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Ghostrider-GRG

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  1. Like
    Ghostrider-GRG got a reaction from Grahame in Calling Your Banker   
    I have to say that the idea is uber cool and illustrates the flexibility of the EPOCH platform. Anything you like could be added as an item that can be clicked to start an action or consume an item. Just realized how much one could do with this feature.
  2. Like
    Ghostrider-GRG got a reaction from Tarabas in Yet another kill feed script for A3 Epoch   
    Final (I think) version pushed this evening.
     
     
  3. Like
    Ghostrider-GRG reacted to SpreadKiller in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Can confirm that Missions spawn properly now thanks! 
    I have not yet tried the missionLootVehicles Will be back with more info on that once i've tested it!
     
    Appreciate the work! :)
  4. Thanks
    Ghostrider-GRG got a reaction from Teacher in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Originally concieved by Blckeagls and supported here with permission
    Completely rewritten  to remove bugs and add functionallity.
     
     
    Current Version: Version 7.06
    Current Build: 239
    Description.
    Built-in support for Epoch or Exile.
    Updated: Built in Headless client support.
    New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
    A complete static and dynamic mission system rolled into one.
    New:
    Many new Missions (Thanks to Thomas_TKO)
    CHANGES:   https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
    For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
    For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
    Credits:
        Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
      blckeagls - Original developer of mission system 2.0.2   Narines - bug fixes and improvements.   Bill (DBD Clan) example compositions.   cyncrwler for help with troubleshooting and testing   Brian Soanes for helpful changes and performance tweaks.   Grahame for many rounds of testing, feedback and suggestions regarding features.   zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. Porkeld for the CBA compatability fixes and debugging. Thomas_TKO for debugging and many new missions. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
       Halve and He-Man.     Face (A3EAI)     KiloSwiss (SEM)     Hogscrapper (HC missions for A3)     the Vampire (DZMS and VEMF)     The FUCHS (EMS)     lazylink (early A2 Epoch mission system)     Matt11 (Wicked AI) Updates: License
    This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
    http://creativecommons.org/licenses/by-nc-sa/4.0/
     
     

     
  5. Like
    Ghostrider-GRG reacted to TheVampire in Vehicle keys   
    I actually worked on putting vehicle keys back awhile ago and sent a merge request with only a few issues to work out, but it was put off due to feature creep. I need to update it and try to push it again.
     
    Here's an example video.
    https://www.youtube.com/watch?v=L7yC_zNwbZY
  6. Thanks
    Ghostrider-GRG got a reaction from Tarabas in Yet another kill feed script for A3 Epoch   
    More bug fixes and features pushed today
  7. Like
    Ghostrider-GRG reacted to Tarabas in Restrain player   
    This is a script to restrain a player you stand close to (needs a rope - until i find a better solution like handcuffs/zipties)
    all credits go to @He-Man Thank you for your support again
    The link to the action-pic and the prepared script is here:
    https://www.dropbox.com/s/xjmfqi9xywp8dpq/restrainscript.zip
  8. Thanks
    Ghostrider-GRG got a reaction from Tarabas in VGFE (Virtual Vehicle Storage for Epoch   
    I just pushed an update that checks for invalid values for CfgVGFE \ vgfeExpiresAt and logs a message if you have one.
    That should fix the remaining issues with store/retrive vehicles
  9. Like
    Ghostrider-GRG got a reaction from Tarabas in Yet another kill feed script for A3 Epoch   
    Description:
        The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch.     Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the     messaging functions have been moved from the server to the client.     Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills. A dynamenu-accessed study body option A dynamenu bury body option Credits:
        The EpochMod team for the amazing framework thy have provided.
        Halv for the original killfeed for A3Epoch 
       Gr8 for some improvements in the GUI
        He-Man for helpful tips in dealing with deaths from sappers.
        Tarabass for many many helpful suggestions and extensive testing.
    Download:  https://github.com/Ghostrider-DbD-/kill-feed
    Installation:   https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
  10. Like
    Ghostrider-GRG got a reaction from Schalldampfer in Yet another kill feed script for A3 Epoch   
    Description:
        The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch.     Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the     messaging functions have been moved from the server to the client.     Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills. A dynamenu-accessed study body option A dynamenu bury body option Credits:
        The EpochMod team for the amazing framework thy have provided.
        Halv for the original killfeed for A3Epoch 
       Gr8 for some improvements in the GUI
        He-Man for helpful tips in dealing with deaths from sappers.
        Tarabass for many many helpful suggestions and extensive testing.
    Download:  https://github.com/Ghostrider-DbD-/kill-feed
    Installation:   https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
  11. Thanks
    Ghostrider-GRG got a reaction from Schalldampfer in VGFE (Virtual Vehicle Storage for Epoch   
    I just pushed an update for VGFE which:
     
    1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters.
    2. I fixed a few small bugs.
  12. Like
    Ghostrider-GRG got a reaction from Schalldampfer in VGFE (Virtual Vehicle Storage for Epoch   
    Credits:
    Epoch Mod Team for a great mod.
    He-man for many helpful discussions.
    RedBaron for helpful discussion and extensive debugging.
    Shix who's VG for Exile stimulated this effort.
    Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
    Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
    Provisions to prevent using the virtual vehicle storage to teleport is built in.
    Some examples of what the player sees are included below.
    Download:  https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
    Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
     
     
     
     
     
  13. Like
    Ghostrider-GRG got a reaction from Tarabas in VGFE (Virtual Vehicle Storage for Epoch   
    Credits:
    Epoch Mod Team for a great mod.
    He-man for many helpful discussions.
    RedBaron for helpful discussion and extensive debugging.
    Shix who's VG for Exile stimulated this effort.
    Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
    Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
    Provisions to prevent using the virtual vehicle storage to teleport is built in.
    Some examples of what the player sees are included below.
    Download:  https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
    Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
     
     
     
     
     
  14. Thanks
    Ghostrider-GRG got a reaction from Kenobi in VGFE (Virtual Vehicle Storage for Epoch   
    Credits:
    Epoch Mod Team for a great mod.
    He-man for many helpful discussions.
    RedBaron for helpful discussion and extensive debugging.
    Shix who's VG for Exile stimulated this effort.
    Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
    Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
    Provisions to prevent using the virtual vehicle storage to teleport is built in.
    Some examples of what the player sees are included below.
    Download:  https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
    Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
     
     
     
     
     
  15. Thanks
    Ghostrider-GRG got a reaction from ReDBaroN in VGFE (Virtual Vehicle Storage for Epoch   
    Credits:
    Epoch Mod Team for a great mod.
    He-man for many helpful discussions.
    RedBaron for helpful discussion and extensive debugging.
    Shix who's VG for Exile stimulated this effort.
    Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved.
    Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock.
    Provisions to prevent using the virtual vehicle storage to teleport is built in.
    Some examples of what the player sees are included below.
    Download:  https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
    Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
     
     
     
     
     
  16. Like
    Ghostrider-GRG reacted to CorporalClegg in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Hi Ghostrider
    Sorry to waste your time, how embarrassing, oh well its going to be public knowledge now, amateur mistake im afraid, hadnt packed the custom_server.pbo in @GMS lol   <looks down at the ground>
    Im off to delete my epoch account lol
    thanks anyway mate :)
  17. Like
    Ghostrider-GRG reacted to katevasquez in 2019 New Server Manager help   
    Thanks guys. It was helpful
  18. Like
  19. Like
    Ghostrider-GRG got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
  20. Like
    Ghostrider-GRG got a reaction from Kenobi in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
  21. Like
    Ghostrider-GRG got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I just pushed experimental build 186 which has some changes I hope improve efficiency and a few bug fixes. Any testing reports would be appreciated.
  22. Like
    Ghostrider-GRG reacted to Brian Soanes in MGT Epoch Altis   
    Have added dancing using !dance and !dancing, type !stop to stop dancing as it loops forever, perfect for a dance competition, which we have going on on our Discord https://discord.gg/6s55Qk7
  23. Like
    Ghostrider-GRG reacted to Vistor in MGT Epoch Altis   
    Features
    Black Market Traders with every in-game item available for purchase
    Loot++
    Spawn Cars++
    BLCKEagles Mission
    Cap Points
    WAI Mission (customised by DB)
    Militarized 
    Cinder bases are indestructible
    friendly staff and players willing to help
    Contact DLC items
    R3F Towing/Lifting/Loading
    Players are genuinely listened to and changes are implemented quickly
    500 part base limit
    FPS++
    Spawn and pack quad/jetski through dyna menu
    Battleye and infiSTAR protected
     
    Reduced weapon recoil and sway
     
    Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC)
     
    Halvs spawn select system
     
    Vehicles stay locked for 24 hours
     
    JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed
    New traders
    Custom Safezones
    Pay check system
    Remote garage door opener
    Vehicle flip option
    Virtual Garage
    Incoming missile warning
    Safe hacking
    Adjustable view distance via dyna menu
     
     
    Server IP: 164.132.207.106:2302
     
  24. Like
    Ghostrider-GRG got a reaction from CBlack in 2019 New Server Manager help   
    Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan
    For missions you have a few choices.
    for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94
    Vampire has made a very nice town invasion / base attack system that was updated a while ago.
    Finally, if you like roaming AI, A3EAI has been working well for me.
    I can send you a dropbox link if you like.
  25. Thanks
    Ghostrider-GRG got a reaction from He-Man in 2019 New Server Manager help   
    Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan
    For missions you have a few choices.
    for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94
    Vampire has made a very nice town invasion / base attack system that was updated a while ago.
    Finally, if you like roaming AI, A3EAI has been working well for me.
    I can send you a dropbox link if you like.
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