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Posts posted by DeanReid
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What the hell happened to the forums.
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Has the work on this projected stopped or taken a break? I'd really love to see this come to completion. Did Soul ever release the source to his hive.dll?
I kinda lost touch on ArmA 2 Epoch I'll continue it soon, and to my knowledge he didn't
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I had a problem with things like P4L Door Management etc due to that. You will most likely need to modify the writer.pl to make world-space save to cache to it can be loaded to the server correctly. I was close to getting it to work but my hard drive died and I lost all my dev stuff so I'm waiting on it getting fixed and sent back
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Make sure all 3 ports are open, ^^ DayZ Commander is broke. that might be the cause I recommend
when you install it make sure to go here
http://dev.dayzlauncher.com/home/check and add your server to the list,
Make sure the servers started and then enter the IP and Query port and it will tell you if its added or there is a problem somewhere
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If you are spawning cars with EAT then disable
/* Vehicle Tradercheck */ _VTC = true; /* true or false */ /* checks if a player is near a trader when 'purchasing' a vehicle */
that will stop you getting kicked when spawning perm vehicles.I'd recommend keeping that true though and limit your spawning to trader zones onlyalso if you have the spam the AH generates then remove all lines that have_key call server_hiveWrite; _key call server_hiveReadWrite;
and that should get rid of most of the console spam. its only a temp fix. I'd keep a backup of both your database and ah.sqf just incase bad things happen. I was working on a Linux conversion, but at the rate Chris updates the AH it gets annoying having to re-do it all I'm going to speak to him about adding an option for Linux to main releases -
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http://dev.dayzlauncher.com/home/checkadd your server ip and steam query port to there and it should add it to the launcher within 24 hours
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I got the same proble3m, i done the same changes in all the files like in the Video #4
and I also updated my Character_DATA.
Now when i try to use YOUR linked writer-pl from the video get and Error:
./epoch.sh: ./writer.pl: /usr/bin/perl^M: bad interpreter: No such file or directory
I got my Epoch-Server in /home/steam/epoch_napf/epochserver
before I tried your writer.pl i could join and got Charakter-selection, but the character didn't get saved (on every join i had to select a new char)
Now with Your writer.pl i can't even start the Server please help me!! :(
That error is due to Microsoft not saving the file correctly
If I remember correctly you can type this in VIM so open file and then press ESC and type the below :)
:set fileformat=unix
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Update eMod :)
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https://github.com/denisio/Arma3-Epoch-Linux-ServerIts unofficial so you probably wont get much support from the devs, but there are people around that would help :)
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Chris wants to provide feedback... but.... you banned him...
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Yeah just put it into a file and execVM in init.sqf
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you could make a script that gets input from the chat like
_chat = _display displayCtrl 28;_text = ctrlText _chat;if(_tex in ["/rules"]) then {systemChat "====Rules====";sleep 0.5;systemChat "No Haxors";sleep 0.5;systemChat "No camping safezones";sleep 0.5;systemChat "Kill me";sleep 0.5;systemChat "Love infiSTAR";};should work. you will need to double check the displayCtrl number for the chat box because I can't remember, if I find out ill update the post
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Like, do you even ArmA, this is the mission file being initialized and read into the server to actually run the mission (epoch in this case)
What you should look out for, like mr Kami missed for so long is. Cannot load mission > Loads mission anyway
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Not without knowing the key. There's ways it could be put in "code" where it wasn't blatantly obvious that the files were watermarked at all. You could create a key for each copy of the server files given out. Say it goes like this..... File abc.sqf, third line, 4th word, second character. File xyz.sqf, 10th line, 2nd word, 8th character. And so on until you have an email address or UID of the person the files were given to. The only way to decipher the "code" would be to have the key which is kept by the devs only. Otherwise it just looks like proper code because it is. There would be nothing for anyone to remove, since by removing anything you break something that's needed to work, as all parts of the code itself are legit. All that matters is the key.
all you need to do is find where they add up all the Variables to get the code and then //
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The devs should somehow "watermark" the code when they give out the server files to official hosts. That way they can trace it back to who leaked them.
But then they could just remove the watermark
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Its exactly the same for Linux as it is windows,
ArmA 2 Epoch Linux:
ArmA 3 Epoch Linux: https://github.com/denisio/Arma3-Epoch-Linux-Server
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while { true } do { waitUntil {!isNil 'dayz_animalCheck'}; [player,1200,true,(getPosATL player)] spawn player_alertZombies; };
That should alert when players spawn :)
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while { true } do { waitUntil {_gearO = findDisplay 106;!isNull _gearO;}; [player,1200,true,(getPosATL player)] spawn player_alertZombies; };
If you are doing it for when a player opens gear this will wait until the person opens the gear and then spawn zombies
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try putting
if (isNil "_sleepTime") then { _sleepTime = 0; };
above _sleepTime = _this select 0;
ANY UPDATE ???
in Epoch Linux Server
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Is this still in demand? I can update the files if people still need them?