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vbawol

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  1. Like
    vbawol reacted to salival in how do i fix this   
    Either your hive settings are incorrect (username, password or up/port) or you have not applied the service packs properly
  2. Like
    vbawol reacted to salival in how do i fix this   
    Remove the ] after ["caribou"
  3. Like
    vbawol reacted to JasonTM in how do i fix this   
    You have the wrong style bracket after
    ["V3S_Refuel_TK_GUE_EP1_DZ",_Ratio2] An array closes with ];
    Change
    ["V3S_Refuel_TK_GUE_EP1_DZ",_Ratio2] }; To
    ["V3S_Refuel_TK_GUE_EP1_DZ",_Ratio2] ];  
  4. Like
    vbawol reacted to Grahame in Help with reddis   
    Note that (at least in 0.5, last time I screwed up a config... will not be the last...) if the Epoch server cannot connect to REDIS it will not actually start...
  5. Like
    vbawol reacted to Helion4 in Help with reddis   
    Sorry to hear you are having such troubles, and that it's been 3 weeks. If you join the discord and ask for help, there will be someone around to help you.
    I will say though, the server should still start and you should be able to connect and play - even if redis isnt connecting to the server (it's happened to me several times).....on server restart however you will notice that nothing has been saved, not your characters data nor vehicle spawns etc.
    That being said, also please make sure that you are running the most up to date server & client files and that you have followed the installation, which as you mention, is somewhat similar to exile.
    Before the 1.0 release there were some occasional black screen errors preventing log in, but they have since been resolved so it's worth checking you have up to date files as the 1.0 release was around approx 3-4 weeks ago so you may have some old files still in there, its gotta be worth checking. Also, if you have installed any non default scripts or addons its worth checking those to make sure they are still compatible with 1.0, and have been installed correctly.
    Server files can be gotten from here :
    https://github.com/EpochModTeam/Epoch
    Also check your server is running the latest client files which you can get from Steam https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    Link for Discord :
    https://discord.gg/0k4ynDDCsnMzkxk7
     
    I have also just noticed you posted in another thread that was having a similar problem as you, did you see his edit and solution, and have you checked your server for the same?
    EDIT: Array in admin menu was not correct enclosed. now I got it running. 
  6. Like
    vbawol got a reaction from RC_Robio in All-In-One Docker based Arma 3 Epoch Linux Server   
    @Sneer It seems that the steamcmd mod download path changed since I wrote these scripts. Updated both latest and experimental to the current path and confirmed working.
    https://github.com/EpochModTeam/docker-Arma3EpochServer/commit/184c4cb01b4ea7e0da6c0b59d42400218919fc12
  7. Like
    vbawol reacted to Sneer in All-In-One Docker based Arma 3 Epoch Linux Server   
    Ok great. Thank you!
  8. Like
    vbawol reacted to Sneer in All-In-One Docker based Arma 3 Epoch Linux Server   
    Does this still work? I tried it and it looks like it doesn't see the epoch mod.
     
  9. Like
    vbawol reacted to icomrade in 1.0.6.1 linux epoch   
    the language the linux DB extension is written in is not Python, it's PERL. if your friend is willing to update the extension then he should fork this repo and submit a pull request when finished https://github.com/denisio/Dayz-Epoch-Linux-Server
    Here are the hive changes required for 1.0.6.2/1.0.6.1/1.0.6 https://github.com/vbawol/DayZhiveEpoch/pull/13 you will need to be able to interpolate the changes between both DB extensions and make applicable changes.
    The DB itself contains some changes as well, 1.0.6.2 requires a new procedure be added, 1.0.6 required new you should compare the linux extension .SQL file (outdated) and the MySQL files here: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/SQL
  10. Like
    vbawol got a reaction from natoed in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1077 has been released!
     
    ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/956/files
  11. Like
    vbawol reacted to [email protected] in CfgEpochClient.hpp epoch 1.0.0   
    Thank you, I did see this right away this morning..... 
  12. Like
    vbawol reacted to [email protected] in CfgEpochClient.hpp epoch 1.0.0   
    sounds right.. do you know anything about "pipes" cant seem to find them anywhere on the server and they cannot be crafted..... i know this is a bit off topic

  13. Like
    vbawol reacted to Grahame in CfgEpochClient.hpp epoch 1.0.0   
    Until they are added in - soon - you could manually edit the loot table used on your server (CfgLootTable.hpp for non-CUP Weapons servers, CfgLootTable_CUP.hpp for servers with CUP weapons) in epoch_server_settings/configs to change the lines that read:
    class Repairs { items[] = { { { "VehicleRepair", "magazine" }, 30 }, { { "SpareTire", "magazine" }, 10 }, { { "EngineParts", "magazine" }, 10 }, { { "EngineBlock", "magazine" }, 10 }, { { "ItemGlass", "magazine" }, 15 }, { { "ItemDuctTape", "magazine" }, 20 }, { { "ItemRotor", "magazine" }, 5 } }; }; to:
        class Repairs     {         items[] = {                 { { "VehicleRepair", "magazine" }, 30 },                 { { "SpareTire", "magazine" }, 10 },                 { { "EngineParts", "magazine" }, 10 },                 { { "EngineBlock", "magazine" }, 5 },                 { { "ItemPipe", "magazine" }, 5 },                 { { "ItemGlass", "magazine" }, 15 },                 { { "ItemDuctTape", "magazine" }, 20 },                 { { "ItemRotor", "magazine" }, 5 }         };     }; Given they could be found as exhaust pipes or as industrial loot you may also want to change:
    class GenericLarge { items[] = { { { "VehicleDocs", "CfgLootTable" }, 4 }, { { "MortarBucket", "magazine" }, 16 }, { { "CinderBlocks", "magazine" }, 17 }, { { "Repairs", "CfgLootTable" }, 16 }, { { "CircuitParts", "magazine" }, 17 }, { { "ItemCorrugated", "magazine" }, 17 }, { { "ItemSolar", "magazine" }, 5 }, { { "ItemBattery", "magazine" }, 5 }, { { "ItemCables", "magazine" }, 5 }, { { "ItemSafe", "magazine" }, 1 }, { { "ItemBarrelE", "magazine" }, 1 } }; }; to:
    class GenericLarge { items[] = { { { "VehicleDocs", "CfgLootTable" }, 4 }, { { "MortarBucket", "magazine" }, 16 }, { { "CinderBlocks", "magazine" }, 17 }, { { "Repairs", "CfgLootTable" }, 16 }, { { "CircuitParts", "magazine" }, 17 }, { { "ItemCorrugated", "magazine" }, 12 }, { { "ItemPipe", "magazine" }, 5 }, { { "ItemSolar", "magazine" }, 5 }, { { "ItemBattery", "magazine" }, 5 }, { { "ItemCables", "magazine" }, 5 }, { { "ItemSafe", "magazine" }, 1 }, { { "ItemBarrelE", "magazine" }, 1 } }; }; RePBO epoch_server_settings and upload to your server to be able to find them. They are in CfgPricing already.
  14. Like
    vbawol reacted to Grahame in CfgEpochClient.hpp epoch 1.0.0   
    Just looked at Experimental... @vbawolhad already added them to the Experimental build's loot tables (of course! )
  15. Like
    vbawol reacted to [email protected] in CfgEpochClient.hpp epoch 1.0.0   
    wonder how long til it makes its way to stable...
  16. Like
    vbawol got a reaction from He-Man in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1077 has been released!
     
    ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/956/files
  17. Like
    vbawol got a reaction from Helion4 in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1077 has been released!
     
    ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/956/files
  18. Like
    vbawol reacted to 82ndAB_Bravo17 in Nice shout out to Epoch by Bohemia   
    Its actually in sitrep 205
    https://dev.arma3.com/post/sitrep-00205
     
    Good job!
  19. Like
    vbawol reacted to Grahame in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  20. Thanks
    vbawol reacted to BetterDeadThanZed in How radioactivity works now in 1.0.0?   
    In CfgEpochClient.hpp:
    outOfBoundsRadiation = 10; I imagine if you set that to 0 you'd be good to go.
  21. Like
    vbawol reacted to Hux in How radioactivity works now in 1.0.0?   
    Yes I tried that and it did work.
    Thanks for the reply.
  22. Like
    vbawol reacted to Drokz in epochconfig.hpp restart not working   
    It restarts earlier when the last player disconnects. So yes it will restart after the 5 minutes message if no player is present
  23. Like
    vbawol reacted to natoed in Default AH   
    yep it does work with your instructions above
    thx and soz was just use to just pressing f5 once then depress scroll wheel on the object.
  24. Like
    vbawol reacted to 82ndAB_Bravo17 in epochserver.dll causing serious lag when auto banning   
    As far as I know we don't have a custom InventoryOpened handler - it would only be if it is in one of the addons that we use - SEM 0.8.3, A3EAI and Blackeagles Missions.
    If we did have one I would expect to get more errors than just those 3, and we don't seem to be doing so.
     
     
  25. Haha
    vbawol got a reaction from natoed in Default AH   
    @pumba said it does work:

    "Hold F5 till the name of the item shows and then mouse 3 to delete."
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