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Ghostrider-GRG

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  1. Like
    Ghostrider-GRG reacted to captainshonko in When join locally hosted server get Server not Ready (Error 02)   
    Problem resolved
  2. Like
    Ghostrider-GRG got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
  3. Like
    Ghostrider-GRG got a reaction from Kenobi in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
  4. Like
    Ghostrider-GRG got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I just pushed experimental build 186 which has some changes I hope improve efficiency and a few bug fixes. Any testing reports would be appreciated.
  5. Like
    Ghostrider-GRG reacted to Brian Soanes in MGT Epoch Altis   
    Have added dancing using !dance and !dancing, type !stop to stop dancing as it loops forever, perfect for a dance competition, which we have going on on our Discord https://discord.gg/6s55Qk7
  6. Like
    Ghostrider-GRG reacted to Vistor in MGT Epoch Altis   
    Features
    Black Market Traders with every in-game item available for purchase
    Loot++
    Spawn Cars++
    BLCKEagles Mission
    Cap Points
    WAI Mission (customised by DB)
    Militarized 
    Cinder bases are indestructible
    friendly staff and players willing to help
    Contact DLC items
    R3F Towing/Lifting/Loading
    Players are genuinely listened to and changes are implemented quickly
    500 part base limit
    FPS++
    Spawn and pack quad/jetski through dyna menu
    Battleye and infiSTAR protected
     
    Reduced weapon recoil and sway
     
    Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC)
     
    Halvs spawn select system
     
    Vehicles stay locked for 24 hours
     
    JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed
    New traders
    Custom Safezones
    Pay check system
    Remote garage door opener
    Vehicle flip option
    Virtual Garage
    Incoming missile warning
    Safe hacking
    Adjustable view distance via dyna menu
     
     
    Server IP: 164.132.207.106:2302
     
  7. Like
    Ghostrider-GRG got a reaction from CBlack in 2019 New Server Manager help   
    Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan
    For missions you have a few choices.
    for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94
    Vampire has made a very nice town invasion / base attack system that was updated a while ago.
    Finally, if you like roaming AI, A3EAI has been working well for me.
    I can send you a dropbox link if you like.
  8. Thanks
    Ghostrider-GRG got a reaction from He-Man in 2019 New Server Manager help   
    Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan
    For missions you have a few choices.
    for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time.
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94
    Vampire has made a very nice town invasion / base attack system that was updated a while ago.
    Finally, if you like roaming AI, A3EAI has been working well for me.
    I can send you a dropbox link if you like.
  9. Like
    Ghostrider-GRG reacted to Sneer in Repair & Rearming script   
    Thank you! I'll try it out tonight.
     
  10. Like
    Ghostrider-GRG reacted to FG_Trap in Traps server menu   
    Made this in my free time awhile ago thought id make it public.
    Right Alt is the key to open the menu.
    Install instructions are inside the download.
    https://github.com/NWDZ-Trapxxgods/traps-menu
     
     
    here is a picture of the server menu
     
  11. Like
    Ghostrider-GRG got a reaction from He-Man in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    post your spawnlocations.sqf and i'll show you how to edit it to make all locations available.
  12. Like
    Ghostrider-GRG reacted to Grahame in most current/user friendly AI mission build.   
    Best A3E mission system at this time is BlckEagl's... 
    By default there is no init.sqf in the Epoch mission PBO no.
  13. Like
  14. Like
    Ghostrider-GRG reacted to Helion4 in Dayz Epoch (2019)   
  15. Like
    Ghostrider-GRG reacted to Helion4 in W.I.P Images from Dayz(SA) Epoch   
    All these images can be found on our discord, if you are not a member already, hop on and keep up to date with the progress of the mod.










     
  16. Like
    Ghostrider-GRG got a reaction from Tarabas in [CONTINUED] blckeagls' AI Mission Version 6.96   
    I just pushed Build 176 which includes some bug fixes to the github master branch.
  17. Thanks
    Ghostrider-GRG reacted to axeman in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  18. Thanks
    Ghostrider-GRG got a reaction from Tarabas in Painshop ... paint/set custom textures on Backpack, Uniforms and vehicles.   
    I have made a fork of Halve's github entry for his paintshop scripts and added a few lines to support saving textures on bases and vehicles to the database when this is available sometime down the road. Many thanks to He-Man for his help with this and for considering adding the needed database calls to Epoch.
     
    https://github.com/Ghostrider-DbD-/paintshop
  19. Thanks
    Ghostrider-GRG got a reaction from Tarabas in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues.
    Glad you got it working.
  20. Like
    Ghostrider-GRG reacted to Locodino in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks.
  21. Like
    Ghostrider-GRG got a reaction from Helion4 in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    I have merged all of the changes I"ve made over the past few years into a forked version available at:
    https://github.com/Ghostrider-DbD-/halv_spawn
    Credit for the fixes goes to those who have posted in this thread including Megaz, Dr Slyme and Grahamme - I have only compiled their work.
     
  22. Like
    Ghostrider-GRG got a reaction from Helion4 in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    Added updated HSPricing to my fork of Halves excellent script which includes pricing for the items up through Epoch 1.3.1 and blckeagls default vehicles.
    https://github.com/Ghostrider-DbD-/Halve-s-Blackmarket-Traders-Updated
  23. Like
    Ghostrider-GRG got a reaction from He-Man in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    I am happy to share the Halve spawn script with updates. Just shoot me a PM here or on discord.
  24. Like
    Ghostrider-GRG reacted to He-Man in A3 Epoch v1.3 Update   
    Many thanks to @orangesherbet for this nice video to the EpochMod 1.3 update!
  25. Like
    Ghostrider-GRG reacted to Grahame in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    So... Epoch 1.3 added the beautiful Teleport Booths and you use Halv's Spawn scripts? Well, I have some good news for you... you can easily modify things to make it so that when you enter the booth the spawn screens come up automatically - no more scroll wheel or having replacement iPad screens that always seem to fall over 
    Okay, the following assumes that you have Halv's spawn scripts installed in addons/halv_spawn in your mission file. Amend the instructions where appropriate if you put it somewhere else...
    First, alter the following line in addons/halv_spawn/init.sqf from: 
    _deletedefaultteleporters = true; to:
    _deletedefaultteleporters = false; Next, comment these two lines in addons/halv_spawn/spawndialog.sqf:
    //{_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); //diag_log format["[halv_spawn] addAction added to %1",HALV_senddeftele]; Finally, replace the contents of epoch_code/compile/EPOCH_EnterBuilding.sqf with this:
    /* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch request teleport Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_EnterBuilding.sqf */ if !(isNull _this) then{ //[player,_this,Epoch_personalToken] remoteExec ["EPOCH_server_teleportPlayer",2]; [] execVM "addons\halv_spawn\opendialog.sqf"; }; And you are done. Repack and upload the mission file and when you enter the TP booth the spawn screens will magically appear!
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