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Ghostrider-GRG

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Status Replies posted by Ghostrider-GRG

  1. Hello dear friend,
    I am aware that you are an important person in the epoch, and the time you have dedicated to me makes you a lot of honor and professional.

    I will place my current script and give you indications:

    server nitrado/arma3/config/battleye/script.txt

    //new2
    7 EPOCH_C_SET !="!isNil \"EPOCH_C_SET\"" !="_array = EPOCH_C_SET;" !="EPOCH_C_SET = nil;"
    7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
    7 forceRespawn !="reviveHandleForceRespawnAction"
    7 setFriend
    7 setAmmo
    7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];"
    7 enableFatigue
    7 setUnitRecoilCoefficient
    7 setWeaponReloadingTime
    7 allMissionObjects
    7 callExtension
    7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:"
    7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
    7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
    7 enableCollisionWith
    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
    7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-1];" !="_bobber setVelocity [0,-1,-10];"
    7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
    7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
    7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;"
    7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
    7 onMapSingleClick !="onMapSingleClick '';"
    7 addMagazine !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";"
    7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
    7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow"
    7 addBackPack
    7 addMissionEventHandler !="addMissionEventHandler ['Draw3D',_var + \"call Epoch_gui3DCooldownEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dModelPosEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dWorldPosEH;\"];" !="addMissionEventHandler [\n"ended",\n{\n\nBIS_fnc_missionHandlers_end = _this;"
    7 removeMissionEventHandler !="removeMissionEventHandler [\"Draw3D\", _id];"
    7 removeAllWeapons !="removeAllWeapons axeGeneral;"
    7 removeAllItems
    7 removeAllActions
    7 setViewDistance !"setViewDistance 1600"
    7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope"
    7 createVehicleCrew
    7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
    7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
    7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
    7 createTeam
    7 createDialog !="createDialog \"rmx_dynamenu\";" !="createDialog \"rmx_craftingUI\";" !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';"
    7 createDisplay !="createDisplay \"rmx_dynamenu\";" !="_parent createdisplay _displayClass;"
    7 deleteMarker
    7 setMarker
    7 createMarker
    7 assignItem !="axeVIP assignItem _item;"
    7 forceAddUniform
    7 removeAllMPEventHandlers
    7 setDamage !="player setdamage 1;"
    7 setDammage
    7 displaySetEventHandler
    7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\""
    7 addMPEventHandler
    7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"[\"FiredNear"\" !"[\"EpeContactStart"\" !"[\"GetOut"\" !"[\"local"\" !"[\"PostReset"\" !"[\"TaskSetAsCurrent"\" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];"
    7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'"
    7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];"
    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';"
    7 removeAllMissionEventHandlers
    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];"
    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
    7 switchCamera !="vehicle player switchCamera"
    7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\"
    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" !="drawIcon3D[\"x\addons\a3_epoch_code\Data\UI\snap_ca.paa\""
    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
    7 ctrlCreate !="ctrlCreate [\"RscProgress\",_idc + 1];" !="ctrlCreate [\"rmx_rscControlsGroup\"" !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\"" !="ctrlCreate [_x,call _getIDC];" !="_mainGrp = _display ctrlCreate [\"Epoch_main_config_group\",_value];" !="ctrlCreate [\"RscControlsGroupNoScrollbars\",call epoch_getIDC];" !="ctrlCreate [\"rmx_rscPicture\",(66600 + _e)];" !="ctrlCreate ["RscStructuredText",call epoch_getIDC];"
    7 ctrlClassName
    7 ctrlModel
    7 ctrlModelDirection
    7 ctrlModelSide
    7 ctrlModelUp
    7 ctrlSetDirection
    7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\"
    7 loadFile
    7 selectPlayer !="selectPlayer _playerObject;"
    7 setGroupIconsVisible
    7 setGroupIconsSelectable
    7 setGroupIconParams
    7 addGroupIcon

    and if you need I can give you the script.log file

    I have:
    -epochah.hpp edited the files, to have the admin panel

    -A3EAI entered the mission, with only the two pbo files in the folder MPmission, and, moreover, the old type and not the new one. And they work for AI as patrols, although I think there is something wrong ....

    I friend, I am available to donate to your projects, you just indicate how.

    EBEALIEN admin theHunterItaly.com and fishingplanetitaly.com

    :biggrin:

    1. Ghostrider-GRG

      Ghostrider-GRG

      Could you remind me what error you are getting please? If the problem is with BE kicks due to script.txt problems also include something from your scripts.log.

      Best,

      Ghost

    2. (See 1 other reply to this status update)

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