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vbawol got a reaction from Achmed in Traders not working
We attempted to work with DayZ.st before we even released 1.0. They did not even reply to my email. Axle asked again and got the answer that they would look into supporting it after it was on DayZ commander. After that happened we contacted them again and they said it would need to be based on Reality hive... And now all on their own they add support for epoch and run it poorly...
BTW, I purchased a server from vert hosting for our dev purposes and they seem to know how to make epoch run well.
Also, keep in mind We get no kickbacks from anyone and will never charge money for anything related to epoch.
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vbawol got a reaction from Thedonser93 in 1.0.1.4 Release Bugs
Please post your bugs and issues for the client build 1.0.1.4 here.
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vbawol got a reaction from Danger Girl Forever :D in Dogs
Cool, Why not create a pull request on github of your next level shit?
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vbawol got a reaction from Bungle in Script restriction 40
also, it should be in battleye/scripts.log
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vbawol got a reaction from Bungle in Script restriction 40
check your server logs for the code related to this kick #40 it will be different for each server depending on what has been customized.
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vbawol got a reaction from boxman80 in Toolbelt items fill weapon slots
Crates of toolbelt items are going to be removed this was just to add stock to traders and since most servers are now auto stocking them at the traders its not needed and cumbersome. Toolbelt items will always take up a weapon slot.
If you just going to sell a vehicle for 2*10oz gold and do nothing else then it should harder to buy a toolbox. You should be able buy a toolbox with any of the other currency you get from selling any of the other items you pickup like weapons, magazines, etc. Or you could have picked one up on the way to the trader city.
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vbawol got a reaction from Bungle in Zombie with a Gun!
This was overlooked, and has been fixed for the next patch.
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vbawol got a reaction from Axle in Is there an incentive to build?
I can see adding a chance to break the tools used to remove an Item, it can also have a higher chance based on construction count.
For the next patch I will be changing the model of the plot pole to something we can get a cursor target on so we can allow removing the plot pole.
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vbawol got a reaction from Munkeskov in Cant get it to work
You need to use our server files and dll's https://s3.amazonaws.com/dayzepoch/DayZ_Epoch_Server_1.0.1.1_Release.7z, Last I knew Pwnoz0r server pack does not support Epoch.
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vbawol got a reaction from Connorbarnes in Any way to remove dynamic vehicle spawning?
You can disable dynamic vehicle spawns by setting the variable MaxVehicleLimit = 0; in init.sqf
This does not work out of the box but is an example of how one would spawn static vehicles:
https://github.com/GuruAbdul/DayZ-Private/blob/master/vehicles.pl
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vbawol got a reaction from MALUK3N in 30m Plot Pole - could this ward off Zombie Spawns?
We are working on an idea similar to this, not sure if we will get to this in time for the next patch 1.0.2.
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vbawol got a reaction from Bungle in Help with .biedi
@Map objects have not yet been deployed in any of the publicly released mission.sqf files. They do work as we have some objects in testing on our Chernarus server. With DayZ Epoch 1.0.1 or newer loaded in the 3d editor (Alt-E) you will see a bunch of category's prefixed with "MAP: ".
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vbawol reacted to nightmare in Nightmare's Bug LOG
spam of error in arma2oaserver.RPT:
Error Undefined variable in expression: _forcegear File z\addons\dayz_server\compile\server_playerSync.sqf, line 97 Error in expression <date",false,true]; }; if (_isNewGear or _forceGear) then { _playerGear = [weapo> maybe a possible fix by removing the "_forceGear" variable on line 97 in "server_playerSync" (dayz_server.pbo)
97: if (_isNewGear or _forceGear) then {
//diag_log ("gear..."); sleep 0.05;
_playerGear = [weapons _character,_magazines];
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vbawol reacted to Bungle in Dogs
Dogs I think need to be turned on via adding this command into the "init.sqf" inside the mission bpo/folder.
dayz_tameDogs = true;
I think its supposed to be added into/under the following area;
// DayZ Epoch config
Once you have done that repack & replace your bpo or replace files in the mission folder.
Please correct me if I am wrong, as I have not tested this.
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vbawol got a reaction from Bungle in Crafting - PartWoodLumber
Those features are for 1.0.1 just wait for the next build to be released to use these new features.
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