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Ghostrider-GRG got a reaction from Grahame in Calling Your Banker
I have to say that the idea is uber cool and illustrates the flexibility of the EPOCH platform. Anything you like could be added as an item that can be clicked to start an action or consume an item. Just realized how much one could do with this feature.
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Ghostrider-GRG got a reaction from Tarabas in Yet another kill feed script for A3 Epoch
Final (I think) version pushed this evening.
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Ghostrider-GRG reacted to SpreadKiller in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Can confirm that Missions spawn properly now thanks!
I have not yet tried the missionLootVehicles Will be back with more info on that once i've tested it!
Appreciate the work! :)
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Ghostrider-GRG got a reaction from Teacher in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 7.06
Current Build: 239
Description.
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
New:
Many new Missions (Thanks to Thomas_TKO)
CHANGES: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Credits:
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. Porkeld for the CBA compatability fixes and debugging. Thomas_TKO for debugging and many new missions. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
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Ghostrider-GRG reacted to TheVampire in Vehicle keys
I actually worked on putting vehicle keys back awhile ago and sent a merge request with only a few issues to work out, but it was put off due to feature creep. I need to update it and try to push it again.
Here's an example video.
https://www.youtube.com/watch?v=L7yC_zNwbZY
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Ghostrider-GRG got a reaction from Tarabas in Yet another kill feed script for A3 Epoch
More bug fixes and features pushed today
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Ghostrider-GRG reacted to Tarabas in Restrain player
This is a script to restrain a player you stand close to (needs a rope - until i find a better solution like handcuffs/zipties)
all credits go to @He-Man Thank you for your support again
The link to the action-pic and the prepared script is here:
https://www.dropbox.com/s/xjmfqi9xywp8dpq/restrainscript.zip
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Ghostrider-GRG got a reaction from Tarabas in VGFE (Virtual Vehicle Storage for Epoch
I just pushed an update that checks for invalid values for CfgVGFE \ vgfeExpiresAt and logs a message if you have one.
That should fix the remaining issues with store/retrive vehicles
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Ghostrider-GRG got a reaction from Tarabas in Yet another kill feed script for A3 Epoch
Description:
The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch. Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the messaging functions have been moved from the server to the client. Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills. A dynamenu-accessed study body option A dynamenu bury body option Credits:
The EpochMod team for the amazing framework thy have provided.
Halv for the original killfeed for A3Epoch
Gr8 for some improvements in the GUI
He-Man for helpful tips in dealing with deaths from sappers.
Tarabass for many many helpful suggestions and extensive testing.
Download: https://github.com/Ghostrider-DbD-/kill-feed
Installation: https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
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Ghostrider-GRG got a reaction from Schalldampfer in Yet another kill feed script for A3 Epoch
Description:
The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch. Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the messaging functions have been moved from the server to the client. Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills. A dynamenu-accessed study body option A dynamenu bury body option Credits:
The EpochMod team for the amazing framework thy have provided.
Halv for the original killfeed for A3Epoch
Gr8 for some improvements in the GUI
He-Man for helpful tips in dealing with deaths from sappers.
Tarabass for many many helpful suggestions and extensive testing.
Download: https://github.com/Ghostrider-DbD-/kill-feed
Installation: https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
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Ghostrider-GRG got a reaction from Schalldampfer in VGFE (Virtual Vehicle Storage for Epoch
I just pushed an update for VGFE which:
1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters.
2. I fixed a few small bugs.
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Ghostrider-GRG got a reaction from Schalldampfer in VGFE (Virtual Vehicle Storage for Epoch
Credits:
Epoch Mod Team for a great mod.
He-man for many helpful discussions.
RedBaron for helpful discussion and extensive debugging.
Shix who's VG for Exile stimulated this effort.
Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
Provisions to prevent using the virtual vehicle storage to teleport is built in.
Some examples of what the player sees are included below.
Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
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Ghostrider-GRG got a reaction from Tarabas in VGFE (Virtual Vehicle Storage for Epoch
Credits:
Epoch Mod Team for a great mod.
He-man for many helpful discussions.
RedBaron for helpful discussion and extensive debugging.
Shix who's VG for Exile stimulated this effort.
Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
Provisions to prevent using the virtual vehicle storage to teleport is built in.
Some examples of what the player sees are included below.
Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
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Ghostrider-GRG got a reaction from Kenobi in VGFE (Virtual Vehicle Storage for Epoch
Credits:
Epoch Mod Team for a great mod.
He-man for many helpful discussions.
RedBaron for helpful discussion and extensive debugging.
Shix who's VG for Exile stimulated this effort.
Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
Provisions to prevent using the virtual vehicle storage to teleport is built in.
Some examples of what the player sees are included below.
Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
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Ghostrider-GRG got a reaction from ReDBaroN in VGFE (Virtual Vehicle Storage for Epoch
Credits:
Epoch Mod Team for a great mod.
He-man for many helpful discussions.
RedBaron for helpful discussion and extensive debugging.
Shix who's VG for Exile stimulated this effort.
Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
Provisions to prevent using the virtual vehicle storage to teleport is built in.
Some examples of what the player sees are included below.
Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
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Ghostrider-GRG reacted to CorporalClegg in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Hi Ghostrider
Sorry to waste your time, how embarrassing, oh well its going to be public knowledge now, amateur mistake im afraid, hadnt packed the custom_server.pbo in @GMS lol <looks down at the ground>
Im off to delete my epoch account lol
thanks anyway mate :)
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Ghostrider-GRG reacted to captainshonko in When join locally hosted server get Server not Ready (Error 02)
Problem resolved
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Ghostrider-GRG got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
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Ghostrider-GRG got a reaction from Kenobi in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
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Ghostrider-GRG got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
I just pushed experimental build 186 which has some changes I hope improve efficiency and a few bug fixes. Any testing reports would be appreciated.
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Ghostrider-GRG reacted to Brian Soanes in MGT Epoch Altis
Have added dancing using !dance and !dancing, type !stop to stop dancing as it loops forever, perfect for a dance competition, which we have going on on our Discord https://discord.gg/6s55Qk7
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Ghostrider-GRG reacted to Vistor in MGT Epoch Altis
Features
Black Market Traders with every in-game item available for purchase
Loot++
Spawn Cars++
BLCKEagles Mission
Cap Points
WAI Mission (customised by DB)
Militarized
Cinder bases are indestructible
friendly staff and players willing to help
Contact DLC items
R3F Towing/Lifting/Loading
Players are genuinely listened to and changes are implemented quickly
500 part base limit
FPS++
Spawn and pack quad/jetski through dyna menu
Battleye and infiSTAR protected
Reduced weapon recoil and sway
Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC)
Halvs spawn select system
Vehicles stay locked for 24 hours
JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed
New traders
Custom Safezones
Pay check system
Remote garage door opener
Vehicle flip option
Virtual Garage
Incoming missile warning
Safe hacking
Adjustable view distance via dyna menu
Server IP: 164.132.207.106:2302
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Ghostrider-GRG got a reaction from CBlack in 2019 New Server Manager help
Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan
For missions you have a few choices.
for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.
https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94
Vampire has made a very nice town invasion / base attack system that was updated a while ago.
Finally, if you like roaming AI, A3EAI has been working well for me.
I can send you a dropbox link if you like.
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Ghostrider-GRG got a reaction from He-Man in 2019 New Server Manager help
Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan
For missions you have a few choices.
for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.
https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94
Vampire has made a very nice town invasion / base attack system that was updated a while ago.
Finally, if you like roaming AI, A3EAI has been working well for me.
I can send you a dropbox link if you like.