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Showing content with the highest reputation on 07/22/15 in all areas

  1. 2 points
    Shak

    Epoch 1.0.6

    At the end of the day, Epoch is about to die. Some bug fixes and a bb gun won't revive it. Either add in some substantial content, such as vehicle and / or weapon packs, or don't bother.
  2. 1 point
    Let me point out what this pack / mission file has got and why you should use it Includes all the fixes that has been posted on this section and more from me No Errors in the logs (RPT) File structure has completely changed for easier navigating though files in future Instant trading Can be turned on and off though the variables.sqf Files been cleaned up for a smaller mission file Banks changed to large Ammo crate and doesn't take damage or move Includes my Custom Debug Monitor Can be found in the download called ReadMe.txt ------------------------------------------------------- v0.1 : Includes all the fixes that has been posted on the forums and more from me No Errors in the logs (RPT) File structure has completely changed for easier navigating though files in future Instant trading Can be turned on and off though the variables.sqf (InstantTrading = false; // True = No Animation / False = Animation) Files been cleaned up for a smaller mission file Banks changed to large Ammo crate and doesn't take damage or move Includes my Custom Debug ------------------------------------------------------- v0.2 : File Stricture Has been redone (Folders named to what they do) dayz_server.pbo has been cleaned up Duplicated marker removed on one of the banks Changed the prices of most items in traders / added some more guns etc. ------------------------------------------------------- v0.3 : Mission file had some unused files been removed Included Battleye filters (For security and logging) Instant trading option redone should work better now Fixed the message "need scalar more any" Changed more prices on the traders Removed "£" because not everyone is British ------------------------------------------------------- v0.4 : • Fixed the slow saving time to database ------------------------------------------------------- v0.5 : • Fixed the storing over 999,999 duplicating ------------------------------------------------------- Can be found here : Scripts\Variables\Variables.sqf //----------------------------------- Configs Start ---------------------------------// CurrencyName = "Coins"; // name of your currency Bank_Object = ["BAF_VehicleBox"]; // Object to get option to bank LimitOnBank = false; // false = no limits, true = banks are limited on the value below MaxBankMoney = 500000; // limit on bank for normal players DonatorBank = [""]; // Bigger banks, Players ID MaxDonatorBankMoney = 1000000; // Bank size for donators InstantTrading = false; // (True = No Animation / False = Animation) //----------------------------------- Configs End -----------------------------------// If you like it, Like it, Nice to know if people are using this :)
  3. 1 point
    Not seen anyone so far using the building system to it's full potential. Here's a quick vid I made to show how you can build almost in an ARMA 2 style way. Hope this helps free up some barn's do we can start seeing decent bases on servers ;) @Admin, Hope this is allowed. If not my appologies and please remove. Thanks Imp...
  4. 1 point
    post both the Server RTP and your Client RTP (%appdata%/Local/Arma 2 OA) Use Spolier tags or upload to pastebin.
  5. 1 point
    Zupa

    [Release] Advanced Trading 2.1 !UPDATED!

    Probably releasing a test build later this evening that you guys can try to break to find bugs.
  6. 1 point
  7. 1 point
    Scripts.txt is now able to filter with no character limits and because of this they enabled logging only mode. Now that this change has been made we will be updating our filters and after that kicking will be renabled. You may pastebin your Epoch related scripts.txt logs here: https://github.com/EpochModTeam/Epoch/issues/332
  8. 1 point
    Richie

    a3_vemf_reloaded by IT07

    Yes it will
  9. 1 point
    Richie

    Bornholm Spawns

    Sorted by Awol, download bornholm.h from Here Will be included in the next update.
  10. 1 point
    @Brian: Ok thanks for the tip I will do some testing and see how it goes. Another issue I notice too: any command executed over the server has a very unstable exec time. For example: if I execute a little script that makes all vehicles jump, sometimes there is about 2 seconds delay but no server FPS drops or anything like that. What I do notice is that whilst having #monitor 1 on, exactly when the exec delay is happening, the monitoring stops and then after the stop it shows all the previous messages that were meant to be sent during the delay. What to me sounds like some netcode/network issues. But apart from that I will test your tip out, Brian. Thanks.
  11. 1 point
    https://community.bistudio.com/wiki/Code_Optimisation @Richie Your code will throw an error (missing ;) at «...face)#{[]exec...» if(hasInterface)then{execVM "file.sqf"}; @axeman I rather have some readable code that uses a few kb more in the mission file (optimizing scripts for file size in a mod is pointless anyway), than having a stupid "optimized" one line code that no one can read and possibly learn of, adapt it, edit it or use the code elsewhere in his own script. So please get rid of that code optimizer, especially for scripts inside the mod pbos, seriously!.
  12. 1 point
    Buck0

    Epoch 1.0.6

    Only thing id like to see integrated would be a fully functional towing/lift script
  13. 1 point
  14. 1 point
    KiloSwiss

    VPS help choosing one

    Did You really just full quote my post?
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