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Showing content with the highest reputation on 11/02/17 in all areas

  1. 2 points
    Toby77

    [Improved] Statusbar Epoch-build(1070)

    I decided to collaborate a couple of different statusbars. All credits goes to: Creampie - Osef - All The Others! Screenshot Download: Github Installation: Drag the map status_bar into your mission.pbo. Init.sqf: add the lines in your existing init.sqf file, or drag init.sqf into your mission.pbo: // Status Bar [] execVM "status_bar\fn_statusBar.sqf"; Description.ext: open up your existing description.ext and add the lines on the bottom: class RscTitles { #include "status_bar\dialog\statusBar.hpp" }; BE Problems? Post your kicks. It is possible to add additional status information, for example: Energy status display, But keep in mind the background space is limited, Note: Toxicity will expand to 4/5 extra digits. Did i forget any other Author? please send me a message i will update the post asap. -Greetings
  2. 1 point
    Edit: now using internal image with worst resolution of the century Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently. So like a 2 days ago i remembered something i wanted to do for a long time. A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best. And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this) The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture). If you have any suggestions, questions, critics,whatever comment below. and if you're interested in testing alsl comment here or just write me a private message. With luv from Moskow(or Germany) Cher
  3. 1 point
    Grahame

    Nice shout out to Epoch by Bohemia

    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  4. 1 point
    Its actually in sitrep 205 https://dev.arma3.com/post/sitrep-00205 Good job!
  5. 1 point
    A Man

    Epoch 1.0.6.1 Coins?

    Here we go:
  6. 1 point
    Drokz

    epochconfig.hpp restart not working

    It restarts earlier when the last player disconnects. So yes it will restart after the 5 minutes message if no player is present
  7. 1 point
    salival

    [Release] Virtual Garage for 1.0.6.1+

    Hi guys, Pushed a commit today that many people have wanted since the start, it's a good starting place to get it dialed in to work better. At the moment it's tied to a plot pole but this can be expanded on in the future (with ideas from you guys) Basically how it works, if vg_tiedToPole = true then the script will use the PUID of the person who placed the pole for getting/storing vehicles instead of the players UID as it did when released. If no plot pole is found or vg_tiedToPole = false, it will default back to the players UID I've tested this but there could be issues, please test and let me know how it goes for you/your players. https://github.com/oiad/virtualGarage/commit/d9ad17ef2e5d02bfb82e0921b58cc0a7db4fdd2e
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