 trader cities, and Transportatin system which will give you opportunity to fast travel between borders of map.
     
    Comming soon :D
     

  18. Like
    EPD got a reaction from TNT in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    Hello everyone, I'm EPD, and in this thread i will release most of my works in Arma2 as DayZ Community and Servers Developer.
    I will explain how to install them and get working on your server.


    I was creating custom missions and locations in Arma 2 editor for around 2 years, also editing existing scripts, mission systems and other DayZ addons.
    My Steam account shows almost 3000 hours in Arma2 Operation Arrowhead, and in my editor i have more than 200 saved mission files, so its time for me to share my knowledge with you.


    In this thread i will release:
    - Custom Trader cities
    - Custom AI sites
    - Custom Map addons
    - Edited by me custom settings for servers including weather system, snowing, mission systems.


    My released items will be dedicated for several maps:
    - Chernarus
    - Panthera
    - Namalsk
    - Napf
    - Lingor
    - Taviana


    And however my released items will be dedicated for one of those, you can always ask me to convert it and place on different map.
    So look below, choose whatever you want and fully customize your map, like you always wanted to do!


    List and links to released items:
    =========================================================================
    TRADERS:










    Custom Map Addons:





    AI Static Missions:

    http://epochmod.com/forum/index.php?/topic/31399-epds-mega-release-thread/?p=199906
    =========================================================================
    Every single day i will try to convert and add here another file / site / addon.


    How to install my items:


     



    If you want to thank me for my effort and spent time on doing this and releasing concider donation! Thank you!






    If you have any problems with installing, changing etc, try to contact me via Skype or PM.
    Skype: kisiel_epd89
    Steam: el_epd
  19. Like
    EPD got a reaction from ElDubya in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    For Napf I will release 3 trader cities, and Transportatin system which will give you opportunity to fast travel between borders of map.
     
    Comming soon :D
     

×
×
  • Create New...